Search found 510 matches

by rrTea
Thu May 26, 2022 10:03 pm
Forum: General discussion
Topic: Automatic report of State switch
Replies: 5
Views: 18580

Re: Automatic report of State switch

I'm trying to use this to get the string property of a SetAppState named "setState_Branching". if (DEBUG) { string s = getStringProperty(setState_Branching,"State"); trace("Entering state: " + s); } But this gives me an error, "GetStringProperty called with prop of...
by rrTea
Thu May 19, 2022 7:40 pm
Forum: Your projects
Topic: Sonda
Replies: 19
Views: 32305

Re: Sonda

Now (mostly) works on Mac too, thanks to Ville's efforts! Sorry for the humongous video, for some reason Imgur upscaled it (the original is around 360× 640).
https://imgur.com/a/5WSGjH3
Image
by rrTea
Fri Apr 22, 2022 2:50 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

I tested all the listed features and it all works!
by rrTea
Wed Mar 23, 2022 11:26 am
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

Just to confirm it works on my end. The initial stutter on freshly generated builds is now completely gone (at least the ones I tried) and even the builds that were causing problems (in alpha 2) are now built normally.
by rrTea
Thu Mar 17, 2022 9:30 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

ok I moved it to desktop, yes this helps!
by rrTea
Thu Mar 17, 2022 7:49 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

I know launching programs with ZGE was not listed under "What works" (so probably too early for that) but I tried running demo projects anyway just out of curiosity, and quite a few of them work (some almost perfectly)! So that's great!
by rrTea
Thu Mar 17, 2022 5:14 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

I usually used SunVOX DLL for sound and Windows IME handler (to prevent Microsoft Chinese IME from grabbing focus during the game). So this should not be a problem, I'll just try to turn it off. After I downloaded ZGE I just left it in the default Download folder and launched it from there. Should I...
by rrTea
Thu Mar 17, 2022 4:28 pm
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

Yes I can open and run it! I was able to load CleanseCube and run it both from ZGE and make a build. Some warnings were popping up in the process but I guess it's nothing unexpected (although one of the errors did sound a bit scary, warning me that I might end up with corrupt data). I did take scree...
by rrTea
Wed Mar 16, 2022 7:08 pm
Forum: General discussion
Topic: Irregular sprite overlapping area
Replies: 4
Views: 6949

Re: Irregular sprite overlapping area

I see, this way I could also adjust the precision of the detection too, that's great!

Thanks! :D
by rrTea
Wed Mar 16, 2022 10:44 am
Forum: General discussion
Topic: Irregular sprite overlapping area
Replies: 4
Views: 6949

Irregular sprite overlapping area

I made a small game in a non-ZGE engine, so this made me think how would the same project work in ZGE. The mechanic I’m not sure about is the “calculate the relevant area” mechanic. Basically what I’d like to find out is how much (in pixels, but doesn't have to be super precise) of a certain sprite ...
by rrTea
Thu Mar 10, 2022 9:12 am
Forum: General discussion
Topic: ZGE on Mac
Replies: 38
Views: 149491

Re: ZGE on Mac

It already looks like ZGE! It's even kind of stylish with monotone icons :D
by rrTea
Tue Dec 28, 2021 1:49 pm
Forum: General discussion
Topic: Intro (a sequence of images Gif style) options?
Replies: 7
Views: 12126

Re: Intro (a sequence of images Gif style) options?

I don't have a build online anymore but I managed to find an old video of what it looked like at one point in time, not the most recent version (I rearranged the story later) but that's the system I used:
video (right click & Save AS… skip to 01:12)
by rrTea
Thu Dec 23, 2021 3:28 pm
Forum: General discussion
Topic: Intro (a sequence of images Gif style) options?
Replies: 7
Views: 12126

Re: Intro (a sequence of images Gif style) options?

What I did for my intro is just show a bunch of images separately / in succession, using a Tileset component (so like a slideshow). It wasn't the same as playing a gif but it allowed me to time the music and sound effects very easily within ZGE. Not sure whether this solution can work for you, depen...
by rrTea
Thu Nov 11, 2021 2:33 pm
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 18087

Re: ZGE & Mac M1

Emulators: in my context it's impractical. Easier to just get a new computer.
by rrTea
Thu Nov 11, 2021 12:16 pm
Forum: General discussion
Topic: ZGE & Mac M1
Replies: 14
Views: 18087

Re: ZGE & Mac M1

Right now no (I gave away all my Windows computers) but I'll buy a laptop or something small like that when I get a chance (maybe one of those Intel NUCs, on which I tested ZGE already and it works well, or maybe a HP 24-dp1002ng). Too bad about the library, but there's no helping it if it's Windows...