Search found 1941 matches
- Fri Dec 19, 2008 11:42 pm
- Forum: Your projects
- Topic: lockOn 2 - a Solstice present for y'all!
- Replies: 25
- Views: 26391
- Thu Dec 18, 2008 3:14 pm
- Forum: General discussion
- Topic: Beta release 1.9.5b
- Replies: 30
- Views: 30143
- Wed Dec 17, 2008 10:24 am
- Forum: Feature requests
- Topic: Collision improvments,. . just some ideas.
- Replies: 4
- Views: 7111
- Tue Dec 16, 2008 2:25 pm
- Forum: Tips'n'Tricks
- Topic: KeyPress' onReleased alternative
- Replies: 5
- Views: 12536
Hi turshija, Attached ( both exe and source ) is the system I have been using* for quite some while now. The example uses the following structure. Input[Slots,Keys,Events] - Slots being the amount of Player Slots you want to support. - Keys being the amount of Keys you want to check. - Events being ...
- Tue Dec 16, 2008 10:42 am
- Forum: Off-topic
- Topic: Our Giraffe Is In Another Castle,. .
- Replies: 2
- Views: 4790
Hey guys, Even though I'm not all that fond of the aesthetics, I really enjoyed the game .. although it can get difficult to see what the hell is going on :) Since I heard the PC version has somewhat toned down graphics, I'm actually going to try that one out as well .. to see if it's a little easie...
- Tue Dec 16, 2008 10:37 am
- Forum: General discussion
- Topic: Bugs
- Replies: 3
- Views: 5382
- Fri Dec 12, 2008 4:53 pm
- Forum: Tips'n'Tricks
- Topic: a naming system,. .
- Replies: 1
- Views: 4195
- Tue Dec 09, 2008 3:52 pm
- Forum: Feature requests
- Topic: KeyPress?
- Replies: 3
- Views: 8005
- Sun Dec 07, 2008 3:09 pm
- Forum: General discussion
- Topic: nearest instance,. .
- Replies: 4
- Views: 5839
Hi jph, Well, something that for instance emulates the ds_list of GM. Since when you for example spawn 8 instances, and then destroy instance 5, you're left with a open slot. Now there are a couple of approaches you can take here ( re-assigning identities, keeping track of used / un-used slots ) .. ...
- Sun Dec 07, 2008 11:38 am
- Forum: General discussion
- Topic: nearest instance,. .
- Replies: 4
- Views: 5839
- Fri Dec 05, 2008 7:58 pm
- Forum: Feature requests
- Topic: Scene Graph
- Replies: 13
- Views: 14564
Scene Graph
Hi, Right now, getting scenes that make use of bitmaps with alpha channels or semi-transparent materials to appear on the screen the way you want is quite a painful undertaking, especially in 3d games ( where the camera doesn't always have the same direction ). A simple scene graph that sorts models...
- Fri Dec 05, 2008 7:42 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 3
- Views: 5382
Bugs
:idea: Some bugs / suggestions. - When using multiple Wireframe Materials with various widths in one render pass, the first width is used for all. - When loading a 24-bit Bitmap into a Bitmap Component that previously held a 32-bit Bitmap, the Alpha Channel isn't updated to none ( causes error ). - ...
- Thu Dec 04, 2008 11:02 pm
- Forum: General discussion
- Topic: Notepad++ - a very fine text editor
- Replies: 3
- Views: 5691
Hi jph,
Even smaller & faster is Notepad2. Lacks tabs / file manager though, but you can launch instances easily from within the program.
K
Even smaller & faster is Notepad2. Lacks tabs / file manager though, but you can launch instances easily from within the program.
K
- Thu Dec 04, 2008 10:59 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 15655
- Thu Dec 04, 2008 10:54 pm
- Forum: Your projects
- Topic: ICEstorm - screensaver
- Replies: 1
- Views: 4533