Search found 149 matches
- Sat Dec 03, 2011 2:47 pm
- Forum: Off-topic
- Topic: Dual-Sphere Unfolding
- Replies: 13
- Views: 27222
Thanks for the tips Kjell - I'll look into the things you mentioned later - If I can't figure out a way to generate data structures for objects first - It will never work anyway. so far, All I did was split the code up in too two big procedures. A side from that - It is an exact clone of the example...
- Sat Dec 03, 2011 1:39 pm
- Forum: Off-topic
- Topic: Dual-Sphere Unfolding
- Replies: 13
- Views: 27222
Shadows
I found the NEHE Productions stencil buffer shadow example works well. http://nehe.gamedev.net/tutorial/shadows/16010/ I was able to get the exact example working very easily by practically wrapping the entire code in a DLL - at least I know it works The key to getting a shadow system going in zge i...
- Tue Nov 29, 2011 10:23 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279054
- Sun Nov 27, 2011 3:34 am
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 197119
Here is a new powerful technique of mixing components and scripting. Wow - I really like this new feature. This makes using scripted loops, conditionals, Zlibrary functions much more flexible now. Just experimenting a bit, but the amount of work required to do something like this has been reduced d...
- Mon Nov 21, 2011 2:21 am
- Forum: ZGameEditor Visualizer
- Topic: MilkDrop info and links - maybe something here ZGEviz...?
- Replies: 0
- Views: 13488
MilkDrop info and links - maybe something here ZGEviz...?
A MilkDrop clone for ZGE looks like it will possible, but it's going to require a lot of planning and research. If anyone has some insight or advise it would be appreciated - there are some significant technical hurdles here in regard to porting this to ZGE. Two things I'm not at all sure about - Ho...
- Fri Nov 18, 2011 3:15 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279054
Thank you!!! I tried to get bullet workig in ZGE - It seemed impossible - and I had lot of trouble just compiling it - I hate working with SDK's. So this is really appreciated, hope we can get the source code and continue to develop this as a team - there is some great potential here. Bullet is an e...
- Sun Nov 13, 2011 9:51 pm
- Forum: General discussion
- Topic: Damn rotten spammers :)
- Replies: 8
- Views: 9463
Would an auto-removel system for inactive accounts work? Could back fire - but I am aware of a few sites that remove accounts after one or two months of inactivity. After someone has met the criteria of a legitimate user - you can probably make an account safe form removal too. Managing all this can...
- Sun Nov 13, 2011 12:39 pm
- Forum: ZGameEditor Visualizer
- Topic: Audiio waveform mesh deform
- Replies: 3
- Views: 14724
- Sun Nov 13, 2011 12:18 pm
- Forum: ZGameEditor Visualizer
- Topic: Audiio waveform mesh deform
- Replies: 3
- Views: 14724
not sure if that should be done with a visualizer setting or leave it to the effect developer to solve with scripting. If it's possible - think anything that could be built in to the visualizer including smoothing would be appreciated. Just as long as the control is off by default like the rotate a...
- Sun Nov 13, 2011 8:08 am
- Forum: ZGameEditor Visualizer
- Topic: Audiio waveform mesh deform
- Replies: 3
- Views: 14724
Audiio waveform mesh deform
http://www.youtube.com/watch?v=In99mCPm694 Just experimenting a bit - applied a mesh expression over a net here - split stereo. CPU version a still runs @ 30 FPS. My Limit though - doubling the size brings the CPU down to 19 fps. Would hope to see some liquid maybe smart particle - effects with the...
- Tue Nov 08, 2011 3:32 am
- Forum: Off-topic
- Topic: GPU Gems free
- Replies: 0
- Views: 13341
- Sat Oct 29, 2011 2:24 pm
- Forum: ZGameEditor Visualizer
- Topic: Transform effects?
- Replies: 2
- Views: 13379
very interested here. So as I understand it, we will have Clear, Background, Foreground and new category called Transform? This will make for easy script development and many more possible combinations. Lots of possible effects for a category like this too - should be a lot of fun. Do you think colo...
- Sat Sep 10, 2011 3:41 pm
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 197119
- Wed Aug 03, 2011 9:04 am
- Forum: ZGameEditor Visualizer
- Topic: Midi event driven Particle effect Preset
- Replies: 8
- Views: 23469
- Mon Jul 11, 2011 2:12 am
- Forum: Feature requests
- Topic: Color Coding on Curly braces?
- Replies: 2
- Views: 5330