Search found 789 matches

by Rado1
Fri Apr 29, 2016 5:58 am
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23886

Re: Android limitations

Tests on Google Nexus 10 shown that the reason why the application crashes is that it goes out of memory. After several message like: 04-29 07:46:14.312: E/art(31584): Throwing OutOfMemoryError "Failed to allocate a 362527386 byte allocation with 5065082 free bytes and 184MB until OOM" it ...
by Rado1
Thu Apr 28, 2016 7:16 am
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23886

Re: Android limitations

Hi Imerion, I just tried to regenerate old Android projects with latest ZGE and they work fine. Could you please send me the APK for analysis? Or you can try logcat (from Android Device Monitor) by yourself to see what's the problem.
by Rado1
Wed Apr 27, 2016 11:05 am
Forum: General discussion
Topic: Questions for Rado1
Replies: 5
Views: 7781

Re: Questions for Rado1

Hi cynex, I'm glad you are trying to use ZGE to build Android applications. Some answers: * ZGE can compile only for ARM architecture at the moment. Also all external libraries for Android I compiled only for ARM. * You do not need (and probably should not) to compile your project with Android Studi...
by Rado1
Sat Apr 23, 2016 9:22 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 122
Views: 190653

Re: Butterfly

Unfortunately I cannot download 017up.zip - IE tells "The 017up.zip download was interrupted", Chrome tells "Failed - network error".
by Rado1
Tue Apr 19, 2016 8:14 pm
Forum: Bug reports
Topic: RenderTile unusual behaviour
Replies: 6
Views: 16169

Re: RenderTile unusual behaviour

Added to help file. Will appear in next beta release.
by Rado1
Tue Apr 19, 2016 6:15 pm
Forum: Bug reports
Topic: RenderTile unusual behaviour
Replies: 6
Views: 16169

Re: RenderTile unusual behaviour

but at the moment you will need to add another call to UseMaterial after using RenderTile or RenderSprite if you are using additional render commands in the same OnRender Ville, is this true only for RenderTile and RenderSprite? I would like to put this information to help, but to ALL relevant plac...
by Rado1
Sun Apr 17, 2016 7:34 am
Forum: Feature requests
Topic: IDE "filtering" options
Replies: 2
Views: 13019

Re: IDE "filtering" options

Both, filtering in the Log view (either simple as suggested by rrTea or based on regular expression) and searching for definition and usage of named components and variables of in project would be helpful.
by Rado1
Fri Apr 15, 2016 7:05 am
Forum: Feature requests
Topic: Better Options
Replies: 7
Views: 18628

Re: Better Options

Why not launch your game / application in windowed mode by default then? Or alternatively have a keyboard shortcut / button that lets you toggle between windowed and fullscreen? I want to offer different sizes of windows in windowed mode. Unfortunately, setting of ZApplicationCustomScreenWidth/Heig...
by Rado1
Thu Apr 14, 2016 5:36 pm
Forum: Feature requests
Topic: Better Options
Replies: 7
Views: 18628

Re: Better Options

I want to use windowed mode for applications.
by Rado1
Thu Apr 14, 2016 4:02 pm
Forum: Feature requests
Topic: Better Options
Replies: 7
Views: 18628

Better Options

Improvement 1: Note: this is maybe an older "forgotten" discussion, but would like to reopen it and hopefully come to some solution. The Options dialog (opened when ZApplication.ShowOptionsDialog is switched on) displays just fixed set of possible resolutions in 4x3 aspect ratio. If applic...
by Rado1
Tue Apr 12, 2016 5:08 pm
Forum: Feature requests
Topic: Project Tree improvements
Replies: 60
Views: 107443

Re: Project Tree readability improvements

As a "serious user" of expressions, I'm fine if an expression is displayed only in Code editor. Properties should just visualize whether expression is specified or not; and for this displaying of the 1st line is usually sufficient. Also I like Properties as small as possible, because scrol...
by Rado1
Mon Apr 11, 2016 4:12 pm
Forum: Bug reports
Topic: Problem with accessing vec3 properties of CurrentModel
Replies: 2
Views: 11999

Re: Problem with accessing vec3 properties of CurrentModel

Sure, I always try to illustrate problems on small examples to be easy reproduced by people (mainly Ville). I would like to use this feature in much bigger project(s) to create effective/small code. But writing "pos = random(0, max);" would make it better having the same functionality.
by Rado1
Mon Apr 11, 2016 2:37 pm
Forum: Bug reports
Topic: Problem with accessing vec3 properties of CurrentModel
Replies: 2
Views: 11999

Problem with accessing vec3 properties of CurrentModel

Running the following example throws exception "Error in expression for node: ZExpression Cannot get address of expression: ((vec3)CurrentModel.Position". Everything is running fine if instead of CurrentModel.Position a vec3 variable (called ObjectPosition in this case) is used. Direct usa...
by Rado1
Fri Apr 01, 2016 4:31 pm
Forum: Feature requests
Topic: Timer improvements
Replies: 11
Views: 25182

Re: Timer / OnExpire

I would not use RepeatCount == 0 in condition, but rather put the desired behavior to OnTimer; it's more explicit. However, RepeatCount can be used for other things, see the following example: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption...
by Rado1
Mon Mar 28, 2016 6:12 pm
Forum: Bug reports
Topic: Tutorial 2 problem
Replies: 6
Views: 15940

Re: Tutorial 2 problem

Edson2016, all, I recommend you to use tutorials from ZGE Help file (Help/Contents menu or F1), not form obsolete Web page. I tested them (more or less) and I'm continuously updating the content of help file. For instance, next version of Beta 4.0b will contain also better descriptions of expression...