Hey jph,
Hmm, sounds peculiar.. does your webhost run PHP in safe mode or something ( use "phpinfo();" to check ) ? PmWiki is a pretty nice CMS / Wiki solution as well though.
Good luck!
K
Search found 1883 matches
- Thu Dec 04, 2008 10:59 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13918
- Thu Dec 04, 2008 10:54 pm
- Forum: Your projects
- Topic: ICEstorm - screensaver
- Replies: 1
- Views: 4212
- Thu Nov 27, 2008 8:32 am
- Forum: Feature requests
- Topic: strings?
- Replies: 10
- Views: 12752
Hi turshija, Scores are more commonly tracked using integers or floats instead of strings. Also if you want a way to currently store names / strings, just use a array. For turshija you could for example store 116, 117, 114, 115, 104, 105, 106, 97 when using a full ASCII map. Only downside is that yo...
- Mon Nov 24, 2008 3:07 pm
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 13380
Hi guys, Serial / license information is usually stored in either a encrypted file in the program's directory or the registry. Storing such information in for example the Windows directory is considered bad practice as far as I know. Online highscore is something quite different to network based mul...
- Fri Nov 21, 2008 5:10 pm
- Forum: Feature requests
- Topic: DefineArrayConstant - just a wish list item,. .
- Replies: 4
- Views: 5715
Hey jph, The song / track / data you eventually use is usually static / constant yea. But apart from a different input form in ZGE, the only difference between a constant and variable Array would be performance .. which is probably none? I'll dig up the ZGE Tracker project and ramp it up for public ...
- Thu Nov 20, 2008 5:56 pm
- Forum: Feature requests
- Topic: DefineArrayConstant - just a wish list item,. .
- Replies: 4
- Views: 5715
Hey jph, Isn't it more convenient to use variables instead of constants so you can edit your tracks in real-time while creating them? I actually had a go at creating a ZGE Tracker in the spirit of Impulse / Scream / Fast a while back, but quickly realized that you really need at least 4D Arrays to m...
- Tue Nov 18, 2008 4:17 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 76130
Hi guys, What about when you just want to use the collision routines of PAPPE? Would you then leave the UsePhysics checkbox blank, while filling in the GeoStyle / GeoMesh slot? One of my questions concerning physicalized models would be what PAPPE does when you overwrite the transformation matrix. D...
- Mon Nov 17, 2008 6:04 pm
- Forum: Tips'n'Tricks
- Topic: Title Screen Timer?
- Replies: 2
- Views: 5057
- Mon Nov 17, 2008 4:27 pm
- Forum: General discussion
- Topic: "Unknown reference" checking when saving ??
- Replies: 7
- Views: 7455
Hey jph, Build executables act a little different then playback in the Editor as far as I know .. no error / warning messages are shown, and it will just try to continue playback when a error occurs ( unless it crashes ). So there could have been a problem with the project at the time you saved it ....
- Mon Nov 17, 2008 4:11 pm
- Forum: General discussion
- Topic: "Unknown reference" checking when saving ??
- Replies: 7
- Views: 7455
Hi jph, This looks more like a source code error then something you've done wrong in your project. Any idea what component is causing the error? Perhaps you could copy your project file and start deleting components until the error disappears in order to isolate the problem. Are you using Ville's mo...
- Sun Nov 16, 2008 6:27 pm
- Forum: Tips'n'Tricks
- Topic: Bitmaps and Fonts
- Replies: 2
- Views: 5330
- Fri Nov 14, 2008 7:43 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 76130
Hallo BeRo, Luckily Mesh VS Mesh collisions are only needed under very few circumstances. Ray VS Mesh or Bounding Volume VS Mesh are more then sufficient in most situations, and a much smaller performance hit. By the way, ZGE features a Collision Group system enabling developers to limit the object ...
- Fri Nov 14, 2008 2:17 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 76130
Hej Ville, Ah, great! That's very good to hear. Most physics engines I've worked with only have fixed or dynamic states for objects, treat phenomena on a global level, force you to work with forces / impulse ( overwriting any non-physics parameters ) and don't expose any of the internal collision fu...
- Fri Nov 14, 2008 11:57 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 76130
Hi guys, I'm with Francesco on this, a separate bin that includes the Physics components for people that want to use it ( not me ) would be nice. Perhaps it's possible to add a drop-down box to the Options dialog where you can select the bin you want to use ( and ideally include / exclude components...
- Thu Nov 13, 2008 8:59 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13918
Hey jph, The BoltWire site itself is powered by BoltWire :wink: Go to their sandbox page to try out the markup, or just install a copy on your server, local Linux / Unix box, or a Windows machine using something like XAMPP .. only takes a minute. Being able to mess around with it yourself probably g...