Search found 510 matches

by rrTea
Sat Jan 24, 2015 2:14 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376553

Hi! Thanks, it works :)
by rrTea
Fri Jan 23, 2015 10:03 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376553

Once the "Sound" component's editor is detached, it stops reacting to the "piano" part of the keyboard, so pressing ASDFGHJ etc doesn't play anything anymore.

Edit: also it seems it does not save the changes once the detached editor is closed?
by rrTea
Thu Jan 22, 2015 8:54 am
Forum: Bug reports
Topic: Preview getting slower and slower
Replies: 2
Views: 11903

Hi,

Great! It works perfectly now :)

Thanks!
Ray
by rrTea
Thu Jan 22, 2015 8:13 am
Forum: Bug reports
Topic: Preview getting slower and slower
Replies: 2
Views: 11903

Preview getting slower and slower

On first activation the Preview window works normally, but after that it hangs on the end of OnLoaded longer and longer, even if the program is "empty". Just for illustration, I'm ataching the video. Here is the test code too: <?xml version="1.0" encoding="iso-8859-1" ?...
by rrTea
Mon Jan 19, 2015 10:54 am
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 376553

VilleK: Thanks for implementing the new particles property (shrink / grow)! Very useful for both explosion and smoke :)

(I don't see myself using Detached windows but maybe others will find it useful...)
by rrTea
Mon Jan 19, 2015 5:20 am
Forum: Bug reports
Topic: Deleted mesh still rendered in the Preview
Replies: 2
Views: 7164

Thanks, it's appreciated! Luckily this kind of videos tends to be pretty light, under 2mb in most cases and zipping them just so they can be added was always a bit bothersome.
by rrTea
Sun Jan 18, 2015 11:06 am
Forum: Bug reports
Topic: Deleted mesh still rendered in the Preview
Replies: 2
Views: 7164

Deleted mesh still rendered in the Preview

Not a big deal but it can be confusing while working: if a MeshExpression is added by mistake and immediately deleted afterwards, weird things start happening... See video.

Once it starts glitching out it is impossible to completely delete the Generators, one of them will always be remembered by ZGE.
by rrTea
Sun Jan 18, 2015 7:27 am
Forum: Feature requests
Topic: Project Tree improvements
Replies: 60
Views: 108461

I also agree... Is there a way to drag the components up and down within their folder? I know I can use the arrows on top to move them one place up or down, but this tends to be a bit slow, especially when trying to rearrange, for example, a folder with Audio assets (ZGE IDE redraws the whole Editor...
by rrTea
Sun Jan 18, 2015 12:12 am
Forum: Bug reports
Topic: RenderBeams
Replies: 10
Views: 21728

VilleK wrote:That it renders less than count is a bug. Thanks for noticing. It will be fixed in next update. The animating Speed and Width problem I cannot promise will be fixed.
Hej Ville,
Thanks!

Edit: cleanup.
by rrTea
Fri Jan 16, 2015 11:01 am
Forum: Bug reports
Topic: RenderBeams
Replies: 10
Views: 21728

Number of beams is rendered incorrectly, around half of the number entered in the "Count" field. For example Count 1 = 0 Beams, Count 2 = 1 Beam, Count 3 = 2 Beams, Count 4 = 2 Beams, Count 5 = 3 Beams etc.
by rrTea
Thu Jan 15, 2015 3:48 am
Forum: Bug reports
Topic: RenderBeams
Replies: 10
Views: 21728

RenderBeams

Animating RenderBeams' Speed and Width doesn't produce any effect. Reading Help doesn't mention anything about these two properties being a special case or antyhing, also same thing but with Length has a visible effect so I expected that animating the rest works the same... <?xml version="1.0&q...
by rrTea
Sun Jan 11, 2015 2:59 am
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 71700

Hi rrTea, Erm I think you misread my post, I was not talking about Tileset component at all. No i did not misread your post .. identical to how it's done in the proposed Tileset component ;) ...which was mentioned as an example of how it's shown on the screen, not in terms of functionality (at leas...
by rrTea
Sat Jan 10, 2015 9:31 am
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 71700

However, i do see your point. Thing is, you've misread something on the Tileset page. It says Editor ( even though you can't edit anything ) instead of Preview ( a tileset cannot be previewed by itself ). But this principle could be applied / extended to RenderTile as well, so that you can check &a...
by rrTea
Fri Jan 09, 2015 2:16 am
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 71700

Oh I see, for some reason it doesn't in my browser. I assume the RenderTile will mostly be used programatically and not really looked at that much in IDE, but in case something needs to be checked quickly maybe it'd be handier to show the whole tileset in the Preview area instead of showing only the...
by rrTea
Thu Jan 08, 2015 12:34 am
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 71700

Sorry I'm thick but... what does the slider at the bottom of RenderTile do?