Search found 211 matches

by Imerion
Sat Mar 15, 2014 9:23 pm
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 26686

New version with lots of improvements, if anyone wants to try it!

There is now mouse and (i hope) touch support, I have added some fake reflections, etc.

As always, suggestions for improvements are welcome!
by Imerion
Tue Mar 11, 2014 10:29 am
Forum: General discussion
Topic: linux 64bit binary?
Replies: 59
Views: 47019

Nice! Great to see an updated Linux binary! Will be using this for sure, thanks for your work!
by Imerion
Tue Mar 04, 2014 2:41 pm
Forum: Your projects
Topic: Black Bullet Hell - android for now,. PC later perhaps.
Replies: 11
Views: 36363

A bit late to post in this thread perhaps, but how is this "ClearScreenMode!=0" effect achieved? It looks really neat on the screenshot. :)
by Imerion
Tue Mar 04, 2014 11:28 am
Forum: General discussion
Topic: How to make a button that can be clicked?
Replies: 6
Views: 8215

Thanks to both of you! I managed to figure it out and buttons work great now!
by Imerion
Sun Mar 02, 2014 12:01 pm
Forum: General discussion
Topic: How to make a button that can be clicked?
Replies: 6
Views: 8215

How to make a button that can be clicked?

I have another small problem. I'd like to create clickable buttons, so my game could be playable on touchscreens. I created a cursor; a simple model which draws a sprite and updates the following code : CurrentModel.Position.X = SmallballHD.MousePosition.X*8; CurrentModel.Position.Y = SmallballHD.Mo...
by Imerion
Tue Feb 25, 2014 2:55 pm
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 26686

Ah, so that is why! I added a Use Material. Managed to remove the "Create" model using your code too. Thanks again for all help! Sorrry for taking so much of your time, but now something else turned up. I tried to create a mouse-navigated menu, currently just using a bunch of black squares...
by Imerion
Tue Feb 25, 2014 10:15 am
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 26686

Thanks for the feedback! I did a couple of changes based on your suggestions. I no longer use Category 0 for collisions. For some reason this made my player model turn black and I can't seem to find the reason. Any idea why this is? Using models for a few of these effects were only to get a practica...
by Imerion
Sun Feb 23, 2014 4:35 pm
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 26686

Smallball HD

There! Now I have finally made it far enough to feel I can show a first version of the game I have been working on. There are still many things I wish to add, and it needs a lot of tweaking still. It's also a bit too hard. But I would be interested to hear what everyone thinks and especially if anyo...
by Imerion
Sat Feb 22, 2014 1:27 am
Forum: General discussion
Topic: Using cameras
Replies: 1
Views: 4247

Using cameras

Hi again! Next up in my learning project: how to use cameras! :)

I have been using the default viewport for the game this far, but now I'd like to zoom in on a certain area as well as rotate the screen.
I'm guessing I need to use the camera object, but how do I use it and where do I put it?
by Imerion
Tue Feb 18, 2014 9:54 am
Forum: General discussion
Topic: linux 64bit binary?
Replies: 59
Views: 47019

Hi!

I also use Ubuntu 13.10 64 bit, so I use ZGameEditor in Wine. (Which works great!)

Ats, your 32 bit player seems to work fine on my system. Maybe I'll try to compile a 64 bit version some day, but I'm not sure how for the moment. I haven't used FreePascal much.
by Imerion
Mon Feb 17, 2014 7:16 pm
Forum: General discussion
Topic: Next, a question about collisions
Replies: 2
Views: 4310

Ah, you can use it like that! Smart! That solves my problem, thanks for the help!
by Imerion
Mon Feb 17, 2014 1:08 am
Forum: General discussion
Topic: Next, a question about collisions
Replies: 2
Views: 4310

Next, a question about collisions

Next problem I have encountered is about collisions. I want to have an object do different things depending on which object it collides with. For example, if the player hits an enemy, I want the player to be removed, but if it hits a score item I want to increase a score variable. Problem is, whiche...
by Imerion
Tue Feb 11, 2014 10:35 pm
Forum: General discussion
Topic: A question about timing and key input
Replies: 6
Views: 7308

Sorry for my confusing questions, but your help is really appreciated!
ModelStates was the thing I was missing. Using them and your code example, this works perfect now. Thanks again! As soon as the game is done, I'll post it here if you want to see the result. :)
by Imerion
Tue Feb 11, 2014 2:50 pm
Forum: General discussion
Topic: A question about timing and key input
Replies: 6
Views: 7308

Thanks again, that worked great! I realize the thinking ZGameEditor requires takes a while getting used to. Right now, I'm not sure how to make things happen in the correct order. I want one of my objects to shrink after a collision. I tried to do this using a ZExpression set to OnUpdate like this :...
by Imerion
Mon Feb 10, 2014 5:12 pm
Forum: General discussion
Topic: A question about timing and key input
Replies: 6
Views: 7308

Thanks for the quick help! This should work! Just for the reference though, is there any way to make the program just wait a few seconds? I thought as an alternative I could just show the game over state for a few seconds then switch to the title automatically. I tried using a timer, but that didn't...