Search found 510 matches
- Sat Jul 11, 2015 2:56 am
- Forum: Your projects
- Topic: Smallball HD
- Replies: 11
- Views: 26818
Great!
I played the Windows version, very nice! I did notice a few glitches: Some of the glyphs had their lower part cut off, for example on the title screen "y" in "Crazy" and "p" in "Top Score" had the lower part missing. At one point the music just gets cut off (a...
- Sat Jul 11, 2015 1:04 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 374064
BitmapZoomRotate glitches
When using the BitmapRotateZoom component, weird things happen. For example a bitmap can be rendered correctly in the Preview window but glitches once launched. Other effects include rendering of the bitmap outside of the mesh, failing to cover the entire mesh etc. I'm attaching a screenshot of one ...
- Fri Jun 26, 2015 10:09 am
- Forum: Tips'n'Tricks
- Topic: Short and fun!
- Replies: 8
- Views: 33458
- Mon Jun 08, 2015 3:51 am
- Forum: General discussion
- Topic: Exporting images from ZGE
- Replies: 17
- Views: 29278
- Tue May 26, 2015 3:51 am
- Forum: Open activities
- Topic: Xbox 360, Ps3, Wii or other alternative builds
- Replies: 12
- Views: 33522
If it's of any help, seems Unity 5 is moving towards supporting Wii U and maybe New 3ds (the timing seems a bit off to me?) (link).
- Mon May 25, 2015 8:21 am
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30386
Excellent!!!
Yuhuu! It works - I'll use it for both fireworks and explosions!
- Fri May 22, 2015 11:47 am
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30386
- Tue May 19, 2015 11:55 pm
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30386
I guess if somebody wants to use both SpeedRange and AnimateSpeed, the best thing to do is to instead overlay 5 or 10 RenderParticles components with fixed but slightly different (manually tweaked) Speed properties... One thing I noticed is that RenderParticles ignores RenderSetColor even if the OnE...
- Tue May 19, 2015 12:25 am
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30386
- Sun May 17, 2015 11:52 pm
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30386
Here's a sketch of what I'm trying to achieve (attached). This one uses models for each particle, this is just to illustrate the point - of course I'd like to use RenderParticles instead. I was unable to find the Mr Driller video I mentioned earlier, all the videos online are showing the game etc, b...
- Sun May 17, 2015 10:35 am
- Forum: Feature requests
- Topic: RenderParticles upgrade
- Replies: 15
- Views: 30386
RenderParticles AnimateSpeed
I was trying to replicate a fireworks effect I saw in GameCube version of Mr Driller and noticed that they also animate speed of their particles (the speed is decreasing with passing of time) which looks very good to me - is it possible to slow particles down in a similar way like their size and tra...
- Sat May 16, 2015 8:37 am
- Forum: Open activities
- Topic: Icons and logos
- Replies: 18
- Views: 47928
- Tue May 12, 2015 11:35 pm
- Forum: Open activities
- Topic: Icons and logos
- Replies: 18
- Views: 47928
Yes, it's just a sketch, just so it's open for discussion (and I'm lazy!, no point in polishing a final version, which is lots of work, if this doesn't get through first :D). It should all look smooth in the end. There are also some loose pixels on the dodecahedron, it's because I just painted it ov...
- Tue May 12, 2015 5:34 am
- Forum: Open activities
- Topic: Icons and logos
- Replies: 18
- Views: 47928
- Sun May 10, 2015 12:49 am
- Forum: Tips'n'Tricks
- Topic: Short and fun!
- Replies: 8
- Views: 33458
Here it is (->). Looking back at it... it's not very good. Still, it works so I like it.