Search found 211 matches
- Mon Nov 24, 2014 2:37 am
- Forum: Off-topic
- Topic: Indies VS PewDiePie Game Jam
- Replies: 4
- Views: 14434
If you're curious what we managed to put together in two days using ZGE and a huge lack of sleep, you can have a look here : http://gamejolt.com/games/rpg/sweatpants-simon-escape-from-slumtown/39810/ :) Now we will continue to add all the features we want to it, like rpg-elements, loads more things ...
- Thu Nov 20, 2014 9:06 pm
- Forum: Off-topic
- Topic: Indies VS PewDiePie Game Jam
- Replies: 4
- Views: 14434
Indies VS PewDiePie Game Jam
Me and my partner are going to join the Indies VS PewDiePie game jam starting tomorrow at GameJolt: http://jams.gamejolt.io/indiesvspewdiepie?utm_source=gamejolt&utm_medium=site-takeover&utm_campaign=jam Will be great fun, and we'll be using ZGE to develop it. Someone else here planning to j...
- Tue Nov 18, 2014 2:12 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 378067
- Tue Nov 11, 2014 11:54 am
- Forum: Your projects
- Topic: Karamball
- Replies: 30
- Views: 61243
- Fri Oct 31, 2014 1:51 pm
- Forum: General discussion
- Topic: Black boxes on alpha bitmaps
- Replies: 4
- Views: 6616
- Fri Oct 31, 2014 12:43 am
- Forum: General discussion
- Topic: Black boxes on alpha bitmaps
- Replies: 4
- Views: 6616
- Thu Oct 30, 2014 12:54 pm
- Forum: General discussion
- Topic: Black boxes on alpha bitmaps
- Replies: 4
- Views: 6616
Black boxes on alpha bitmaps
I have tried to create halo-like effects around objects in my game by using a translucent sprite. But for some reason it renders black boxes around each object, hiding other sprites but not 3D objects. The bitmap used for the halos has an alpha layer, so it should be just a circle. The material has ...
I got one! Been a Nintendo fan through and through for many years now. :) Just soo high quality and perfectly tweaked gameplay in pretty much everything they do. My must-try list of retail, apart from all with Mario, Zelda and Nintendo in their title, would be : Pikmin 3 (Among my favorite games. Be...
- Thu Oct 16, 2014 10:59 am
- Forum: Off-topic
- Topic: Nexus Player
- Replies: 4
- Views: 14319
Oh, interesting! I'd love to get my games playable on a TV somehow. Was planning on getting an OUYA, but this looks more interesting. Was also curious about one of these : http://www.jxdofficial.com/jxd-s7800b-7-inch-quad-core-game-console.html Would ZGE support those extra buttons and gamepads? If ...
- Sat Oct 11, 2014 10:11 am
- Forum: General discussion
- Topic: A way to refer to the spawning model?
- Replies: 6
- Views: 6480
- Fri Oct 10, 2014 11:14 am
- Forum: General discussion
- Topic: A way to refer to the spawning model?
- Replies: 6
- Views: 6480
- Wed Oct 08, 2014 7:03 am
- Forum: General discussion
- Topic: A way to refer to the spawning model?
- Replies: 6
- Views: 6480
That is exactly was I was looking for and works great! Thanks! Cool looking example by the way. The exact situation is that each object in my game is drawn with a halo around them, to create a nice lighting effect. For most models I can include this in it's Render, but a few objects rotate. And sinc...
- Tue Oct 07, 2014 1:47 pm
- Forum: General discussion
- Topic: A way to refer to the spawning model?
- Replies: 6
- Views: 6480
A way to refer to the spawning model?
I currently found myself in a situation where I have created a bunch of model clones, and then need each of these clones to have another model drawn at the same position at all times. These last models are spawned from within the main models, and use both UseSpawnerPosition and SpawnerIsParent. What...
- Tue Sep 02, 2014 1:22 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 378067
Awesome addition! As I usually make games for several platforms, mostly Linux and Android, having functionality like this built in instead of through libraries is very useful. And especially ogg-support is something I really have use for. My friend, who makes all music for my/our games, exports to o...