Search found 510 matches

by rrTea
Wed Jul 29, 2015 12:11 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47843

Re: YY Slider (simple, relaxing polarity puzzle game)

cover 01.png So I uploaded it to itchio, Steam Greenlight and to the homepage. Not sure how much sense does it make to connect it to Polarium Advance in the description (which was the inspiration for the redesign) - maybe not the most well known game in the world but hopefully lovers of this kind o...
by rrTea
Sun Jul 26, 2015 4:32 am
Forum: Feature requests
Topic: DefineCollision automatic naming
Replies: 1
Views: 11009

DefineCollision automatic naming

I like how certain components change the latter part of their name in the Project tree depending on their parameters, for example PlaySound indicates which sound it will play etc. This makes it easy to check things just by glancing at the Project tree. It'd be useful for other components to do that ...
by rrTea
Thu Jul 23, 2015 12:38 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376960

Sometimes a component just refuses to update its automatically generated name addition in the Project Tree. For example note that his Animator works on "matTex_Glitter.TextureY", but in the Project Tree it claims it works on something else. Once something like this happens, no matter how m...
by rrTea
Thu Jul 23, 2015 12:15 am
Forum: Your projects
Topic: Resource Wars
Replies: 8
Views: 23243

Re: Resource Wars

Imerion wrote:If you want to wait for a less bug-ridden release we will get one out in about a week. :)
Yes please :) Hopefully it won't be mandatory to use a GameJolt account, I completely forgot my password (admittedly I have it written in a notebook lying on my desk, but flipping the pages is so hard...).
by rrTea
Wed Jul 22, 2015 2:09 am
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 27158

Imerion wrote:How did the reflections feel to you? I experimented a lot with various alpha settings to make them look good, but I'm still not sure.
Fine with me, strong enough that one can see there's some reflection but not as strong that it'd get confusing what is the object and what is a reflection.
by rrTea
Mon Jul 20, 2015 10:44 pm
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47843

Thanks for the nice words :-) In one of the later levels there are blocks which switches between being opaque and transcluent. What do they do? They just mask the rest of the blocks, so one has to remember which blocks were which (wall / floor / white / black). The "stripes" mask reacts to...
by rrTea
Mon Jul 20, 2015 10:17 am
Forum: Feature requests
Topic: Drop down menu lists enlargement?
Replies: 3
Views: 13254

Awesome!

Thanks!
by rrTea
Mon Jul 20, 2015 3:43 am
Forum: Your projects
Topic: YY Slider (simple, relaxing polarity puzzle game)
Replies: 24
Views: 47843

New build

Here is a nice playable build! New: ending screen, credits, numerous tweaks and effects etc... Use a nes-style gamepad or keyboard (cursor keys + z,x; space, esc). On the selection screen press left and right to select the level, up or down for room. I uploaded it with all the rooms unlocked so it's...
by rrTea
Mon Jul 20, 2015 2:02 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376960

BitmapRect also doesn't respect the Alpha value of the color, so if I just want to have a simple bitmap with a rectangular opening or slightly transparent part in the middle this can't be done with BitmapRectangle.
by rrTea
Sun Jul 19, 2015 2:52 am
Forum: Feature requests
Topic: Drop down menu lists enlargement?
Replies: 3
Views: 13254

Drop down menu lists enlargement?

Components like SetModelState and so on use dropdown menus, but as soon as the project is slightly bigger, the default height really starts to feel inadequate. Can they be made taller so they can show more entries? The rest of the interface is free anyway so... The drop down that actually made me wr...
by rrTea
Sun Jul 19, 2015 2:37 am
Forum: Feature requests
Topic: SetModelState = aware of context
Replies: 0
Views: 47984

SetModelState = aware of context

When using a SetModelState component and selecting a particular state from the dropdown menu, it shows every possible state that exists in the whole project. This is impractical since chances are that the component will be used for switching the states of the model it is residing in most of the time...
by rrTea
Sat Jul 18, 2015 1:26 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376960

BitmapPixels behaves unexpectedly when the texture is small, for example if it is 16*16, I'd expect that BitmapPixels / NOPoints set to 256 would make it mostly filled, but it stays rather empty. Same with 32*32... Edit: A workaround is to use BitmapExpression: http://pastebin.com/ATDDKRN8 but still...
by rrTea
Tue Jul 14, 2015 10:54 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376960

In one of the states of my project, the OnStart contains a SpawnModel component. Whenever I try to move this component up or down, I get a ZArrayList bad index error and can't move it. I don't see anything special about it: ZZDC<?xml version="1.0" encoding="iso-8859-1" ?> <SpawnM...
by rrTea
Mon Jul 13, 2015 11:11 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376960

BitmapRectangle sometimes just fails to load correctly and even renders a gradient instead of pure color.
by rrTea
Mon Jul 13, 2015 1:16 am
Forum: Off-topic
Topic: Satoru Iwata Dies
Replies: 2
Views: 12345

Satoru Iwata Dies

From Financial Times: "Nintendo said its president, Satoru Iwata, died on July 11, aged 55, from bile duct tumour." One of the coolest guys in the industry. According to a site: Ladies and gentlemen, meet Satoru Iwata, global president of Nintendo, former acting president of HAL Labs. When...