Search found 211 matches

by Imerion
Mon Nov 24, 2014 2:37 am
Forum: Off-topic
Topic: Indies VS PewDiePie Game Jam
Replies: 4
Views: 14434

If you're curious what we managed to put together in two days using ZGE and a huge lack of sleep, you can have a look here : http://gamejolt.com/games/rpg/sweatpants-simon-escape-from-slumtown/39810/ :) Now we will continue to add all the features we want to it, like rpg-elements, loads more things ...
by Imerion
Thu Nov 20, 2014 9:06 pm
Forum: Off-topic
Topic: Indies VS PewDiePie Game Jam
Replies: 4
Views: 14434

Indies VS PewDiePie Game Jam

Me and my partner are going to join the Indies VS PewDiePie game jam starting tomorrow at GameJolt: http://jams.gamejolt.io/indiesvspewdiepie?utm_source=gamejolt&utm_medium=site-takeover&utm_campaign=jam Will be great fun, and we'll be using ZGE to develop it. Someone else here planning to j...
by Imerion
Tue Nov 18, 2014 2:12 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 378067

This sounds powerful, and implemented in a smart way! Will probably wait a bit and learn more before using threading, as none of my current projects are very demanding. But it's cool to know it's possible!
by Imerion
Mon Nov 17, 2014 6:23 pm
Forum: Off-topic
Topic: Wii U
Replies: 14
Views: 31079

Forgot to answer this. :) External storage, be it flash-drive or harddisk, works great for downloaded games. I have heard of one indie-game loading slightly slower on external drives, but that was solved in a patch, so it shoulnt be any problems.

Also, Captain Toad looks really fun and cute! :D
by Imerion
Tue Nov 11, 2014 11:54 am
Forum: Your projects
Topic: Karamball
Replies: 30
Views: 61243

Just tried this. Very impressive! Fun concept and really polished and well-made design!
Nice to see soo many cool games can be made with ZGE. :)
by Imerion
Fri Oct 31, 2014 1:51 pm
Forum: General discussion
Topic: Black boxes on alpha bitmaps
Replies: 4
Views: 6616

Ah, that took care of it! The background model is now using standard renderorder and is spawned first. Looks as it should now! Huge thanks again!
by Imerion
Fri Oct 31, 2014 12:43 am
Forum: General discussion
Topic: Black boxes on alpha bitmaps
Replies: 4
Views: 6616

I have tried playing around with those settings, but it didn't help. I use depth-sorting for most objects.

I have included a screenshot of the problem. Perhaps it can help. All I want is that those black areas around each halo should be completely transparent.
by Imerion
Thu Oct 30, 2014 12:54 pm
Forum: General discussion
Topic: Black boxes on alpha bitmaps
Replies: 4
Views: 6616

Black boxes on alpha bitmaps

I have tried to create halo-like effects around objects in my game by using a translucent sprite. But for some reason it renders black boxes around each object, hiding other sprites but not 3D objects. The bitmap used for the halos has an alpha layer, so it should be just a circle. The material has ...
by Imerion
Sat Oct 25, 2014 4:05 pm
Forum: Off-topic
Topic: Wii U
Replies: 14
Views: 31079

I got one! Been a Nintendo fan through and through for many years now. :) Just soo high quality and perfectly tweaked gameplay in pretty much everything they do. My must-try list of retail, apart from all with Mario, Zelda and Nintendo in their title, would be : Pikmin 3 (Among my favorite games. Be...
by Imerion
Thu Oct 16, 2014 10:59 am
Forum: Off-topic
Topic: Nexus Player
Replies: 4
Views: 14319

Oh, interesting! I'd love to get my games playable on a TV somehow. Was planning on getting an OUYA, but this looks more interesting. Was also curious about one of these : http://www.jxdofficial.com/jxd-s7800b-7-inch-quad-core-game-console.html Would ZGE support those extra buttons and gamepads? If ...
by Imerion
Sat Oct 11, 2014 10:11 am
Forum: General discussion
Topic: A way to refer to the spawning model?
Replies: 6
Views: 6480

Now I get it. Thanks! Will implement this in my game instead of extra models. :)
by Imerion
Fri Oct 10, 2014 11:14 am
Forum: General discussion
Topic: A way to refer to the spawning model?
Replies: 6
Views: 6480

Looks much better! I haven't worked much with matrixes though. Could you explain how this works? mat4 m; getMatrix(0, m); for(int x=0; x<3; x++) { for(int y=0; y<3; y++) { m[x,y] = x != y ? 0.0 : 1.0; } } setMatrix(0, m); It's this piece I'm not sure about : m[x,y] = x != y ? 0.0 : 1.0;
by Imerion
Wed Oct 08, 2014 7:03 am
Forum: General discussion
Topic: A way to refer to the spawning model?
Replies: 6
Views: 6480

That is exactly was I was looking for and works great! Thanks! Cool looking example by the way. The exact situation is that each object in my game is drawn with a halo around them, to create a nice lighting effect. For most models I can include this in it's Render, but a few objects rotate. And sinc...
by Imerion
Tue Oct 07, 2014 1:47 pm
Forum: General discussion
Topic: A way to refer to the spawning model?
Replies: 6
Views: 6480

A way to refer to the spawning model?

I currently found myself in a situation where I have created a bunch of model clones, and then need each of these clones to have another model drawn at the same position at all times. These last models are spawned from within the main models, and use both UseSpawnerPosition and SpawnerIsParent. What...
by Imerion
Tue Sep 02, 2014 1:22 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 378067

Awesome addition! As I usually make games for several platforms, mostly Linux and Android, having functionality like this built in instead of through libraries is very useful. And especially ogg-support is something I really have use for. My friend, who makes all music for my/our games, exports to o...