Search found 2388 matches

by VilleK
Fri Feb 20, 2009 8:03 am
Forum: Tips'n'Tricks
Topic: Fractal Tree
Replies: 10
Views: 13918

They look almost alive, as some kind of underwater microscopic germ lifeform :)
by VilleK
Wed Feb 11, 2009 5:04 pm
Forum: General discussion
Topic: Beta release 1.9.6b
Replies: 16
Views: 17210

Updated today with the addition of the joyGetPOV(joyId) function for reading pov/hat control. It returns -1 when centered, otherwise 0-360 depending on direction. The attached joystick-demo is also updated to make use of the new function. I also made some work in the scripting to make it easier to a...
by VilleK
Wed Feb 11, 2009 3:44 pm
Forum: General discussion
Topic: "void" - 64kb engine
Replies: 2
Views: 5288

"void" - 64kb engine

I got an email with a link to an interesting game engine made with Delphi. It is very compact and have several cool features such as: - Import of mesh with bones and animation from Max using custom exporter - Texture generator tool - Minimal Delphi systems-unit for small exe-files It comes with full...
by VilleK
Wed Feb 11, 2009 8:59 am
Forum: ZGE Source Code
Topic: About "Zc stack handling rewritten"
Replies: 2
Views: 17104

Good point. There is already a ZAssert in ZLog-unit so maybe I should use that instead.

Welcome to these forums simsmen! :)
by VilleK
Tue Feb 10, 2009 7:43 pm
Forum: Your projects
Topic: Holistic External - a tube shooter perhaps?
Replies: 23
Views: 26887

One of the original arcade tube shooters is "Gyrus". Your game is starting to remind me of that somehow. Probably because of the slow and swirly movement patterns of enemies far away in the distance.

Image
by VilleK
Tue Feb 10, 2009 6:31 pm
Forum: Your projects
Topic: Kaleidoscope
Replies: 2
Views: 5907

This is your own version of the LSD-game? ;)

Looking forward to seeing it in motion!
by VilleK
Sat Feb 07, 2009 5:02 pm
Forum: General discussion
Topic: Beta release 1.9.6b
Replies: 16
Views: 17210

I went with mmsystem because it seems to be good enough and also result in less code compared with directinput. I currently only have a ps2-controller connected and since it doesn't use POV that's why I didn't think of it. It should be easy to add a joyGetPov-function. Looking forward to playing a g...
by VilleK
Fri Feb 06, 2009 8:03 pm
Forum: General discussion
Topic: Beta release 1.9.6b
Replies: 16
Views: 17210

Updated with joystick/gamepad-support, see first post for details.
by VilleK
Fri Feb 06, 2009 6:30 pm
Forum: Your projects
Topic: Holistic External - a tube shooter perhaps?
Replies: 23
Views: 26887

Good times indeed. I also played mostly imports on Saturn. Definitely the Panzer Dragoon series... Panzer Zwei still looks great, I played it a couple of months ago. The bosses are really imaginative and the general mood is just terrific. The 4-disc Panzer Saga RPG was fun too. Then all the arcade s...
by VilleK
Fri Feb 06, 2009 4:51 pm
Forum: Your projects
Topic: Holistic External - a tube shooter perhaps?
Replies: 23
Views: 26887

Very pretty, you got half a I.S. going there already! :)

Most of my favorite psx-games have aged terribly because of the first-generation 3d-visuals. Sega Saturn on the other hand... now there was a console of many quirky japanese titles and great 2d-action games.
by VilleK
Fri Feb 06, 2009 8:24 am
Forum: Feature requests
Topic: Joystick Support
Replies: 11
Views: 14957

I'm working on joystick-support and I am considering the options of implementing them in ZGE. Either we use the component alternative with JoystickAxis and JoystickButton components. Or we introduce new scripting functions such as joyGetAxis(joyId,axisNr) and joyGetButton(joyId,buttonNr). I'm sort o...
by VilleK
Thu Jan 29, 2009 6:51 pm
Forum: General discussion
Topic: Beta release 1.9.6b
Replies: 16
Views: 17210

Small update today, see first post for details.
by VilleK
Wed Jan 28, 2009 6:57 pm
Forum: Your projects
Topic: hivenosis - music/demo
Replies: 1
Views: 4475

Cool! Good that something creative can come out of bug-hunting too! (I think I've nailed that problem and will release a fix for it to the weekend, btw.)
Sure it is minimalistic but still interesting enough that I found myself staring at it and listening for several minutes.
by VilleK
Wed Jan 28, 2009 4:08 pm
Forum: General discussion
Topic: Beta release 1.9.6b
Replies: 16
Views: 17210

Yep, I found some strange behaviour with materials and I think I can fix it. Thanks for reporting.
by VilleK
Tue Jan 27, 2009 8:15 pm
Forum: Your projects
Topic: Finely Snapped - Demo.
Replies: 20
Views: 25854

The GPU architecture and definitely the drivers can be different enough to give varied performance. I also read articles about using "display lists" which is another method of Open GL drawing that is old and supposedly obsolete but on some cards still gives better performance than other me...