Search found 510 matches
- Thu May 26, 2022 10:03 pm
- Forum: General discussion
- Topic: Automatic report of State switch
- Replies: 5
- Views: 20067
Re: Automatic report of State switch
I'm trying to use this to get the string property of a SetAppState named "setState_Branching". if (DEBUG) { string s = getStringProperty(setState_Branching,"State"); trace("Entering state: " + s); } But this gives me an error, "GetStringProperty called with prop of...
- Thu May 19, 2022 7:40 pm
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 35156
Re: Sonda
Now (mostly) works on Mac too, thanks to Ville's efforts! Sorry for the humongous video, for some reason Imgur upscaled it (the original is around 360× 640).
https://imgur.com/a/5WSGjH3
https://imgur.com/a/5WSGjH3
- Fri Apr 22, 2022 2:50 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
I tested all the listed features and it all works!
- Wed Mar 23, 2022 11:26 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
Just to confirm it works on my end. The initial stutter on freshly generated builds is now completely gone (at least the ones I tried) and even the builds that were causing problems (in alpha 2) are now built normally.
- Thu Mar 17, 2022 9:30 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
ok I moved it to desktop, yes this helps!
- Thu Mar 17, 2022 7:49 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
I know launching programs with ZGE was not listed under "What works" (so probably too early for that) but I tried running demo projects anyway just out of curiosity, and quite a few of them work (some almost perfectly)! So that's great!
- Thu Mar 17, 2022 5:14 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
I usually used SunVOX DLL for sound and Windows IME handler (to prevent Microsoft Chinese IME from grabbing focus during the game). So this should not be a problem, I'll just try to turn it off. After I downloaded ZGE I just left it in the default Download folder and launched it from there. Should I...
- Thu Mar 17, 2022 4:28 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
Yes I can open and run it! I was able to load CleanseCube and run it both from ZGE and make a build. Some warnings were popping up in the process but I guess it's nothing unexpected (although one of the errors did sound a bit scary, warning me that I might end up with corrupt data). I did take scree...
- Wed Mar 16, 2022 7:08 pm
- Forum: General discussion
- Topic: Irregular sprite overlapping area
- Replies: 4
- Views: 8060
Re: Irregular sprite overlapping area
I see, this way I could also adjust the precision of the detection too, that's great!
Thanks!
Thanks!
- Wed Mar 16, 2022 10:44 am
- Forum: General discussion
- Topic: Irregular sprite overlapping area
- Replies: 4
- Views: 8060
Irregular sprite overlapping area
I made a small game in a non-ZGE engine, so this made me think how would the same project work in ZGE. The mechanic I’m not sure about is the “calculate the relevant area” mechanic. Basically what I’d like to find out is how much (in pixels, but doesn't have to be super precise) of a certain sprite ...
- Thu Mar 10, 2022 9:12 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 156323
Re: ZGE on Mac
It already looks like ZGE! It's even kind of stylish with monotone icons
- Tue Dec 28, 2021 1:49 pm
- Forum: General discussion
- Topic: Intro (a sequence of images Gif style) options?
- Replies: 7
- Views: 13555
Re: Intro (a sequence of images Gif style) options?
I don't have a build online anymore but I managed to find an old video of what it looked like at one point in time, not the most recent version (I rearranged the story later) but that's the system I used:
video (right click & Save AS… skip to 01:12)
video (right click & Save AS… skip to 01:12)
- Thu Dec 23, 2021 3:28 pm
- Forum: General discussion
- Topic: Intro (a sequence of images Gif style) options?
- Replies: 7
- Views: 13555
Re: Intro (a sequence of images Gif style) options?
What I did for my intro is just show a bunch of images separately / in succession, using a Tileset component (so like a slideshow). It wasn't the same as playing a gif but it allowed me to time the music and sound effects very easily within ZGE. Not sure whether this solution can work for you, depen...
- Thu Nov 11, 2021 2:33 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19878
Re: ZGE & Mac M1
Emulators: in my context it's impractical. Easier to just get a new computer.
- Thu Nov 11, 2021 12:16 pm
- Forum: General discussion
- Topic: ZGE & Mac M1
- Replies: 14
- Views: 19878
Re: ZGE & Mac M1
Right now no (I gave away all my Windows computers) but I'll buy a laptop or something small like that when I get a chance (maybe one of those Intel NUCs, on which I tested ZGE already and it works well, or maybe a HP 24-dp1002ng). Too bad about the library, but there's no helping it if it's Windows...