Search found 2277 matches

by VilleK
Tue Jan 06, 2009 6:59 pm
Forum: General discussion
Topic: compression question,. and a env. shader demo.
Replies: 5
Views: 7408

Real-life sampled data (photos and sampled audio) is a pain to compress with general loss-less algorithms that the exe-compressors use. The optimal way is to compress photos as jpg and audio as mp3, but then ZGE would need built in mp3/jpg decoders in the runtime engine which requires quite a lot of...
by VilleK
Tue Jan 06, 2009 5:33 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

New beta today, first 2009 release! Please give it a try.
by VilleK
Mon Jan 05, 2009 6:43 pm
Forum: Off-topic
Topic: Happy New Year!
Replies: 4
Views: 5568

Haha, that's a lovely New Year card! :)

Is it a photograph? Looks like a steel sculpture with neon lights.
by VilleK
Sun Jan 04, 2009 3:38 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

Those are good suggestions jph, I will try to realize them to see if they work. Expect a new beta in a few days.
by VilleK
Sun Jan 04, 2009 3:37 pm
Forum: Your projects
Topic: Machine Mind a demo,. .
Replies: 2
Views: 5035

Soma has been a long-time favorite of mine. I will check out those other links you mention.

The demo is hypnotic and nicely varied :)
by VilleK
Wed Dec 31, 2008 12:13 pm
Forum: Off-topic
Topic: Happy New Year!
Replies: 4
Views: 5568

Happy New Year!

Thanks everybody who have been posting on this forum and by doing so helped keep the ZGE-community active. Especially thanks to Jph, Kjell and Francesco (kattle) for all your contributions including: finding bugs, making suggestions, helping newcomers, making impressive stuff with ZGE and generally ...
by VilleK
Tue Dec 30, 2008 3:44 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

The ActiveX-stuff is old and will probably be removed. I got close to making it work but it is not a very useful functionality because of the limitations Kjell mentions. So maybe a browser-plugin instead in the future.

I updated the beta again today, see first post for changes.
by VilleK
Tue Dec 30, 2008 8:06 am
Forum: Your projects
Topic: Coleco Combat
Replies: 3
Views: 6645

Never tried (or heard of) the hardware before, but I remember "Combat" for 2600 which was just like this. I like that you change the background color when generating mazes, it has the same feel to it when choosing between different play modes on 2600. The homing shots are exactly like I re...
by VilleK
Mon Dec 29, 2008 3:03 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

And updated again today. Now you can also work with "byte" sized properties in scripting. For example: Property TextureWrapMode on Material component can have three different values set in the designer: 'Mirror','Tile' or 'Clamp'. In script you can set the property like this: Material1.Tex...
by VilleK
Sun Dec 28, 2008 6:14 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

Glad you like it :). Yeah, it has taken a long time but now I have a simple type system in place hopefully other improvements to the scripting engine can be a reality later on. There may well be lots of bugs lurking around this so please report even small issues. About the new gui-captions: yes they...
by VilleK
Sat Dec 27, 2008 1:31 pm
Forum: General discussion
Topic: Beta release 1.9.5b
Replies: 30
Views: 26919

Hope everyone had a nice Christmas! I've updated the beta again today.
by VilleK
Sun Dec 21, 2008 9:29 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 23663

I like the improvements. You should wait a few more days so that you can make it a 2009 release :)

And maybe make a video like the one Kjell did. It would be interesting to see how you play it yourself to get large scores.
by VilleK
Sun Dec 21, 2008 1:50 pm
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 23663

I scored around 46000 yesterday, that is a decent score I hope? Quite a nice feeling to play it in fullscreen with loud volume late at night.

For the final version you could consider saving the highest score in a "lockon_highscore"-file.
by VilleK
Sat Dec 20, 2008 11:04 am
Forum: Your projects
Topic: lockOn 2 - a Solstice present for y'all!
Replies: 25
Views: 23663

Yeah, I like this too! The voice samples add lots of atmosphere, and the general mix of sounds is also very well done. You have a very dark voice jph ;) I agree with Kjell that the small sprites and homing missiles makes you think of Bangai-O, and that is a compliment. I think I probably did not gra...
by VilleK
Fri Dec 19, 2008 12:41 pm
Forum: Feature requests
Topic: Collision improvments,. . just some ideas.
Replies: 4
Views: 6416

Thanks for the links Kjell.

I now updated the beta with a new collisionstyle: Circle2D.

I have not touched the code that is supposed to move objects out of collisions. If you have a small project that have the problem with objects getting stuck then please send it to me so that I can try to fix it.