Search found 2281 matches

by VilleK
Thu Mar 22, 2007 8:12 pm
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10490

Your simulation application looks interesting.
I found the problem thanks to your attachment, and it will be fixed in the next release.
by VilleK
Wed Mar 21, 2007 9:25 pm
Forum: General discussion
Topic: Wiki and PDF manual
Replies: 3
Views: 7645

Hi elan, ZGameEditor may become open source later on, but not initially. There will be more documentation. I've just not had enough time yet. ZGE is a very new product you know :wink: Do you think the wiki should be open for public editing? If anyone wants to help with documentation then I would be ...
by VilleK
Wed Mar 21, 2007 9:19 pm
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10490

Thanks for reporting these bugs, I have copied your post into my todo-list and will try to solve the problems in later releases. MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. Yes this would b...
by VilleK
Tue Mar 20, 2007 3:14 pm
Forum: General discussion
Topic: Is it posible to add shapes in Mesh.Producers?
Replies: 1
Views: 5837

For meshbox and meshsphere you can only have one producer and then a mesh-filter like meshexpression. If you use the meshimplicit producer you can add shapes together with implicitcombine. Or you can "combine" shapes by rendering several shapes in OnRender. This gives the benefit of being ...
by VilleK
Mon Mar 19, 2007 4:32 pm
Forum: Releases
Topic: ZGameEditor 1.01
Replies: 1
Views: 11114

ZGameEditor 1.01

Changes: - Fixed: Clicking on the vertical scrollbar in property editor sometimes produces an error message: - Fixed: Property references displayed as "MyModel.Position.2" etc. Reported by nmarshall. - Lock preview now has got a separate icon in the toolbar. Suggested by nmarshall. - New p...
by VilleK
Sun Mar 18, 2007 1:23 pm
Forum: General discussion
Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
Replies: 3
Views: 7600

Normally the KeyPress.RepeatDelay takes care of this, but since you have two different KeyPress instances this will not work because the delay is local to the running KeyPress-component. You can of course use left mouse button for one state and right mouse button for the other state :) Otherwise you...
by VilleK
Fri Mar 16, 2007 4:00 pm
Forum: General discussion
Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
Replies: 3
Views: 7600

You have found a bug! It is only cosmetic since the program works, but it should be fixed anyway. I've found the problem and changed the code, so the next release will fix this. Nice demo program. You seem to really understand how this works! The only thing I can think of commenting in your program ...
by VilleK
Thu Mar 15, 2007 7:35 pm
Forum: General discussion
Topic: Suggestion for Lock preview
Replies: 1
Views: 5621

Yes, I'm not that happy with the usability of the lock preview feature.
A separate icon could work, I will try that!

I just answered you post about the hello world - tutorial, and here you are back already with another good idea, thanks :)
by VilleK
Thu Mar 15, 2007 7:30 pm
Forum: General discussion
Topic: Tutorial 2: The "Hello World" application
Replies: 7
Views: 12310

Ah, more good suggestions :) I updated the tutorial and component reference with a bit of information of the coordinate system used for rendering text. The current font-handling is not very good, the text looks unprofessional for various reasons. I am planning to add a feature for importing bitmappe...
by VilleK
Thu Mar 15, 2007 3:26 pm
Forum: General discussion
Topic: Tutorial 3: The "OneButton" game application
Replies: 4
Views: 9513

Thank you for all this feedback! I really want the tutorials to be easy to understand. When creating the PlayerModel you set CollisionBounds = 0.5 0.5 but there are four fields and you don't explain what each field is. I just added this: "Notice that CollisionBounds have four edit fields, but w...
by VilleK
Tue Mar 13, 2007 6:22 pm
Forum: General discussion
Topic: Reading variables from a file
Replies: 0
Views: 6680

Reading variables from a file

The new components for reading from a file now have reference documentation:
http://www.zgameeditor.org/index.php/ComponentRef/File

The FileDemo sample project demonstrates how to read from a file:
Image
by VilleK
Tue Mar 13, 2007 12:05 pm
Forum: General discussion
Topic: ZGameEditor help file
Replies: 6
Views: 12416

Thanks for the tip sajith, I will check it out!
by VilleK
Mon Mar 12, 2007 4:42 pm
Forum: General discussion
Topic: New problem
Replies: 2
Views: 6081

Hey Boris, nice to see you are still with us :) The collision tests are 2d-only at the moment. You can still make it work by adding a Condition-component to the OnCollision property list which tests the z-value. You also need to take care that you won't have repeated collisions. When you reverse the...
by VilleK
Fri Mar 09, 2007 3:43 pm
Forum: Releases
Topic: ZGameEditor 1.0: First public release
Replies: 0
Views: 10332

ZGameEditor 1.0: First public release

I'm proud to announce the first public release of ZGameEditor!

It can be downloaded from the new ZGameEditor-homepage: www.zgameeditor.org.

Direct link to download page.
by VilleK
Wed Mar 07, 2007 11:50 am
Forum: Releases
Topic: ZGameEditor 0.941: Read file support
Replies: 2
Views: 10103

You see, it helps to ask many times :wink: