Search found 1891 matches
- Thu Apr 10, 2008 9:42 pm
- Forum: General discussion
- Topic: Delta
- Replies: 17
- Views: 16327
Hej Ville, Being able to choose what you want to go with as a developer would be the ideal situation. I can imagine having a Mode selection drop-down added to the ZApplication ( similar to how ScreenMode currently works ), from which you can choose between Free / Sync / Limit. And additionally there...
- Thu Apr 10, 2008 2:53 pm
- Forum: Your projects
- Topic: CandyCorn UnderGrowth - a build-shooter,. ?
- Replies: 9
- Views: 14152
Hey jph. Great game! I absolutely enjoyed it. Controls are spot on, and the atmospheric music and sound effects give the otherwise minimal game allot of flair :) If i'd have to give some critique it would be that the green collectibles disappear after some time, while the orange death-mines don't. T...
- Wed Apr 09, 2008 5:02 pm
- Forum: General discussion
- Topic: Delta
- Replies: 17
- Views: 16327
- Wed Apr 09, 2008 4:44 pm
- Forum: General discussion
- Topic: LUA
- Replies: 3
- Views: 5423
- Wed Apr 09, 2008 12:32 pm
- Forum: General discussion
- Topic: LUA
- Replies: 3
- Views: 5423
LUA
Hej, Not sure if this would be any easier then revising the current scripting compiler ( and how much it would increase the size of a ZGE executable ), but what are your thoughts on implementing a existing script language like LUA ( or Squirrel )? There are Delphi bindings publicly available for thi...
- Wed Apr 09, 2008 12:27 pm
- Forum: General discussion
- Topic: Delta
- Replies: 17
- Views: 16327
Hej Ville, What calculation are you using to determine the DeltaTime? Also, as far as I can see you sync the render frequency to the environment screen frequency, correct? But what about the behavior loop? Is it tied to the framerate or does it have it's own rate ( free / limited )? And this might b...
- Tue Apr 08, 2008 5:55 pm
- Forum: General discussion
- Topic: Delta
- Replies: 17
- Views: 16327
Delta
Hej, When a ZApplication is running in a environment with a refresh rate other then 60Hz, I experience a DeltaTime hick-up / offset every second. This only seems to go for windowed / preview mode, as the refresh rate is automatically switched to 60Hz when running a App in fullscreen. I suspect this ...
- Sun Apr 06, 2008 3:47 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81153
:idea: RenderSprite:UseModelSpace - In a similar fashion as the RenderText UseModelSpace property. Model:ZLayer / SpawnModel:ZLayer - Property ( int ) forcing render operations to be executed before / after other Models regardless of their Z-Buffer Depth. Models existing in the same Layer ( default ...
- Sun Apr 06, 2008 2:11 pm
- Forum: General discussion
- Topic: Alpha
- Replies: 2
- Views: 4236
- Sun Apr 06, 2008 1:37 pm
- Forum: General discussion
- Topic: Alpha
- Replies: 2
- Views: 4236
Alpha
Hi,
Quick question. Are Bitmaps in 24 or 32-bit? The following BitmapExpression doesn't seem to have any result.
Regards,
Kjell
Quick question. Are Bitmaps in 24 or 32-bit? The following BitmapExpression doesn't seem to have any result.
Code: Select all
this.Pixel.A = Y;
Kjell
- Thu Apr 03, 2008 3:41 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81153
Hej Ville, About the BitmapExpression, how do you mean? All the normal zexpression-commands are available here. My bad :) I mistakenly thought the pixel indices where referred from the actual bitmap dimensions, while you're using a 0-1 range instead ( it's even mentioned in the Component Reference )...
- Thu Apr 03, 2008 2:27 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 81153
Hi, Some new requests 8) Raycast - Raycast as CollisionStyle or seperate component with the following properties: Position ( vector ), Rotation ( vector ), Depth ( float ), Category ( int ) and a uneditable IntersectionPoint ( vector ) + IntersectionNormal ( vector ) .. or did I mention this one bef...
- Mon Mar 31, 2008 7:34 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15550
Hi zakkwylde, Not quite sure what you are asking there ... in any case, here is the Enemy Follow example executed over all 3 axes. The player sphere can be controlled using the Arrow Keys again + A to ascent and Z to descent. And we should have made a separate topic as this has nothing to do with No...
- Sun Mar 30, 2008 4:32 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15550
- Fri Mar 28, 2008 4:19 pm
- Forum: General discussion
- Topic: point_direction, point_distance, best way to find ?
- Replies: 5
- Views: 7679
Hi jph_wacheski, First of all, I think ZGE is a great tool in it's current state, capable of hosting a wide spectrum of applications with ease and elegance. However, since there is definitely room for improvement, I feel that the least I can do as non-Delphi/Pascal linguist is contributing by feedba...