Search found 211 matches
- Fri May 16, 2014 1:29 pm
- Forum: General discussion
- Topic: ZGE Tagline?
- Replies: 11
- Views: 12324
Fun to hear you want to get ready for the next big release and try to draw some attention. ZGE really deserves it! For me, it pretty much made game development fun again. (Not that I didn't like making games, but this made it much more enjoyable.) :) Perhaps that is something to add to a tagline. To...
- Tue May 13, 2014 1:24 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 378039
- Mon May 12, 2014 6:26 pm
- Forum: General discussion
- Topic: ZGE Tagline?
- Replies: 11
- Views: 12324
- Wed Apr 23, 2014 8:42 pm
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 48196
- Wed Apr 23, 2014 9:58 am
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 48196
- Sun Apr 06, 2014 8:20 pm
- Forum: General discussion
- Topic: Writing and Reading
- Replies: 4
- Views: 11438
- Sun Apr 06, 2014 3:36 pm
- Forum: General discussion
- Topic: Writing and Reading
- Replies: 4
- Views: 11438
Writing and Reading
This time I'm trying to make my game save high scores to disk. I have tried a few combinations without result. Currently, my code does this : OnLoaded - FileAction Read "SaveFile" File - "SaveFile" - OnRead - FileMoveData HighScore.Value - OnWrite - FileMoveData HighScore.Value A...
- Wed Apr 02, 2014 10:49 am
- Forum: General discussion
- Topic: Rendernet
- Replies: 5
- Views: 6400
- Sat Mar 29, 2014 9:51 pm
- Forum: General discussion
- Topic: Rendernet
- Replies: 5
- Views: 6400
- Sat Mar 29, 2014 6:52 pm
- Forum: General discussion
- Topic: Rendernet
- Replies: 5
- Views: 6400
- Thu Mar 27, 2014 1:52 pm
- Forum: General discussion
- Topic: Rendernet
- Replies: 5
- Views: 6400
Rendernet
Maybe I'm trying to run before I can walk here, but I tried to use a Rendernet to create a background which would react to player movements. I was thinking that if I saved the player coordinates I could check if any vertex where close to the player and then change it's z value, so the background wou...
- Mon Mar 24, 2014 2:04 pm
- Forum: General discussion
- Topic: Video Tutorials
- Replies: 42
- Views: 49638
- Thu Mar 20, 2014 1:45 pm
- Forum: General discussion
- Topic: Post processing tutorial
- Replies: 6
- Views: 7300
- Wed Mar 19, 2014 2:05 pm
- Forum: General discussion
- Topic: Post processing tutorial
- Replies: 6
- Views: 7300
- Tue Mar 18, 2014 2:55 pm
- Forum: General discussion
- Topic: Post processing tutorial
- Replies: 6
- Views: 7300
Post processing tutorial
I tried to use the post processing video tutorial as a basis for adding some effects to my game, but I can't get it to work as intended. The RenderSprite I added at the bottom of the OnRender stack only displays as a small box in the middle of the game video, instead of covering the entire windows. ...