Search found 2274 matches

by VilleK
Sun Oct 05, 2008 8:19 am
Forum: General discussion
Topic: Contact this guy!!!
Replies: 12
Views: 13741

No link? :) I googled and found the page:

http://bero.0ok.de/blog/

Looks very interesting! Sure, I'll contact him.
by VilleK
Fri Oct 03, 2008 6:20 pm
Forum: General discussion
Topic: Shaders,. . passing a bitmap?
Replies: 2
Views: 4960

That plastic shader looks really nice. And the model has originated from one of Kjells functions right? You are right, the shader can only access the material texture (afaik) so we are going to need Texture2 and Texture3 properties on material in ZGE. I've made a note of this and hope to fix it for ...
by VilleK
Fri Oct 03, 2008 5:04 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

Small update again, see first post.
by VilleK
Fri Oct 03, 2008 4:07 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13551

I haven't received any answer from the guy yet, but I was experimenting with using loops inside producers to achieve some cool feedback effects. Copy the text and paste it inside ZGE to view the bitmaps: ZZDC<?xml version="1.0" encoding="iso-8859-1" ?> <Bitmap Width="3"...
by VilleK
Tue Sep 30, 2008 6:34 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13551

The first thing that came in my mind is a new component "Load Bitmap" that just pushes on the stack another bitmap created with ZGE, so it can be used from other components like expressions! My thoughts exactly :) Something like this: Example list of Producers for a bitmap: - BitmapExpres...
by VilleK
Tue Sep 30, 2008 6:01 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13551

I was thinking along the lines of implementing some of the features from TG in ZGE, and still somehow make ZGE existing interface work. I think it could be possible. Yes his tg-mail do not work so I emailed another address that I found on his site and it hasn't bounced back yet.
by VilleK
Tue Sep 30, 2008 4:06 pm
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13551

I've emailed the TG-guy and asked for help. Let's hope he is willing to share some texture-secrets with us ;)
by VilleK
Mon Sep 29, 2008 4:28 pm
Forum: General discussion
Topic: Steering project
Replies: 1
Views: 3818

You've found a bug. I will fix it for next release.

Here is a workaround to make it work in the current version of ZGE:

Add a DefineCollision component in App.OnLoaded.
Set Cat1 to 3
Set Cat2 to 3

Welcome to the ZGE-forums!
by VilleK
Mon Sep 29, 2008 3:59 pm
Forum: Releases
Topic: ZGameEditor 1.9.2
Replies: 4
Views: 19942

That's a proper bug Kjell, I found out it does not work with local vars either.
I will fix it for next release/beta update. Thanks for reporting.
by VilleK
Mon Sep 29, 2008 11:40 am
Forum: Feature requests
Topic: Sound
Replies: 2
Views: 4758

Apart from the difficulty of finding the right playback pitch, the samples should play back unprocessed in the current solution. Have you tried to use the 16-bit format? And turned off filter/delay-effects?
by VilleK
Mon Sep 29, 2008 7:17 am
Forum: General discussion
Topic: DefineVariable?
Replies: 1
Views: 3651

It does not matter from a technical standpoint so you can put them where you like. I've made a roup called Globals under contents in some projects just so I can find them easier.
by VilleK
Mon Sep 29, 2008 6:22 am
Forum: Feature requests
Topic: bitmap manipulation - add stretch and translate to zoom_rot
Replies: 14
Views: 13551

Thanks for the links, interesting stuff. Those photoshop equations will be useful if we add support for combining images. And additions to ZoomRotate should be easy to fix. I agree it is too difficult creating images from expressions alone and that ZGE should have better support for bitmap creating ...
by VilleK
Fri Sep 26, 2008 7:03 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

Hi Kjell, The reason for the design of the ZLibrary-component is that it is meant that have several functions in a single library. Also I like to have the functions fully specified in code including name, returntype, and parameters. I think it is faster to work in that way and more similar to normal...
by VilleK
Fri Sep 26, 2008 2:18 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

I've uploaded a new beta today, see first post for details.
by VilleK
Thu Sep 25, 2008 6:01 am
Forum: Your projects
Topic: Simple Shooter
Replies: 3
Views: 5826

Cool! I like the explosions and the stress of being under constant attack from the enemies. Some simple sound effects would be a nice addition.