Search found 127 matches

by turshija
Sun Jun 08, 2008 10:01 pm
Forum: Your projects
Topic: ZPacman
Replies: 13
Views: 16677

i saw the difference between preview and normal starting ... there is difference actually... :D btw, interesting use of shaders, I haven't tried using them, so I didn't even know how to use it, but now I can experiment a little bit with it ... :) and one thing... my fps in your game was around 5-10 ...
by turshija
Thu Jun 05, 2008 1:31 pm
Forum: General discussion
Topic: Help
Replies: 5
Views: 6853

oh thanks ...
ill try that ... :)
by turshija
Thu Jun 05, 2008 11:18 am
Forum: General discussion
Topic: Help
Replies: 5
Views: 6853

Re: Help

VilleK wrote:In Model1.OnCollision test for App.CollidedCategory == 2. If I understand you correctly this should only be true when Model1 and Model2 collides.
yes, but that will be true even if Model2 collides with something else (i.e wall or Model3) without touching Model1 ...
by turshija
Tue Jun 03, 2008 8:46 pm
Forum: General discussion
Topic: Help
Replies: 5
Views: 6853

or maybe add option to check if DefineCollision is active ... For example i have DefineCollision "Model1 VS Model2" named col1 , DefineCollision "Model1 vs Floor" named col2 , and while first collision (Model1 vs Model2) is active, put col1 to 1, else put it to 0, then we will be...
by turshija
Tue Jun 03, 2008 8:42 pm
Forum: General discussion
Topic: Help
Replies: 5
Views: 6853

Help

I have 2 models, Model1 is category 1... Model2 is category 2... i have plenty other models that are other categories (i.e. walls, floor, ceiling)... Is there any possibility to check if Model1 is collided with Model2 ? i know I can check App.CollidedCategory == 2 but if I check that, CollidedCatego...
by turshija
Tue Jun 03, 2008 6:22 pm
Forum: Feature requests
Topic: Gimbal Lock
Replies: 9
Views: 10807

kattle87 wrote:actually, asin and acos can be easily calculeted with atan2:
http://en.wikipedia.org/wiki/Inverse_tr ... alculation
yes, but why not implementing simple asin and acos functions so we don't need to calculate it by ourselves every time ? :)
by turshija
Tue Jun 03, 2008 1:39 pm
Forum: Tips'n'Tricks
Topic: Controling models with mouse
Replies: 2
Views: 5659

Re: object placement in engine, level editor ? !?

I'm glad you did found it useful ... 8)
jph_wacheski wrote: Hay ville, why no MMB support? and scroll wheels too!


yeah, I wanted to say that in Feature request too, because I wanted to add camera zoom in, zoom out on scrool ... :)
but I don't know how hard is to implement that in ZGE ...
by turshija
Mon Jun 02, 2008 11:09 am
Forum: Your projects
Topic: Artificial Nature - TIGsource Procedural Generation entry
Replies: 18
Views: 37322

really nice game dude ! :)
I like it !
running pretty smooth on my laptop with integrated video card, so It should run fine on normal ones... :)
1024x768 full screen runs at 80fps, and around 40fps in bigger battle, but its playable ... :)
GL on competition... :)
by turshija
Mon May 26, 2008 6:23 pm
Forum: Tips'n'Tricks
Topic: Controling models with mouse
Replies: 2
Views: 5659

Controling models with mouse

Since VilleK added centerMouse() command in ZGE, we can finally make our games use Mouse for controlling (moving, rotating, scaling...) ...
I have attached a file (.exe and .zgeproj) that shows one simple cube rotation using mouse ... :)
hope you can find it useful ... :)
Enjoy
Boris
by turshija
Mon May 26, 2008 4:28 pm
Forum: Releases
Topic: ZGameEditor 1.7.9
Replies: 8
Views: 25648

Re: ZGameEditor 1.7.9

VilleK wrote: * New: Functions in ZExpressions "centerMouse"
<3
tried it, and works perfectly ... :)
thanks :)
by turshija
Mon May 26, 2008 3:25 pm
Forum: General discussion
Topic: Unpleasant situation with centerMouse() :)
Replies: 1
Views: 3882

Unpleasant situation with centerMouse() :)

I tried starting game in preview window ... what happened is that centermouse didn't allow me to stop the game because it didn't let mouse leave preview window... :D first I had to exit using Alt+F4, but then I realized its possible to press windows key, to lose ZGE focus, then click on Stop ... :) ...
by turshija
Mon May 26, 2008 3:06 pm
Forum: Your projects
Topic: Game without a name :)
Replies: 2
Views: 7298

NEW VERSION !!! :)

#MouseLook added (Thanks VilleK for centerMouse() ! :) )

#new weapon: machine gun

#every weapon has its own particle effect onCollision

#some small tweaks in collisions
by turshija
Mon May 26, 2008 11:27 am
Forum: Your projects
Topic: ZPacman
Replies: 13
Views: 16677

game looks cool ...
can't wait to see it finished or at least in playable stadium ... :)
by turshija
Mon May 26, 2008 10:42 am
Forum: Feature requests
Topic: Another request :)
Replies: 4
Views: 6676

well I know that, but to avoid complications with unnecessary things, there is feature requests ... :)
I think this is not hard to implement, and it saves much time ...
by turshija
Mon May 26, 2008 4:27 am
Forum: Feature requests
Topic: Another request :)
Replies: 4
Views: 6676

thats useful, but not in my project ... If I use that for model positioning, then the Model doesn't have velocity right ? And I really need velocity because I'm full of new ideas that are waiting to be "exposed" as soon as CenterMouse gets implemented... :) I think that smooth movement in ...