Search found 58 matches
- Mon Sep 10, 2012 9:28 pm
- Forum: General discussion
- Topic: Any good water shader?
- Replies: 3
- Views: 4647
- Mon Sep 10, 2012 1:42 pm
- Forum: General discussion
- Topic: Any good water shader?
- Replies: 3
- Views: 4647
Any good water shader?
Do you have any good water shader? I'd use one...
- Mon Sep 10, 2012 1:40 pm
- Forum: General discussion
- Topic: Modulo?
- Replies: 5
- Views: 5938
- Mon Sep 10, 2012 12:43 pm
- Forum: General discussion
- Topic: Modulo?
- Replies: 5
- Views: 5938
Your code doesn't work. This BitmapExpression should fill every second column leaving anything else black, but instead it only fills first column: if (mod(this.X,2)==0){ this.Pixel.R=((abs(sin(this.X-3))*5)-abs(atan2(this.Y+3,this.X*6)*5))*cos(this.Pixel.B); this.Pixel.G=((abs(cos(this.X-3))*5)-abs(...
- Mon Sep 10, 2012 12:38 pm
- Forum: Feature requests
- Topic: Bullet physics?
- Replies: 4
- Views: 6064
- Mon Sep 10, 2012 12:15 pm
- Forum: General discussion
- Topic: Runtime error 216
- Replies: 6
- Views: 6361
- Mon Sep 10, 2012 12:08 pm
- Forum: General discussion
- Topic: Modulo?
- Replies: 5
- Views: 5938
Modulo?
How do I get modulo, i.e. x mod y in Pascal or x%y in C? Tried both in expression and got only InvalidExpr.
- Mon Sep 10, 2012 11:55 am
- Forum: General discussion
- Topic: Runtime error 216
- Replies: 6
- Views: 6361
- Mon Sep 10, 2012 9:10 am
- Forum: General discussion
- Topic: Runtime error 216
- Replies: 6
- Views: 6361
Runtime error 216
I'm trying to make simple game where you can drive car. Unfortunately I get runtime error 216. Most likely my fault, because I'm net to this soft, so I attaching my project.
- Mon Sep 10, 2012 8:42 am
- Forum: General discussion
- Topic: Scripting API?
- Replies: 0
- Views: 5634
Scripting API?
I've seen scripting syntax here, but no API reference, as in what function does what, etc. Can someone point me to it?
- Mon Sep 10, 2012 8:03 am
- Forum: General discussion
- Topic: Fair warning
- Replies: 0
- Views: 5864
Fair warning
I will probably ask many noob questions in following months/weeks as I am new to ZGE and the only way I was introduced to concept of procedural generation was through Spore and Minecraft, so I'm complete noob here. Though I was making games before (you can find my flash games made with Stencyl via s...
- Mon Sep 10, 2012 7:00 am
- Forum: Feature requests
- Topic: Visualizer plugin for WinAmp?
- Replies: 2
- Views: 5086
Visualizer plugin for WinAmp?
Could you make visualizer plugin for Winamp, similar to one you did for FL Studio?
- Mon Sep 10, 2012 5:53 am
- Forum: Feature requests
- Topic: Bullet physics?
- Replies: 4
- Views: 6064
Bullet physics?
It would be helpful to be able to use Bullet Physics in our games. This will be useful for realistic projectile trajectory, easy making things that currently requires quirky ZExpression math magic, etc. In Bullet component we would set such things like mass, air resistance, collision bounds (static ...