Search found 789 matches

by Rado1
Tue Feb 14, 2012 1:05 pm
Forum: Bug reports
Topic: Problems with hibernation
Replies: 8
Views: 9682

Problems with hibernation

After wake up of my notebook from hibernation, already running ZGE does not display properties of elements selected in the project tree. After re-applying the style properties start to appear again. The problem is that after reapplying the style the code editor uses wrong coloring of syntax highligh...
by Rado1
Tue Feb 14, 2012 12:52 pm
Forum: Bug reports
Topic: Problems with bitmaps
Replies: 13
Views: 15278

Problems with bitmaps

All issues observed on ZGE 2.0.1b (Feb 13, 2012). - BitmapBlur and BitmapZoomRotate components have problems with larger bitmaps. Blur has problems if at least one dimension is 1024 or higher, zoom/rotate if one dimension is 512 and higher. - BitmapDistort produces too "pixelated" results....
by Rado1
Sat Dec 24, 2011 12:02 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

A Christmas version of the ZGEBullet library is here. It contains the following improvements: - New shapes based on sets of points: height field terrain, convex hull, and triangle mesh. - Simple raycasting used to find objects in specified directions, their hit points and hit normals. - Renaming of ...
by Rado1
Mon Dec 19, 2011 10:27 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

Nice caterpillar :-) I use CHM version of the Bullet 2.73 API reference manual, which also provides index and search: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=physics/&file=bullet-2.73-reference.zip I could not find CHM for 2.79. (If you had some time you could try to create i...
by Rado1
Sat Dec 17, 2011 10:34 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

Jph, I'm looking forward to your PichinkoZ game. Back to your question: I'm currently working on collision shapes based on numbers of points, ie., heightfield terrain shape and triangle mesh shape. The tricky, already done, part was passing and management of height/point lists. A nice feature will b...
by Rado1
Sun Dec 04, 2011 11:18 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

ZGEBullet v3 comes with the following features: - global and object-local collision detection (propagation to ZGE) - detection and control of activation and deactivation of objects - constraint motors - better support for dynamic objects (their mass > 0), fixed objects (mass == 0) and kinematic obje...
by Rado1
Mon Nov 28, 2011 2:02 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

Another improvement is removing dependency on MSVCR100.dll. The size increased by 80KB, but this is probably more acceptable than installing C++ runtime libs for VS 2010.
by Rado1
Sun Nov 27, 2011 10:51 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

Hi all, ZGEBullet v2 comes with the following improvements: - New shapes: cone, capsule, and compound. - Dynamic setting of more properties of rigid bodies: mass, restitution, hit fraction, and gravity. - Setting position and rotation of rigid bodies. - Getting and setting linear and angular velocit...
by Rado1
Wed Nov 16, 2011 12:38 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

Yes, sure... thank you Kjell for the tip. That's why I like to share source files - learning from others.
by Rado1
Wed Nov 16, 2011 8:49 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

I played little bit with compiler options and reduced the size of the DLL from 504 KB to 284 KB. I hope it can be even better after some more exploration of MSVC.
by Rado1
Wed Nov 16, 2011 7:42 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

This particular version of ZGEBullet was compiled in MSVC 2010 Express, so it is Windows-specific. However Bullet declares it can run on PLAYSTATION 3, XBox 360, Wii, PC, Linux, Mac OSX and iPhone. ZGEBullet is quite a simple wrapper which uses nothing special from Windows API; I tried to use genera...
by Rado1
Tue Nov 15, 2011 4:30 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

Putting source code of ZGEBullet to Google Code is a good idea. Once I achieve personal confidence with the code and sufficient feature richness I put it there. The library is still too volatile, I'm fixing and adding new features each day (or rather night). Yes please, send me the latest beta of Vi...
by Rado1
Tue Nov 15, 2011 10:17 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 278291

3D Physics with ZgeBullet

ZGEBullet DLL is a 3D physics library for ZGE. It is created as a wrapper of the Bullet library. Bullet is a high-quality open-source collision detection and rigid body dynamics library. I took inspiration from GMBullet DLL developed for Game Maker , however, I implemented ZGEBullet from the scratc...
by Rado1
Sun Oct 30, 2011 7:49 pm
Forum: Extensions
Topic: Networking with 39DLLzge
Replies: 2
Views: 14223

Hi Ville, by 'X' I meant the window close button (usually placed in upper right corner). The OnClose and OnLeave sections are executed correctly after the quit() function is called (that's why the example captures Esc pressing explicitly and uses the quit() function). Pressing the close button ('X')...
by Rado1
Sun Oct 30, 2011 4:57 pm
Forum: Extensions
Topic: Networking with 39DLLzge
Replies: 2
Views: 14223

Networking with 39DLLzge

You might find useful the 39DLLzge , a DLL which is a ZGE-specific variant of the 39DLL , originally developed for GameMaker . The purpose of 39DLLzge is to provide networking and buffered file access features to ZGE applications. You can easily create multiplayer games and other network-aware appli...