Search found 1005 matches
- Fri Nov 30, 2012 8:26 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
Ok, we now have a decent menu system working on this. press ESC to pause the game and access the options and help screens,. the help screen has multiple pages to hold extra info,. (and perhaps a beat-box like Debug has eventually,.) I added a new music part that plays when the menu system is open,. ...
- Thu Nov 29, 2012 6:42 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
- Thu Nov 29, 2012 4:24 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
thanks kj that is another fine idea,. . i will explore that. Ys would you please test the attached, I rebuilt the font,. the old one was an odd size 2048x128 or something,. only thing I could think that may have thrown it off? Anyway, new one is 1024x1024 let me know if this fixes the font issue, th...
- Wed Nov 28, 2012 1:45 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
kj- neat,. it gets something,. but then the .exe is not a valid executable (according to windows) and the other file is just called foo no extension. Anyway I will keep it low tech for now. y's- thanks! It seems I have finally gathered enough skill to build one of the games in my mind. What text is ...
- Tue Nov 27, 2012 6:49 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
Desura has an auto updating feature,. you set up a 'folder' on their server and when you change the contents only the contents that changed are propagated to the installs,. I just did not like the waiting for them to approve new uploads,. and that they take a percentage, if they had a larger (steam ...
- Tue Nov 27, 2012 4:07 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
ok I have a basic demo,. just for performance testing I post it here,. I recently worked out a GUI I like for this that is all done in Fonts and renderTexts ( I was using meshes at first but I like the feel/ease of use of this better,. I am still balancing the player movement, speed, jumping,. etc. ...
- Sat Nov 24, 2012 12:34 am
- Forum: General discussion
- Topic: Android: relative movement (logic question)
- Replies: 2
- Views: 4719
- Wed Nov 21, 2012 11:54 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
update 1
Yes, I was likely using that older method for the 7dfps game,. however that new stuff just got me messing around with this new idea. I like getting a nice bit of code that does something useful and seeing what can be done with it. "Raycasting a height-map can be done using a very easy ( and fas...
- Sun Nov 11, 2012 8:59 pm
- Forum: Your projects
- Topic: Scary Robots (was Still Falling)
- Replies: 20
- Views: 50570
Scary Robots (was Still Falling)
hummm., thought I would have posted something about You are Falling that I did long ago for that 7dfps,. guess I just posted on my blog. Oh well; http://7dfps.org/?projects=you-are-falling Anyway, I was inspired to revisit this when Kj posted and answer to someone about launching an object the way t...
- Sun Nov 11, 2012 8:09 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279919
thanks for that demo project Rado, that is what I needed to get going,. is zbtCreateHeightfieldTerrainShape still supported? how to feed the terrain data to this now? zbtCreateHeightList(); and related functions are gone. I am only look to use a static terrain,. if this is still possible. thanks aga...
- Sun Nov 11, 2012 2:52 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279919
- Sun Nov 11, 2012 2:11 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279919
not sure how to use the new version,. with the ref stuff? CurrentModel.Position.X = zbtGetPositionX(rbId); CurrentModel.Position.Y = zbtGetPositionY(rbId); CurrentModel.Position.Z = zbtGetPositionZ(rbId); becomes ?? zbtGetPosition(int collisionObjectId, ref float x, ref float y, ref float z) Current...
- Tue Oct 30, 2012 1:30 pm
- Forum: Extensions
- Topic: SunVox for ZGE
- Replies: 87
- Views: 212477
- Sun Oct 28, 2012 1:39 pm
- Forum: General discussion
- Topic: Android: relative movement (logic question)
- Replies: 2
- Views: 4719
Android: relative movement (logic question)
Ok, so I have worked out a system for relative movement for the player. When one touches the screen or releases from a multi-touch the single finger position is recorded,. and the player is moved relatively to any movement after that. This works how I like,. however if you quickly rock two fingers b...
- Fri Oct 05, 2012 10:33 pm
- Forum: Your projects
- Topic: CastleNode - android demo
- Replies: 19
- Views: 49472