Search found 789 matches
- Tue Feb 14, 2012 1:05 pm
- Forum: Bug reports
- Topic: Problems with hibernation
- Replies: 8
- Views: 9682
Problems with hibernation
After wake up of my notebook from hibernation, already running ZGE does not display properties of elements selected in the project tree. After re-applying the style properties start to appear again. The problem is that after reapplying the style the code editor uses wrong coloring of syntax highligh...
- Tue Feb 14, 2012 12:52 pm
- Forum: Bug reports
- Topic: Problems with bitmaps
- Replies: 13
- Views: 15278
Problems with bitmaps
All issues observed on ZGE 2.0.1b (Feb 13, 2012). - BitmapBlur and BitmapZoomRotate components have problems with larger bitmaps. Blur has problems if at least one dimension is 1024 or higher, zoom/rotate if one dimension is 512 and higher. - BitmapDistort produces too "pixelated" results....
- Sat Dec 24, 2011 12:02 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
A Christmas version of the ZGEBullet library is here. It contains the following improvements: - New shapes based on sets of points: height field terrain, convex hull, and triangle mesh. - Simple raycasting used to find objects in specified directions, their hit points and hit normals. - Renaming of ...
- Mon Dec 19, 2011 10:27 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
- Sat Dec 17, 2011 10:34 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
Jph, I'm looking forward to your PichinkoZ game. Back to your question: I'm currently working on collision shapes based on numbers of points, ie., heightfield terrain shape and triangle mesh shape. The tricky, already done, part was passing and management of height/point lists. A nice feature will b...
- Sun Dec 04, 2011 11:18 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
ZGEBullet v3 comes with the following features: - global and object-local collision detection (propagation to ZGE) - detection and control of activation and deactivation of objects - constraint motors - better support for dynamic objects (their mass > 0), fixed objects (mass == 0) and kinematic obje...
- Mon Nov 28, 2011 2:02 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
- Sun Nov 27, 2011 10:51 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
Hi all, ZGEBullet v2 comes with the following improvements: - New shapes: cone, capsule, and compound. - Dynamic setting of more properties of rigid bodies: mass, restitution, hit fraction, and gravity. - Setting position and rotation of rigid bodies. - Getting and setting linear and angular velocit...
- Wed Nov 16, 2011 12:38 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
- Wed Nov 16, 2011 8:49 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
- Wed Nov 16, 2011 7:42 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
This particular version of ZGEBullet was compiled in MSVC 2010 Express, so it is Windows-specific. However Bullet declares it can run on PLAYSTATION 3, XBox 360, Wii, PC, Linux, Mac OSX and iPhone. ZGEBullet is quite a simple wrapper which uses nothing special from Windows API; I tried to use genera...
- Tue Nov 15, 2011 4:30 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
Putting source code of ZGEBullet to Google Code is a good idea. Once I achieve personal confidence with the code and sufficient feature richness I put it there. The library is still too volatile, I'm fixing and adding new features each day (or rather night). Yes please, send me the latest beta of Vi...
- Tue Nov 15, 2011 10:17 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 278291
3D Physics with ZgeBullet
ZGEBullet DLL is a 3D physics library for ZGE. It is created as a wrapper of the Bullet library. Bullet is a high-quality open-source collision detection and rigid body dynamics library. I took inspiration from GMBullet DLL developed for Game Maker , however, I implemented ZGEBullet from the scratc...
- Sun Oct 30, 2011 7:49 pm
- Forum: Extensions
- Topic: Networking with 39DLLzge
- Replies: 2
- Views: 14223
Hi Ville, by 'X' I meant the window close button (usually placed in upper right corner). The OnClose and OnLeave sections are executed correctly after the quit() function is called (that's why the example captures Esc pressing explicitly and uses the quit() function). Pressing the close button ('X')...
- Sun Oct 30, 2011 4:57 pm
- Forum: Extensions
- Topic: Networking with 39DLLzge
- Replies: 2
- Views: 14223
Networking with 39DLLzge
You might find useful the 39DLLzge , a DLL which is a ZGE-specific variant of the 39DLL , originally developed for GameMaker . The purpose of 39DLLzge is to provide networking and buffered file access features to ZGE applications. You can easily create multiplayer games and other network-aware appli...