Search found 510 matches
- Sat Jan 24, 2015 2:14 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 376553
- Fri Jan 23, 2015 10:03 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 376553
- Thu Jan 22, 2015 8:54 am
- Forum: Bug reports
- Topic: Preview getting slower and slower
- Replies: 2
- Views: 11903
- Thu Jan 22, 2015 8:13 am
- Forum: Bug reports
- Topic: Preview getting slower and slower
- Replies: 2
- Views: 11903
Preview getting slower and slower
On first activation the Preview window works normally, but after that it hangs on the end of OnLoaded longer and longer, even if the program is "empty". Just for illustration, I'm ataching the video. Here is the test code too: <?xml version="1.0" encoding="iso-8859-1" ?...
- Mon Jan 19, 2015 10:54 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 376553
- Mon Jan 19, 2015 5:20 am
- Forum: Bug reports
- Topic: Deleted mesh still rendered in the Preview
- Replies: 2
- Views: 7164
- Sun Jan 18, 2015 11:06 am
- Forum: Bug reports
- Topic: Deleted mesh still rendered in the Preview
- Replies: 2
- Views: 7164
Deleted mesh still rendered in the Preview
Not a big deal but it can be confusing while working: if a MeshExpression is added by mistake and immediately deleted afterwards, weird things start happening... See video.
Once it starts glitching out it is impossible to completely delete the Generators, one of them will always be remembered by ZGE.
Once it starts glitching out it is impossible to completely delete the Generators, one of them will always be remembered by ZGE.
- Sun Jan 18, 2015 7:27 am
- Forum: Feature requests
- Topic: Project Tree improvements
- Replies: 60
- Views: 108461
I also agree... Is there a way to drag the components up and down within their folder? I know I can use the arrows on top to move them one place up or down, but this tends to be a bit slow, especially when trying to rearrange, for example, a folder with Audio assets (ZGE IDE redraws the whole Editor...
- Sun Jan 18, 2015 12:12 am
- Forum: Bug reports
- Topic: RenderBeams
- Replies: 10
- Views: 21728
- Fri Jan 16, 2015 11:01 am
- Forum: Bug reports
- Topic: RenderBeams
- Replies: 10
- Views: 21728
- Thu Jan 15, 2015 3:48 am
- Forum: Bug reports
- Topic: RenderBeams
- Replies: 10
- Views: 21728
RenderBeams
Animating RenderBeams' Speed and Width doesn't produce any effect. Reading Help doesn't mention anything about these two properties being a special case or antyhing, also same thing but with Length has a visible effect so I expected that animating the rest works the same... <?xml version="1.0&q...
- Sun Jan 11, 2015 2:59 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71700
Hi rrTea, Erm I think you misread my post, I was not talking about Tileset component at all. No i did not misread your post .. identical to how it's done in the proposed Tileset component ;) ...which was mentioned as an example of how it's shown on the screen, not in terms of functionality (at leas...
- Sat Jan 10, 2015 9:31 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71700
However, i do see your point. Thing is, you've misread something on the Tileset page. It says Editor ( even though you can't edit anything ) instead of Preview ( a tileset cannot be previewed by itself ). But this principle could be applied / extended to RenderTile as well, so that you can check &a...
- Fri Jan 09, 2015 2:16 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71700
Oh I see, for some reason it doesn't in my browser. I assume the RenderTile will mostly be used programatically and not really looked at that much in IDE, but in case something needs to be checked quickly maybe it'd be handier to show the whole tileset in the Preview area instead of showing only the...
- Thu Jan 08, 2015 12:34 am
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 71700