Search found 2274 matches

by VilleK
Tue Dec 16, 2008 9:39 am
Forum: General discussion
Topic: Bugs
Replies: 3
Views: 4809

Re: Bugs

I'm working on the bugs now. + There is a huge performance difference between using a MeshExpression on a imported Mesh in the Editor ( slow ) and build executables. I can't see why it would be such a big difference between designer and runtime here. Is it a expression that runs every frame with Ref...
by VilleK
Tue Dec 16, 2008 7:14 am
Forum: Off-topic
Topic: Our Giraffe Is In Another Castle,. .
Replies: 2
Views: 4316

That game is the reason I bought my Xbox360. It takes some time to learn how to play, but once you do it is a wonderful game and one of the most intense shooting action games of all time.

Btw, finally created a "Off-topic" forum and moved this thread here.
by VilleK
Fri Dec 12, 2008 6:14 pm
Forum: Your projects
Topic: The Machine Elves - Under the Chrysanthemum Dome
Replies: 20
Views: 24661

The thrust-flames and eye on the player-model are great additions.
by VilleK
Wed Dec 10, 2008 3:32 pm
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75156

I've checked in the source for the first PAPPE integration in ZGE to the Subversion repository at a new branch called "pappephysics". http://zgameeditor.googlecode.com/svn/branches/pappephysics/ This means that the main build of ZGE is not affected and can be developed independently. We ca...
by VilleK
Tue Dec 09, 2008 4:10 pm
Forum: Feature requests
Topic: KeyPress?
Replies: 3
Views: 7073

Hi guys, I will try to make a bug-fix release in a few days.
by VilleK
Fri Dec 05, 2008 7:50 pm
Forum: General discussion
Topic: Bugs
Replies: 3
Views: 4809

Nice and detailed report Kjell. They all sound like things that need to be fixed. I've copy-pasted them into my todo-list. I'll likely release some sort of test-version of the attempt to integrate the physicsengine soon and leave it for evaluation. Then I'll go back and make additions to the main (n...
by VilleK
Fri Dec 05, 2008 9:43 am
Forum: General discussion
Topic: Notepad++ - a very fine text editor
Replies: 3
Views: 5121

Opinion on Texteditors are a classic topic for debate among programmers. It's up in the top-ten along with use of tabulation, where to put comments, and how to position curly braces ;)

Personally I've used Textpad for the last 10 years.
by VilleK
Wed Dec 03, 2008 9:21 am
Forum: General discussion
Topic: about particles,. .
Replies: 2
Views: 4299

I like the ice-storm effect because it is not obvious how you made it from polygons, it has got a nice organic look. Particles vs Models: A simple model with just UseMaterial,RenderSetColor, RenderSprite in OnRender should be similar in performance to particles. Make sure you remove particles when t...
by VilleK
Wed Dec 03, 2008 8:17 am
Forum: General discussion
Topic: ZGameEditor System Requirements?
Replies: 2
Views: 4531

Hi Jaycliff, Welcome to this forum! I actually do not know the minimum requirements of ZGE but I've tried to make it compatible with older hardware to the best of my knowledge. My guess is that it will work on your computer but run slowly. I suggest you just download ZGE and try some of the sample p...
by VilleK
Wed Nov 26, 2008 12:04 pm
Forum: Feature requests
Topic: strings?
Replies: 10
Views: 12615

As I'm currently evaluating the physics engine by BeRo, I will also take a look at his scripting engine which supports strings and many other features. So we'll see what will come out of that.
by VilleK
Wed Nov 26, 2008 8:12 am
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 13247

I've never really attempted network coding so I don't know how much work it is or if external libraries are needed. There is a SDL NET library that could probably be used for platform independence though. I welcome anyone who have experience with network coding to share their knowledge and suggestio...
by VilleK
Mon Nov 24, 2008 9:19 am
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 13247

Yes, it is very cool when someone thinks of new creative ways of using existing features! Good work Boris. I don't know about allowing absolute paths... potentially a security risk if someone writes to c:\windows\system.dat or something :) . Since a shared path is needed anyway (such as \\net-drived...
by VilleK
Wed Nov 19, 2008 1:41 pm
Forum: Releases
Topic: ZGameEditor 1.9.4
Replies: 0
Views: 15856

ZGameEditor 1.9.4

Changes in 1.9.4 version: - File-component now can write to files. Try updated FpsDemo for an example. Press "1" to save player position to file, "2" to restore from file. - RenderNet can now set vertex colors - Fixed timing-bug with midi-import - Removed sleep-call in screensave...
by VilleK
Wed Nov 19, 2008 10:13 am
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75156

Ok, here is what I will do: First I make a new release of ZGE with the bug-fixes in the current beta. Then I'll begin with an attempt to use PAPPE in ZGE, and release a new beta of this as early as possible. Then we can continue the discussion and try different approaches. Since the ZGE-source is on...
by VilleK
Tue Nov 18, 2008 8:18 am
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75156

Some more thoughts on this. As I said earlier this is currently just an investigation to see if we can fit PAPPE in ZGE in an meaningful, intuitive and efficient way. First we find out if it can be done, then we decide whether we want to include it or not. If we go for the option to leave PAPPE unmo...