Search found 2274 matches
- Tue Dec 16, 2008 9:39 am
- Forum: General discussion
- Topic: Bugs
- Replies: 3
- Views: 4809
Re: Bugs
I'm working on the bugs now. + There is a huge performance difference between using a MeshExpression on a imported Mesh in the Editor ( slow ) and build executables. I can't see why it would be such a big difference between designer and runtime here. Is it a expression that runs every frame with Ref...
- Tue Dec 16, 2008 7:14 am
- Forum: Off-topic
- Topic: Our Giraffe Is In Another Castle,. .
- Replies: 2
- Views: 4316
- Fri Dec 12, 2008 6:14 pm
- Forum: Your projects
- Topic: The Machine Elves - Under the Chrysanthemum Dome
- Replies: 20
- Views: 24661
- Wed Dec 10, 2008 3:32 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 75156
- Tue Dec 09, 2008 4:10 pm
- Forum: Feature requests
- Topic: KeyPress?
- Replies: 3
- Views: 7073
- Fri Dec 05, 2008 7:50 pm
- Forum: General discussion
- Topic: Bugs
- Replies: 3
- Views: 4809
Nice and detailed report Kjell. They all sound like things that need to be fixed. I've copy-pasted them into my todo-list. I'll likely release some sort of test-version of the attempt to integrate the physicsengine soon and leave it for evaluation. Then I'll go back and make additions to the main (n...
- Fri Dec 05, 2008 9:43 am
- Forum: General discussion
- Topic: Notepad++ - a very fine text editor
- Replies: 3
- Views: 5121
Opinion on Texteditors are a classic topic for debate among programmers. It's up in the top-ten along with use of tabulation, where to put comments, and how to position curly braces
Personally I've used Textpad for the last 10 years.
Personally I've used Textpad for the last 10 years.
- Wed Dec 03, 2008 9:21 am
- Forum: General discussion
- Topic: about particles,. .
- Replies: 2
- Views: 4299
I like the ice-storm effect because it is not obvious how you made it from polygons, it has got a nice organic look. Particles vs Models: A simple model with just UseMaterial,RenderSetColor, RenderSprite in OnRender should be similar in performance to particles. Make sure you remove particles when t...
- Wed Dec 03, 2008 8:17 am
- Forum: General discussion
- Topic: ZGameEditor System Requirements?
- Replies: 2
- Views: 4531
Hi Jaycliff, Welcome to this forum! I actually do not know the minimum requirements of ZGE but I've tried to make it compatible with older hardware to the best of my knowledge. My guess is that it will work on your computer but run slowly. I suggest you just download ZGE and try some of the sample p...
- Wed Nov 26, 2008 12:04 pm
- Forum: Feature requests
- Topic: strings?
- Replies: 10
- Views: 12615
- Wed Nov 26, 2008 8:12 am
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 13247
I've never really attempted network coding so I don't know how much work it is or if external libraries are needed. There is a SDL NET library that could probably be used for platform independence though. I welcome anyone who have experience with network coding to share their knowledge and suggestio...
- Mon Nov 24, 2008 9:19 am
- Forum: Feature requests
- Topic: yay :)
- Replies: 9
- Views: 13247
Yes, it is very cool when someone thinks of new creative ways of using existing features! Good work Boris. I don't know about allowing absolute paths... potentially a security risk if someone writes to c:\windows\system.dat or something :) . Since a shared path is needed anyway (such as \\net-drived...
- Wed Nov 19, 2008 1:41 pm
- Forum: Releases
- Topic: ZGameEditor 1.9.4
- Replies: 0
- Views: 15856
ZGameEditor 1.9.4
Changes in 1.9.4 version: - File-component now can write to files. Try updated FpsDemo for an example. Press "1" to save player position to file, "2" to restore from file. - RenderNet can now set vertex colors - Fixed timing-bug with midi-import - Removed sleep-call in screensave...
- Wed Nov 19, 2008 10:13 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 75156
Ok, here is what I will do: First I make a new release of ZGE with the bug-fixes in the current beta. Then I'll begin with an attempt to use PAPPE in ZGE, and release a new beta of this as early as possible. Then we can continue the discussion and try different approaches. Since the ZGE-source is on...
- Tue Nov 18, 2008 8:18 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 75156
Some more thoughts on this. As I said earlier this is currently just an investigation to see if we can fit PAPPE in ZGE in an meaningful, intuitive and efficient way. First we find out if it can be done, then we decide whether we want to include it or not. If we go for the option to leave PAPPE unmo...