Thanks for the screensaver, it is now installed on my computer and looks great!
Yes, when shaders aren't available the fallback is the material without the shader. So you can test this by temporarily clearing the Shader-property of the material you use and run the program.
Search found 2277 matches
- Sun Nov 02, 2008 12:53 pm
- Forum: Your projects
- Topic: The Machine Elves - Under the Chrysanthemum Dome
- Replies: 20
- Views: 24741
- Sat Nov 01, 2008 1:17 pm
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 8779
- Sat Nov 01, 2008 9:57 am
- Forum: Your projects
- Topic: The Machine Elves - Under the Chrysanthemum Dome
- Replies: 20
- Views: 24741
- Fri Oct 31, 2008 9:55 am
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 8779
Beta release 1.9.4b
This version is released as 1.9.4 --------------- Hi, Here is beta version 1.9.4b ( updated Nov 7 ) http://www.zgameeditor.org/files/ZGameEditor_beta.zip NOTE : Linux and Mac runtime builds not included. You cannot use the binaries from the previous version, it won't work. NOTE : If you use this ver...
- Sat Oct 25, 2008 2:09 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
I just checked the code. Here is the current order, from ZApplication.pas (stripped away irrelevant lines): Models.Update; Collisions.Update; UpdateScreen; Models.Update both call OnUpdate on each model and updates properties based on velocities. UpdateScreen calls OnRender for every model. Collisio...
- Sat Oct 25, 2008 8:46 am
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
- Fri Oct 24, 2008 2:19 pm
- Forum: Feature requests
- Topic: Short term: Store Floats Long Term: Full Text File Writing
- Replies: 4
- Views: 6817
The problem with the current File-solution is that it is Component-based which is not very intuitive to use if you are used to writing code for accessing files. However if I add support for writing it is good enough for saving small stuff like highest score, optionsettings, and even whole arrays of ...
- Fri Oct 24, 2008 2:12 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
Hey Kjell, I've said it before: you really push zge to it's limits all the time :) I just wonder what kind of advanced stuff you are working on. The reason it works the way it does right now is of course because it was the easiest way to implement. And as it only requires a single loop through the m...
- Fri Oct 24, 2008 6:13 am
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
- Thu Oct 23, 2008 7:48 pm
- Forum: General discussion
- Topic: RenderVertexExpression
- Replies: 4
- Views: 5443
Here is the OpenGL documentation for texgen:
http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml
The one used in ZGE now is: GL_OBJECT_LINEAR
http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml
The one used in ZGE now is: GL_OBJECT_LINEAR
- Thu Oct 23, 2008 1:47 pm
- Forum: General discussion
- Topic: Bitmap stacking GUI
- Replies: 11
- Views: 13711
- Thu Oct 23, 2008 1:27 pm
- Forum: General discussion
- Topic: Bitmap stacking GUI
- Replies: 11
- Views: 13711
Bitmap stacking GUI
Kattle PM'd me an idea of how to build a "stacking" gui (used in tools such as werkkzeug and tg) for building bitmaps. I post it here so that we can all discuss it. Kattle wrote: Ok: this is the pseudocode for the operator stacking. I have no idea of how one should create the GUI with a gr...
- Thu Oct 23, 2008 1:14 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 11197
This looks promising Kjell. How does it work? How do you send data between the surface and the clones? I definitely consider inter-clone communication to be the highest priority feature for ZGE, and the largest hurdle for making more advanced games. So I always have that in mind while working on ZGE...
- Thu Oct 23, 2008 1:09 pm
- Forum: General discussion
- Topic: RenderVertexExpression
- Replies: 4
- Views: 5443
- Wed Oct 22, 2008 6:17 pm
- Forum: General discussion
- Topic: Removing some unnecessary code
- Replies: 1
- Views: 3699