Search found 127 matches

by turshija
Tue Nov 25, 2008 7:33 pm
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 13247

yeah, any kind of network protocol would be pretty useful in ZGE, but I don't think it would be possible to implement it without some additional libraries, that would certainly increase the executable size ...
by turshija
Mon Nov 24, 2008 11:07 am
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 13247

I don't know about allowing absolute paths... potentially a security risk if someone writes to c:\windows\system.dat or something :) . Well, that means every programming language has that security risk ... :P But programming language shouldn't care if there are evil programmers at all ... :twisted:...
by turshija
Sat Nov 22, 2008 5:58 pm
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 13247

yay :)

Hey guys ! :) Even though I'm not active almost at all, I'm visiting forum from time to time, reading posts, comments, tricks ... Looking at your projects and I'm amazed how things are becoming better, and better ... Finally the thing I've been waiting for ... Possibility to write to file ... :) Onl...
by turshija
Mon Aug 11, 2008 3:02 pm
Forum: Your projects
Topic: Some platform-like game ... one day hopefuly ... :)
Replies: 6
Views: 10336

thanks for suggestions ... :)
jph_wacheski wrote:p.s. sounds can help make it more interesting,. .
yeah, I know, but I still haven't got enough time to study sound, so I will need help soon ... :)
by turshija
Mon Aug 11, 2008 9:54 am
Forum: General discussion
Topic: Files support
Replies: 2
Views: 5219

Files support

Need help ... Is there any possibility to make ZGE program read levels from files but this way: For example we have level1.txt file with this inside: 5 5 XXXXX XP X X EX X X XXXXX 1 So we make ZGE program that first reads the file, but only the first 2 numbers that represent the level dimensions. Th...
by turshija
Mon Aug 11, 2008 4:25 am
Forum: Your projects
Topic: Some platform-like game ... one day hopefuly ... :)
Replies: 6
Views: 10336

fast update, already ! :)
with fancy menu, and wall jump fix ...
by turshija
Mon Aug 11, 2008 4:07 am
Forum: Your projects
Topic: Some platform-like game ... one day hopefuly ... :)
Replies: 6
Views: 10336

Some platform-like game ... one day hopefuly ... :)

I just came by to post something small I've been working on in the last few hours, so that you don't think I died or something ... :) I'm not active as some of the people here on forum, but I login almost every day or two, to read the posts and to see if there's anything new ... :) So, anyway ... I ...
by turshija
Fri Jul 11, 2008 3:17 pm
Forum: Your projects
Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
Replies: 25
Views: 33776

cool game, as always, but I couldn't manage to beat it ... :D
too many stuff to evade, from all the sides just confuse my brain ... :))))
by turshija
Fri Jul 11, 2008 2:55 pm
Forum: Your projects
Topic: Loose Pixel POW- 3d invaders w/ a catching pods gameplay.
Replies: 25
Views: 33776

works smoothly on my crappy integrated video card, but ... hmm ... where is enemy ? :D
i think you uploaded version without an enemy ... :P
by turshija
Wed Jul 09, 2008 12:48 pm
Forum: General discussion
Topic: wierd ...
Replies: 5
Views: 6523

oh, I know !
I had space (" ") in Keys, thats why my CharCodes weren't working ! :)
by turshija
Wed Jul 09, 2008 12:36 pm
Forum: General discussion
Topic: wierd ...
Replies: 5
Views: 6523

thanks ... :)

i don't know, I've tried all the character codes separately and it didn't work, now its working ... :)
by turshija
Wed Jul 09, 2008 11:39 am
Forum: General discussion
Topic: wierd ...
Replies: 5
Views: 6523

wierd ...

Maybe I'm stupid/blind or whatever, but I somehow can't find possibility to add "Enter" in KeyPress ... I'm pretty sure Carriage Return is code 15, but when I set CharCode 15, it simply doesn't work ... I haven't tried using CharCodes in ZGE before, maybe I'm doing something wrong, any hel...
by turshija
Sat Jul 05, 2008 1:20 pm
Forum: Your projects
Topic: Gyro-PhyterNEO- Update w/ MOUSE aiming! Done 4 now,. .
Replies: 20
Views: 45844

hey dude ! excellent job ! the game looks more attractive and addicting now ... :) but still much things need to be done ... first thing is, adding some end game anything :twisted: when you kill all the enemies, timer doesn't stop, nothing happens ... maybe add some enemy counter that shows current ...
by turshija
Sun Jun 15, 2008 11:27 am
Forum: Feature requests
Topic: Gimbal Lock
Replies: 9
Views: 10807

i dont want to be rude :oops: , but: yes, but why not implementing simple asin and acos functions so we don't need to calculate it by ourselves every time ? :) imagine someone starts using ZGE and he needs to google for manual asin and acos transformations only because the program doesn't support it...
by turshija
Mon Jun 09, 2008 11:09 am
Forum: Your projects
Topic: ZPacman
Replies: 13
Views: 16677

I have ATI Radeon X1270 in my laptop, and that is probably the problem ... But look at the JPH's last project, it has many details and I can run it on 40 FPS without any problems ... But I don't know if he used shaders or not ... Anyway, I have big fps loss here... :? wow! when you get 4 fps you ris...