Search found 510 matches

by rrTea
Sat Jul 11, 2015 2:56 am
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 26818

Great!

I played the Windows version, very nice! I did notice a few glitches: Some of the glyphs had their lower part cut off, for example on the title screen "y" in "Crazy" and "p" in "Top Score" had the lower part missing. At one point the music just gets cut off (a...
by rrTea
Sat Jul 11, 2015 1:04 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 374064

BitmapZoomRotate glitches

When using the BitmapRotateZoom component, weird things happen. For example a bitmap can be rendered correctly in the Preview window but glitches once launched. Other effects include rendering of the bitmap outside of the mesh, failing to cover the entire mesh etc. I'm attaching a screenshot of one ...
by rrTea
Fri Jun 26, 2015 10:09 am
Forum: Tips'n'Tricks
Topic: Short and fun!
Replies: 8
Views: 33458

"Congratulations Player one!"

A simple effect for animating text. I always forget the exact numbers to achieve this effect so here goes! (code on hastebin)

Uses Amiga fonts from Daniel's collection.
by rrTea
Mon Jun 08, 2015 3:51 am
Forum: General discussion
Topic: Exporting images from ZGE
Replies: 17
Views: 29278

It's similarly slow on my 4 or so years old computer too, especialy if the resolution of a project is a bit "higher" (800*600). But I don't particularly mind: it works and it's useful to have it built in. Thanks!

Acer Aspire M3970
Interl i5-2320 @ 3.00GHz
8.00GB
NVidia GeForce GT520 353.06
by rrTea
Tue May 26, 2015 3:51 am
Forum: Open activities
Topic: Xbox 360, Ps3, Wii or other alternative builds
Replies: 12
Views: 33522

If it's of any help, seems Unity 5 is moving towards supporting Wii U and maybe New 3ds (the timing seems a bit off to me?) (link).
by rrTea
Mon May 25, 2015 8:21 am
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 30386

Excellent!!!

Yuhuu! It works - I'll use it for both fireworks and explosions!
by rrTea
Fri May 22, 2015 11:47 am
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 30386

I noticed that too, but I think that it can be a cool effect in some situations :) I tried to get used to it, but... After a bit of testing, I really think it falls squarely in the "glitch" category. The mistake is especially pronounced when the difference between Speed and SpeedRange is ...
by rrTea
Tue May 19, 2015 11:55 pm
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 30386

I guess if somebody wants to use both SpeedRange and AnimateSpeed, the best thing to do is to instead overlay 5 or 10 RenderParticles components with fixed but slightly different (manually tweaked) Speed properties... One thing I noticed is that RenderParticles ignores RenderSetColor even if the OnE...
by rrTea
Tue May 19, 2015 12:25 am
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 30386

I implemented it and it's really nice, the only thing that looks strange to me is that in my case (with Speed 3, SpeedRange 0.25 and AnimateSpeed -6) some particles can actually end up going "backwards" by the end of their lifetime, I assume this is because of the SpeedRange?

Edit: numbers
by rrTea
Sun May 17, 2015 11:52 pm
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 30386

Here's a sketch of what I'm trying to achieve (attached). This one uses models for each particle, this is just to illustrate the point - of course I'd like to use RenderParticles instead. I was unable to find the Mr Driller video I mentioned earlier, all the videos online are showing the game etc, b...
by rrTea
Sun May 17, 2015 10:35 am
Forum: Feature requests
Topic: RenderParticles upgrade
Replies: 15
Views: 30386

RenderParticles AnimateSpeed

I was trying to replicate a fireworks effect I saw in GameCube version of Mr Driller and noticed that they also animate speed of their particles (the speed is decreasing with passing of time) which looks very good to me - is it possible to slow particles down in a similar way like their size and tra...
by rrTea
Sat May 16, 2015 8:37 am
Forum: Open activities
Topic: Icons and logos
Replies: 18
Views: 47928

As is, I'd probably confuse it with...
by rrTea
Tue May 12, 2015 11:35 pm
Forum: Open activities
Topic: Icons and logos
Replies: 18
Views: 47928

Yes, it's just a sketch, just so it's open for discussion (and I'm lazy!, no point in polishing a final version, which is lots of work, if this doesn't get through first :D). It should all look smooth in the end. There are also some loose pixels on the dodecahedron, it's because I just painted it ov...
by rrTea
Tue May 12, 2015 5:34 am
Forum: Open activities
Topic: Icons and logos
Replies: 18
Views: 47928

Here's my attempt too, I packed it into a pdf . Note that this is still a sketch, meaning it's all hand drawn, rough etc but at this point I'm only trying to convey the idea, hopefully it should be enough to do that. I took "bringing out" part quite literally, as in "from inside the m...
by rrTea
Sun May 10, 2015 12:49 am
Forum: Tips'n'Tricks
Topic: Short and fun!
Replies: 8
Views: 33458

Here it is (->). Looking back at it... it's not very good. Still, it works so I like it.