Search found 211 matches

by Imerion
Fri May 16, 2014 1:29 pm
Forum: General discussion
Topic: ZGE Tagline?
Replies: 11
Views: 12324

Fun to hear you want to get ready for the next big release and try to draw some attention. ZGE really deserves it! For me, it pretty much made game development fun again. (Not that I didn't like making games, but this made it much more enjoyable.) :) Perhaps that is something to add to a tagline. To...
by Imerion
Tue May 13, 2014 1:24 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 378039

Really nice feature! I was missing something like this, and this implementation sounds practical! Will try it soon!
by Imerion
Mon May 12, 2014 6:26 pm
Forum: General discussion
Topic: ZGE Tagline?
Replies: 11
Views: 12324

Fun idea!
While being minimalistic, it's still very powerful and flexible. Perhaps this should be reflected somehow. Not sure how though, I guess this will make it a bit long.
I like the development solution part though, since it's more than just a game engine. :)
by Imerion
Wed Apr 23, 2014 8:42 pm
Forum: General discussion
Topic: linux 64bit binary?
Replies: 59
Views: 48196

Ah, that's right. For some reason I thought this was a 64-bit binary. But if it isn't, then that is the problem. I use a 64 bit system. I'll try it on my other computer instead. Thanks!
by Imerion
Wed Apr 23, 2014 9:58 am
Forum: General discussion
Topic: linux 64bit binary?
Replies: 59
Views: 48196

I finally came long enough to try running my game in Linux using this binary. All I get is this message though : "OpenGL could not be loaded". How come? OpenGL works fine in all other programs, including a bunch of modern games. I run Xubuntu 14.04 and have an Intel HD4400 graphics card wi...
by Imerion
Sun Apr 06, 2014 8:20 pm
Forum: General discussion
Topic: Writing and Reading
Replies: 4
Views: 11438

Now I got it to work! Great example, thanks again! :D
by Imerion
Sun Apr 06, 2014 3:36 pm
Forum: General discussion
Topic: Writing and Reading
Replies: 4
Views: 11438

Writing and Reading

This time I'm trying to make my game save high scores to disk. I have tried a few combinations without result. Currently, my code does this : OnLoaded - FileAction Read "SaveFile" File - "SaveFile" - OnRead - FileMoveData HighScore.Value - OnWrite - FileMoveData HighScore.Value A...
by Imerion
Wed Apr 02, 2014 10:49 am
Forum: General discussion
Topic: Rendernet
Replies: 5
Views: 6400

Modified it a bit and made it work with my game. Looks absolutely awesome! So happy with this! Thanks a lot!

Will look into shaders for this type of thing eventually, but decided I needed to learn that from the ground up using tutorials or so, in order to know exactly what those opengl calls do. ;)
by Imerion
Sat Mar 29, 2014 9:51 pm
Forum: General discussion
Topic: Rendernet
Replies: 5
Views: 6400

Yep, works perfect in my game too!

I also tried to make it track multiple objects, but failed. I guess that would need another kind of approach.
by Imerion
Sat Mar 29, 2014 6:52 pm
Forum: General discussion
Topic: Rendernet
Replies: 5
Views: 6400

Thanks again Kjell, another excellent example!

Ah, I remember that level! Nights is a great game, really should pick it up and play through it again some day soon. ;)
by Imerion
Thu Mar 27, 2014 1:52 pm
Forum: General discussion
Topic: Rendernet
Replies: 5
Views: 6400

Rendernet

Maybe I'm trying to run before I can walk here, but I tried to use a Rendernet to create a background which would react to player movements. I was thinking that if I saved the player coordinates I could check if any vertex where close to the player and then change it's z value, so the background wou...
by Imerion
Mon Mar 24, 2014 2:04 pm
Forum: General discussion
Topic: Video Tutorials
Replies: 42
Views: 49638

Sorry for reviving this very old thread, but I'm also curious if this Skybox-tutorial can still be found somewhere?
by Imerion
Thu Mar 20, 2014 1:45 pm
Forum: General discussion
Topic: Post processing tutorial
Replies: 6
Views: 7300

Now I got it all working, and I managed to create a dream-like trail effect! :D

Great explanations and examples, here's another big thanks!
by Imerion
Wed Mar 19, 2014 2:05 pm
Forum: General discussion
Topic: Post processing tutorial
Replies: 6
Views: 7300

Thanks! After modifying my code according to your examples, I got it displayed on the entire screen correctly. I also managed to add things which I could then render on the canvasmesh. But all things that are rendered in my game are split up in various states and models. Is there any way to "co...
by Imerion
Tue Mar 18, 2014 2:55 pm
Forum: General discussion
Topic: Post processing tutorial
Replies: 6
Views: 7300

Post processing tutorial

I tried to use the post processing video tutorial as a basis for adding some effects to my game, but I can't get it to work as intended. The RenderSprite I added at the bottom of the OnRender stack only displays as a small box in the middle of the game video, instead of covering the entire windows. ...