Search found 58 matches

by darkhog
Mon Sep 10, 2012 9:28 pm
Forum: General discussion
Topic: Any good water shader?
Replies: 3
Views: 4647

I like one you used in your gif. Can you post project file, so I can get shader from there?
by darkhog
Mon Sep 10, 2012 1:42 pm
Forum: General discussion
Topic: Any good water shader?
Replies: 3
Views: 4647

Any good water shader?

Do you have any good water shader? I'd use one...
by darkhog
Mon Sep 10, 2012 1:40 pm
Forum: General discussion
Topic: Modulo?
Replies: 5
Views: 5938

Thanks! Works great!
by darkhog
Mon Sep 10, 2012 12:43 pm
Forum: General discussion
Topic: Modulo?
Replies: 5
Views: 5938

Your code doesn't work. This BitmapExpression should fill every second column leaving anything else black, but instead it only fills first column: if (mod(this.X,2)==0){ this.Pixel.R=((abs(sin(this.X-3))*5)-abs(atan2(this.Y+3,this.X*6)*5))*cos(this.Pixel.B); this.Pixel.G=((abs(cos(this.X-3))*5)-abs(...
by darkhog
Mon Sep 10, 2012 12:38 pm
Forum: Feature requests
Topic: Bullet physics?
Replies: 4
Views: 6064

1. ZGE could have two runtimes, one with bullet and one without. Then in App's properties, there would be checkbox, like "Use Bullet Physics" that if checked would export using bullet-enabled runtime. That would take care of size if bullet is not needed. Of course real-time stripping of co...
by darkhog
Mon Sep 10, 2012 12:15 pm
Forum: General discussion
Topic: Runtime error 216
Replies: 6
Views: 6361

Thanks again.
by darkhog
Mon Sep 10, 2012 12:08 pm
Forum: General discussion
Topic: Modulo?
Replies: 5
Views: 5938

Modulo?

How do I get modulo, i.e. x mod y in Pascal or x%y in C? Tried both in expression and got only InvalidExpr.
by darkhog
Mon Sep 10, 2012 11:55 am
Forum: General discussion
Topic: Runtime error 216
Replies: 6
Views: 6361

Thanks! However now I have another problem. Wheels of my car don't want to rotate. I'm using following script in Keypress binded to W key. I'm attaching project file. KeyPress is in OnUpdate.

Also sorry for noob questions, but I'm new to it aaand, you know.
by darkhog
Mon Sep 10, 2012 9:10 am
Forum: General discussion
Topic: Runtime error 216
Replies: 6
Views: 6361

Runtime error 216

I'm trying to make simple game where you can drive car. Unfortunately I get runtime error 216. Most likely my fault, because I'm net to this soft, so I attaching my project.
by darkhog
Mon Sep 10, 2012 8:42 am
Forum: General discussion
Topic: Scripting API?
Replies: 0
Views: 5634

Scripting API?

I've seen scripting syntax here, but no API reference, as in what function does what, etc. Can someone point me to it?
by darkhog
Mon Sep 10, 2012 8:03 am
Forum: General discussion
Topic: Fair warning
Replies: 0
Views: 5864

Fair warning

I will probably ask many noob questions in following months/weeks as I am new to ZGE and the only way I was introduced to concept of procedural generation was through Spore and Minecraft, so I'm complete noob here. Though I was making games before (you can find my flash games made with Stencyl via s...
by darkhog
Mon Sep 10, 2012 7:00 am
Forum: Feature requests
Topic: Visualizer plugin for WinAmp?
Replies: 2
Views: 5086

Visualizer plugin for WinAmp?

Could you make visualizer plugin for Winamp, similar to one you did for FL Studio?
by darkhog
Mon Sep 10, 2012 5:53 am
Forum: Feature requests
Topic: Bullet physics?
Replies: 4
Views: 6064

Bullet physics?

It would be helpful to be able to use Bullet Physics in our games. This will be useful for realistic projectile trajectory, easy making things that currently requires quirky ZExpression math magic, etc. In Bullet component we would set such things like mass, air resistance, collision bounds (static ...