Search found 149 matches

by StevenM
Wed Apr 24, 2013 1:59 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 372939

VilleK wrote:@StevenM: Beta now updated so that setBinaryProp works again.
Awesome, Thanks Ville!
by StevenM
Wed Apr 24, 2013 11:38 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 372939

setBinaryProp?

Ville, the setBinaryProp example doesn't work for me. I'm using Pov-Ray as a render engine for zge by running a command line with a function call.

I can't figure out how to render directly to the zge window - but I'm hoping to figure out a way to import pov ray rendered images.
by StevenM
Mon Apr 01, 2013 7:57 pm
Forum: Your projects
Topic: Oscilloscope V0.0 New Project Development
Replies: 7
Views: 20871

Re: But not wanting to learn other parts of the game engine.

. Please can you show me how you did that please step by step Thanks AngelsDevil :twisted: It's not that easy to show you step by step, but maybe someone can create or wrap a dll to get you started. BUT...Even with the audio library, developing a music visualization software is difficult as far as ...
by StevenM
Sun Mar 31, 2013 12:20 am
Forum: Your projects
Topic: PI to one million decimal places
Replies: 0
Views: 20095

PI to one million decimal places

For anyone that wants to explore the mysteries of PI - this project reads the nth decimal place of PI up to one million decimals from a text file. To Use just call getPI(int n) Example: getPI(0); //3 getPI(1); //1 getPI(2); //4 getPI(3); //1 The sample project here adds the first 144 decimal places ...
by StevenM
Fri Sep 21, 2012 1:54 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 390158

Kjell wrote:Hej Ville,

You might want to make Array.Dimensions read-only though. It doesn't really play well with the compiler.

K
Is nice though -Just did a test on some random model array spawning and removing - It does make things a lot easier - eliminates a lot of variables.
by StevenM
Fri Mar 30, 2012 5:07 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

The addition template project folder is a really nice feature. It's so easy to add you own templates too. Thanks for the update.
by StevenM
Thu Mar 29, 2012 7:16 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

I simply copy/pasted the full source into a ZLibrary-component without any apparent problems, at least it compiled ok That is precisely where I have the problem and it seems to be related to the number of lines in the OpenGL.txt source. The error pops up when I de-select and re-select the ZExternal...
by StevenM
Wed Mar 28, 2012 11:27 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

error opengl

For ZGEVIZ, I tried to copy and paste the opengl.txt to use for projects and I was getting this error - I do think that that the opengl.txt source is too long, and causes an error. By adding the constants to a separate ZLibrary and only adding the functions to the ZExternalLibrary, I was able to get...
by StevenM
Sat Mar 17, 2012 6:07 am
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

Is glEnd(){} in opengl.txt file? Weird though,aside from that very basic function - it looks complete. Also, code completion seems to be case sensitive - was it always like that? In any case, I really like it - It's nice be able to just load the OpenGL library and start coding, without the need to s...
by StevenM
Wed Feb 15, 2012 4:05 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

OK, that is easy to fix - it usually takes me a while to notice things like that -so thanks for the quick reply.
by StevenM
Wed Feb 15, 2012 2:58 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

I'm going to create a automated conversion of the OpenGL header files for ZGE so that most constants and functions can be included easily. Looking forward to that - I did convert the entire OpenGL header file for personal use - It was a quick - lazy conversion though using find and replace with not...
by StevenM
Sun Feb 12, 2012 12:21 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

Thanks Ville! - got it and it's working fine.
by StevenM
Sat Feb 11, 2012 9:20 pm
Forum: Releases
Topic: Beta release 2.0.1b
Replies: 106
Views: 193707

That is a very good update that opens up a whole new level of functionality, especially when it come to using external libraries. - Is it too soon to update the visualizer?
by StevenM
Wed Jan 18, 2012 6:08 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79572

OK thanks that's useful! How can I store float (or fixed if necessary) variables for each vertex? I would help you with that-but I'm too much of a noob myself. Kjell can probably help but you will have to do some reseach - a lot of data is parallel processed in GLSL, reason why it is so incredibly ...
by StevenM
Wed Jan 18, 2012 5:15 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79572

Also I'd need to access FL's data from the shader (Parameters, BandSpecArray and AudioArray) I guess that's done through the UniformVariables node? Also I need some functions to calculate stuff: atan2, sqrt, floor, clamp Are these available in shader code? Yes - all you have to do is use uniform va...