Thank you Kjell for good news. I am pleased to see it. Also Crystal Cube has been selected to be shown...interesting...
Rado1
Search found 789 matches
- Wed Jan 05, 2011 3:34 pm
- Forum: Bug reports
- Topic: Problem with vertex colors (Beta release 2.0.0b, 2010-11-06)
- Replies: 3
- Views: 5789
- Wed Jan 05, 2011 1:30 pm
- Forum: Bug reports
- Topic: Problem with vertex colors (Beta release 2.0.0b, 2010-11-06)
- Replies: 3
- Views: 5789
Problem with vertex colors (Beta release 2.0.0b, 2010-11-06)
I had problems to set vertex colors in MeshExpression, this.C.R = 1; throws the validation error "Could not determine type: Value". This error is independent on setting the VertexColors flag. See e.g. mesh expressions in this example from panurge. Another observation is that imported 3ds m...
- Wed Sep 22, 2010 4:26 pm
- Forum: General discussion
- Topic: Scripting improvements in ZGE 2.0 beta
- Replies: 4
- Views: 12574
- Mon Aug 02, 2010 12:53 pm
- Forum: Feature requests
- Topic: Inheritance
- Replies: 21
- Views: 20995
Ville: The CallComponent works well, except of the CurrentModel issue. Great! y offs et: Nice fix of this particular case, but will not work in cases when components are called from different models. Therefore, I would suggest to fix CurrentModel to behave as a function being aware of its calling co...
- Fri Jul 30, 2010 2:48 pm
- Forum: Feature requests
- Topic: Inheritance
- Replies: 21
- Views: 20995
- Fri Jul 30, 2010 12:36 pm
- Forum: Feature requests
- Topic: Inheritance
- Replies: 21
- Views: 20995
Hi Kjell, you are absolutely right! These two mechanisms are different and just address the problem of sharing code. I'm fine also with CallComponent. (The subrutine analogy is not very precise - subrutines are explicit constructs of programming languages and have parameters. But this is not importa...
- Fri Jul 30, 2010 11:36 am
- Forum: Feature requests
- Topic: Inheritance
- Replies: 21
- Views: 20995
Thing is, ZGE already has inheritance ( ModelState ), it's just limited to one level right now. If a ModelState would have a States node as well, there wouldn't be a problem .. Hmmm... I never thought of ModelState as the mechanism of inheritance... but you are right, it has some features of OO inh...
- Fri Jul 30, 2010 9:16 am
- Forum: Feature requests
- Topic: Complex user-defined types
- Replies: 4
- Views: 6041
- Thu Jul 29, 2010 9:18 pm
- Forum: Feature requests
- Topic: Complex user-defined types
- Replies: 4
- Views: 6041
Complex user-defined types
Would be nice to have the type representing models and model instances (clones of models). For instance, to have a variable keeping a reference to model instance or an array of model instance references. Of course, it should be possible to access values of model instances from expression language (Z...
- Thu Jul 29, 2010 8:39 pm
- Forum: Feature requests
- Topic: Inheritance
- Replies: 21
- Views: 20995
Inheritance is very handy mechanism in OO languages, but it can bring conceptual complications and probably would make the code more complicated in ZGE. Some questions: what are the inherited features (properties and/or whole tree sections?), how to extend and override inherited features, is it poss...
- Sat Jul 17, 2010 1:50 pm
- Forum: Tips'n'Tricks
- Topic: Psycho effect
- Replies: 5
- Views: 17862
- Thu Jul 15, 2010 5:56 pm
- Forum: Tips'n'Tricks
- Topic: Psycho effect
- Replies: 5
- Views: 17862
Psycho effect
A simple "psychedelic" lava/plasma-like effect. Can also be used as a screensaver.
P.S. I tried to find the simplest way how to achieve the desired effect without time-consuming recalculation of a large bitmap; I think usage of constant-size RenderNet is not a bad idea...
P.S. I tried to find the simplest way how to achieve the desired effect without time-consuming recalculation of a large bitmap; I think usage of constant-size RenderNet is not a bad idea...
- Wed Jul 14, 2010 8:55 pm
- Forum: Your projects
- Topic: BallZ
- Replies: 52
- Views: 106781
- Mon Jun 28, 2010 11:27 am
- Forum: Your projects
- Topic: BallZ
- Replies: 52
- Views: 106781
Thank you all for encouraging feedback. I updated the code according to your comments. Based on additional comments of my friends, I added clock, new fractal shape, and also the possibility to configure execution. If you put the Ballz.cfg file in the same directory as executable, you can configure s...