Search found 2277 matches

by VilleK
Tue Oct 07, 2008 11:35 am
Forum: Feature requests
Topic: Clones
Replies: 10
Views: 9880

The instances are in Application.Models which is a list of lists. Each list holds the instances of a specific category. ObjIds is a temporary structure only used during cloning, it is reset for each clone (see TZComponent.Clone-method).
by VilleK
Tue Oct 07, 2008 10:19 am
Forum: Feature requests
Topic: Clones
Replies: 10
Views: 9880

Internally the model instances are only grouped per collision-category so we need more datastructures in the engine to quickly look up models by type, by id, by z-order etc. I think it is powerful in GM to express things like "with all enemies do", but I agree other criteria would be usefu...
by VilleK
Sun Oct 05, 2008 6:15 pm
Forum: General discussion
Topic: PigmentPuller - painting generator, issue with refresh rate?
Replies: 1
Views: 3775

I works fine here. Looking good! I suspect it is your graphics driver that doesn't clear video memory before program starts. Try setting clearscreenmode to 1 after a few frames and keep it at 0 on startup. I probably should add code to clear both buffers in ZGE on engine start.
by VilleK
Sun Oct 05, 2008 8:19 am
Forum: General discussion
Topic: Contact this guy!!!
Replies: 12
Views: 13793

No link? :) I googled and found the page:

http://bero.0ok.de/blog/

Looks very interesting! Sure, I'll contact him.
by VilleK
Fri Oct 03, 2008 6:20 pm
Forum: General discussion
Topic: Shaders,. . passing a bitmap?
Replies: 2
Views: 4973

That plastic shader looks really nice. And the model has originated from one of Kjells functions right? You are right, the shader can only access the material texture (afaik) so we are going to need Texture2 and Texture3 properties on material in ZGE. I've made a note of this and hope to fix it for ...
by VilleK
Fri Oct 03, 2008 5:04 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22187

Small update again, see first post.
by VilleK
Fri Oct 03, 2008 4:07 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13586

I haven't received any answer from the guy yet, but I was experimenting with using loops inside producers to achieve some cool feedback effects. Copy the text and paste it inside ZGE to view the bitmaps: ZZDC<?xml version="1.0" encoding="iso-8859-1" ?> <Bitmap Width="3"...
by VilleK
Tue Sep 30, 2008 6:34 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13586

The first thing that came in my mind is a new component "Load Bitmap" that just pushes on the stack another bitmap created with ZGE, so it can be used from other components like expressions! My thoughts exactly :) Something like this: Example list of Producers for a bitmap: - BitmapExpres...
by VilleK
Tue Sep 30, 2008 6:01 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13586

I was thinking along the lines of implementing some of the features from TG in ZGE, and still somehow make ZGE existing interface work. I think it could be possible. Yes his tg-mail do not work so I emailed another address that I found on his site and it hasn't bounced back yet.
by VilleK
Tue Sep 30, 2008 4:06 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13586

I've emailed the TG-guy and asked for help. Let's hope he is willing to share some texture-secrets with us ;)
by VilleK
Mon Sep 29, 2008 4:28 pm
Forum: General discussion
Topic: Steering project
Replies: 1
Views: 3825

You've found a bug. I will fix it for next release.

Here is a workaround to make it work in the current version of ZGE:

Add a DefineCollision component in App.OnLoaded.
Set Cat1 to 3
Set Cat2 to 3

Welcome to the ZGE-forums!
by VilleK
Mon Sep 29, 2008 3:59 pm
Forum: Releases
Topic: ZGameEditor 1.9.2
Replies: 4
Views: 20210

That's a proper bug Kjell, I found out it does not work with local vars either.
I will fix it for next release/beta update. Thanks for reporting.
by VilleK
Mon Sep 29, 2008 11:40 am
Forum: Feature requests
Topic: Sound
Replies: 2
Views: 4780

Apart from the difficulty of finding the right playback pitch, the samples should play back unprocessed in the current solution. Have you tried to use the 16-bit format? And turned off filter/delay-effects?
by VilleK
Mon Sep 29, 2008 7:17 am
Forum: General discussion
Topic: DefineVariable?
Replies: 1
Views: 3664

It does not matter from a technical standpoint so you can put them where you like. I've made a roup called Globals under contents in some projects just so I can find them easier.
by VilleK
Mon Sep 29, 2008 6:22 am
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13586

Thanks for the links, interesting stuff. Those photoshop equations will be useful if we add support for combining images. And additions to ZoomRotate should be easy to fix. I agree it is too difficult creating images from expressions alone and that ZGE should have better support for bitmap creating ...