I forgot to be specific: it is just the possibility to generate M1 files that works. Zge itself (the authoring tool) still needs to run on Windows. Perhaps you can run Windows in a VM like VirtualBox.
Search found 2280 matches
- Tue Aug 24, 2021 2:57 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19872
- Tue Aug 24, 2021 12:34 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19872
Re: ZGE & Mac M1
Hi, During the last year I've been involved in the process of making FL Studio running natively on M1 and this includes ZGE. So ZGE works fine on M1. Using Intel Mac binaries with Rosetta on M1 also works very well. The only reason I don't include Mac binaries in recent ZGE releases is that I don't ...
- Thu Jul 29, 2021 7:21 pm
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 15066
Re: Bitmap composed of Noise + Expression crashes on Android
Aha, please change those lines to GL_FRAMEBUFFER_EXT and GL_COLOR_ATTACHMENT0_EXT.
- Thu Jul 29, 2021 11:29 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 15066
Re: Bitmap composed of Noise + Expression crashes on Android
Kjell reminded me that this is GL ES 2. I've tried to make changes here to fix it. Please try this version of ZBitmap.
- Thu Jul 29, 2021 9:53 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 15066
Re: Bitmap composed of Noise + Expression crashes on Android
Right, we need some good old printf-debugging. Please re-enable the call to GLESPixelsFromTexture. Then: 1. Add "ZPlatform" to the uses list in ZBitmap 2. Find the GLESPixelsFromTexture function at line 101 in ZBitmap.pas 3. Add "Platform_Error" calls after each line inside GLESP...
- Thu Jul 29, 2021 7:28 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 15066
Re: Bitmap composed of Noise + Expression crashes on Android
The log still doesn't give anything useful, sadly.
But lets try to figure out where the problem could be.
Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.
But lets try to figure out where the problem could be.
Please try comment out line 169 in ZBitmap (the call to GLESPixelsFromTexture) and then rebuild Android binary.
- Wed Jul 28, 2021 3:07 pm
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 15066
Re: Bitmap composed of Noise + Expression crashes on Android
I think that log is filtered somehow. It should at least show some kind of info from the Android OS when it crashes. Can you check the log filter settings? I don't remember the details but I think there is some start up parameter to filter the output.
- Wed Jul 28, 2021 7:54 am
- Forum: Bug reports
- Topic: [SOLVED] Bitmap composed of Noise + Expression crashes on Android
- Replies: 11
- Views: 15066
Re: Bitmap composed of Noise + Expression crashes on Android
Have you rebuilt the Android binary recently? Please check that it is built from the latest ZGE sources.
Do you get any crash log?
Do you get any crash log?
- Tue Jul 20, 2021 9:22 am
- Forum: Off-topic
- Topic: Windows 11
- Replies: 3
- Views: 21652
Re: Windows 11
I see. I wish there would be a generic OpenGL driver that translates calls to DirectX or Metal. The ANGLE project is interesting but only supports GLES. I would like full desktop OpenGL 1.0 to 3.0 functionality available everywhere.
- Tue Jul 20, 2021 7:26 am
- Forum: Off-topic
- Topic: Windows 11
- Replies: 3
- Views: 21652
Re: Windows 11
Hi Kjell,
That sounds strange. How can a requirement for a certain level of DirectX compatibility end up with some GPUs only supporting OpenGL 1.1?
That sounds strange. How can a requirement for a certain level of DirectX compatibility end up with some GPUs only supporting OpenGL 1.1?
- Wed Jul 14, 2021 2:28 pm
- Forum: Releases
- Topic: ZGameEditor version 5.0
- Replies: 4
- Views: 9325
ZGameEditor version 5.0
The official build is now 5.0 (since its been years since we last updated the version number).
Main changes in this build:
- Classes support in scripting
- ZGameEditor and the runtime engine is now 64-bit
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
Main changes in this build:
- Classes support in scripting
- ZGameEditor and the runtime engine is now 64-bit
http://www.zgameeditor.org/files/ZGameEditor_beta.zip
- Tue Jul 06, 2021 11:02 am
- Forum: Feature requests
- Topic: Simplification of Player_xxx.bin
- Replies: 3
- Views: 9020
Re: Simplification of Player_xxx.bin
There is some code in frmMain that fills the most-recently-used list of filenames in the File menu. You could take a look there.
As for getting a list of filenames, I think there is some code in frmMain too that use "GetFiles".
As for getting a list of filenames, I think there is some code in frmMain too that use "GetFiles".
- Mon Jul 05, 2021 8:01 am
- Forum: Feature requests
- Topic: [FIXED] Same background color for PC and Android
- Replies: 9
- Views: 11868
Re: Same background color for PC and Android
Its been a long time since I looked at the ZGE Java code. Maybe the recommended way to initialize an OpenGL application is completely different now compared to when this code was written. When I try searching for "Android transparent OpenGL surface" then the normal problem seems to be that...
- Fri Jul 02, 2021 2:25 pm
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 22136
- Mon Jun 28, 2021 7:37 am
- Forum: General discussion
- Topic: New feature: Classes in scripting
- Replies: 18
- Views: 22136
Re: New feature: Classes in scripting
NES Donkey Kong works pretty good.