Search found 127 matches
- Sun Jun 08, 2008 10:01 pm
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16757
i saw the difference between preview and normal starting ... there is difference actually... :D btw, interesting use of shaders, I haven't tried using them, so I didn't even know how to use it, but now I can experiment a little bit with it ... :) and one thing... my fps in your game was around 5-10 ...
- Thu Jun 05, 2008 1:31 pm
- Forum: General discussion
- Topic: Help
- Replies: 5
- Views: 6875
- Thu Jun 05, 2008 11:18 am
- Forum: General discussion
- Topic: Help
- Replies: 5
- Views: 6875
Re: Help
yes, but that will be true even if Model2 collides with something else (i.e wall or Model3) without touching Model1 ...VilleK wrote:In Model1.OnCollision test for App.CollidedCategory == 2. If I understand you correctly this should only be true when Model1 and Model2 collides.
- Tue Jun 03, 2008 8:46 pm
- Forum: General discussion
- Topic: Help
- Replies: 5
- Views: 6875
- Tue Jun 03, 2008 8:42 pm
- Forum: General discussion
- Topic: Help
- Replies: 5
- Views: 6875
Help
I have 2 models, Model1 is category 1... Model2 is category 2... i have plenty other models that are other categories (i.e. walls, floor, ceiling)... Is there any possibility to check if Model1 is collided with Model2 ? i know I can check App.CollidedCategory == 2 but if I check that, CollidedCatego...
- Tue Jun 03, 2008 6:22 pm
- Forum: Feature requests
- Topic: Gimbal Lock
- Replies: 9
- Views: 10872
yes, but why not implementing simple asin and acos functions so we don't need to calculate it by ourselves every time ?kattle87 wrote:actually, asin and acos can be easily calculeted with atan2:
http://en.wikipedia.org/wiki/Inverse_tr ... alculation
- Tue Jun 03, 2008 1:39 pm
- Forum: Tips'n'Tricks
- Topic: Controling models with mouse
- Replies: 2
- Views: 5706
Re: object placement in engine, level editor ? !?
I'm glad you did found it useful ...
yeah, I wanted to say that in Feature request too, because I wanted to add camera zoom in, zoom out on scrool ...
but I don't know how hard is to implement that in ZGE ...
jph_wacheski wrote: Hay ville, why no MMB support? and scroll wheels too!
yeah, I wanted to say that in Feature request too, because I wanted to add camera zoom in, zoom out on scrool ...
but I don't know how hard is to implement that in ZGE ...
- Mon Jun 02, 2008 11:09 am
- Forum: Your projects
- Topic: Artificial Nature - TIGsource Procedural Generation entry
- Replies: 18
- Views: 37402
- Mon May 26, 2008 6:23 pm
- Forum: Tips'n'Tricks
- Topic: Controling models with mouse
- Replies: 2
- Views: 5706
Controling models with mouse
Since VilleK added centerMouse() command in ZGE, we can finally make our games use Mouse for controlling (moving, rotating, scaling...) ...
I have attached a file (.exe and .zgeproj) that shows one simple cube rotation using mouse ...
hope you can find it useful ...
Enjoy
Boris
I have attached a file (.exe and .zgeproj) that shows one simple cube rotation using mouse ...
hope you can find it useful ...
Enjoy
Boris
- Mon May 26, 2008 4:28 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.9
- Replies: 8
- Views: 26297
Re: ZGameEditor 1.7.9
<3VilleK wrote: * New: Functions in ZExpressions "centerMouse"
tried it, and works perfectly ...
thanks
- Mon May 26, 2008 3:25 pm
- Forum: General discussion
- Topic: Unpleasant situation with centerMouse() :)
- Replies: 1
- Views: 3893
Unpleasant situation with centerMouse() :)
I tried starting game in preview window ... what happened is that centermouse didn't allow me to stop the game because it didn't let mouse leave preview window... :D first I had to exit using Alt+F4, but then I realized its possible to press windows key, to lose ZGE focus, then click on Stop ... :) ...
- Mon May 26, 2008 3:06 pm
- Forum: Your projects
- Topic: Game without a name :)
- Replies: 2
- Views: 7332
- Mon May 26, 2008 11:27 am
- Forum: Your projects
- Topic: ZPacman
- Replies: 13
- Views: 16757
- Mon May 26, 2008 10:42 am
- Forum: Feature requests
- Topic: Another request :)
- Replies: 4
- Views: 6715
- Mon May 26, 2008 4:27 am
- Forum: Feature requests
- Topic: Another request :)
- Replies: 4
- Views: 6715