Your simulation application looks interesting.
I found the problem thanks to your attachment, and it will be fixed in the next release.
Search found 2281 matches
- Thu Mar 22, 2007 8:12 pm
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 10490
- Wed Mar 21, 2007 9:25 pm
- Forum: General discussion
- Topic: Wiki and PDF manual
- Replies: 3
- Views: 7645
Hi elan, ZGameEditor may become open source later on, but not initially. There will be more documentation. I've just not had enough time yet. ZGE is a very new product you know :wink: Do you think the wiki should be open for public editing? If anyone wants to help with documentation then I would be ...
- Wed Mar 21, 2007 9:19 pm
- Forum: General discussion
- Topic: a few bugs and things
- Replies: 6
- Views: 10490
Thanks for reporting these bugs, I have copied your post into my todo-list and will try to solve the problems in later releases. MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. Yes this would b...
- Tue Mar 20, 2007 3:14 pm
- Forum: General discussion
- Topic: Is it posible to add shapes in Mesh.Producers?
- Replies: 1
- Views: 5837
- Mon Mar 19, 2007 4:32 pm
- Forum: Releases
- Topic: ZGameEditor 1.01
- Replies: 1
- Views: 11114
ZGameEditor 1.01
Changes: - Fixed: Clicking on the vertical scrollbar in property editor sometimes produces an error message: - Fixed: Property references displayed as "MyModel.Position.2" etc. Reported by nmarshall. - Lock preview now has got a separate icon in the toolbar. Suggested by nmarshall. - New p...
- Sun Mar 18, 2007 1:23 pm
- Forum: General discussion
- Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
- Replies: 3
- Views: 7600
Normally the KeyPress.RepeatDelay takes care of this, but since you have two different KeyPress instances this will not work because the delay is local to the running KeyPress-component. You can of course use left mouse button for one state and right mouse button for the other state :) Otherwise you...
- Fri Mar 16, 2007 4:00 pm
- Forum: General discussion
- Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
- Replies: 3
- Views: 7600
You have found a bug! It is only cosmetic since the program works, but it should be fixed anyway. I've found the problem and changed the code, so the next release will fix this. Nice demo program. You seem to really understand how this works! The only thing I can think of commenting in your program ...
- Thu Mar 15, 2007 7:35 pm
- Forum: General discussion
- Topic: Suggestion for Lock preview
- Replies: 1
- Views: 5621
- Thu Mar 15, 2007 7:30 pm
- Forum: General discussion
- Topic: Tutorial 2: The "Hello World" application
- Replies: 7
- Views: 12310
Ah, more good suggestions :) I updated the tutorial and component reference with a bit of information of the coordinate system used for rendering text. The current font-handling is not very good, the text looks unprofessional for various reasons. I am planning to add a feature for importing bitmappe...
- Thu Mar 15, 2007 3:26 pm
- Forum: General discussion
- Topic: Tutorial 3: The "OneButton" game application
- Replies: 4
- Views: 9513
- Tue Mar 13, 2007 6:22 pm
- Forum: General discussion
- Topic: Reading variables from a file
- Replies: 0
- Views: 6680
Reading variables from a file
The new components for reading from a file now have reference documentation:
http://www.zgameeditor.org/index.php/ComponentRef/File
The FileDemo sample project demonstrates how to read from a file:
http://www.zgameeditor.org/index.php/ComponentRef/File
The FileDemo sample project demonstrates how to read from a file:
- Tue Mar 13, 2007 12:05 pm
- Forum: General discussion
- Topic: ZGameEditor help file
- Replies: 6
- Views: 12416
- Mon Mar 12, 2007 4:42 pm
- Forum: General discussion
- Topic: New problem
- Replies: 2
- Views: 6081
Hey Boris, nice to see you are still with us :) The collision tests are 2d-only at the moment. You can still make it work by adding a Condition-component to the OnCollision property list which tests the z-value. You also need to take care that you won't have repeated collisions. When you reverse the...
- Fri Mar 09, 2007 3:43 pm
- Forum: Releases
- Topic: ZGameEditor 1.0: First public release
- Replies: 0
- Views: 10332
ZGameEditor 1.0: First public release
I'm proud to announce the first public release of ZGameEditor!
It can be downloaded from the new ZGameEditor-homepage: www.zgameeditor.org.
Direct link to download page.
It can be downloaded from the new ZGameEditor-homepage: www.zgameeditor.org.
Direct link to download page.
- Wed Mar 07, 2007 11:50 am
- Forum: Releases
- Topic: ZGameEditor 0.941: Read file support
- Replies: 2
- Views: 10103