Search found 211 matches
- Sat Aug 29, 2015 1:37 am
- Forum: Your projects
- Topic: Resource Wars
- Replies: 8
- Views: 24049
Re: Resource Wars
Release 1.1 is here, and contains loads of improvements, additions, tweaks and bugfixes. As usual, it can be found here : http://gamejolt.com/games/resource-wars/80954 This release also has a touch-enabled Android version. The PC-version is free, while the Android one has a small cost : https://play...
- Fri Aug 21, 2015 12:05 am
- Forum: General discussion
- Topic: Level/world editor in ZGE?
- Replies: 17
- Views: 21638
Re: Level/world editor in ZGE?
Just curious, did you come up with any ideas for how this could be implemented? No stress or anything, merely curious.
- Wed Aug 12, 2015 8:37 pm
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 49047
Re: YY Slider (simple, relaxing polarity puzzle game)
Ouch, I had no idea the Steam-community would be so petty and mean. Especially considering that many much less good-looking games seems to make the cut... I think your game looks great and is very well made and polished. And it's not like you would charge them a full AAA price for it. Anyway, I thin...
Re: Wii U
Yes, playing it now as well, and also enjoying it a lot! Perfect control, great art direction, and a lot harder than I had anticipated. I'm playing together with my spouse, and working together to get all hidden stuff us really fun. :) Also, for those who haven't seen http://fast.shinen.com/neo/ , i...
- Mon Aug 10, 2015 2:08 pm
- Forum: Tips'n'Tricks
- Topic: Window
- Replies: 8
- Views: 25926
Re: Window
Thanks for adding an implementation for this! It works fine, but unfortunately I needed a custom window resolution. (Since all the built-in ones are non-widescreen.) I tried to use 1024x768 since it's close to what I use in the game (1024x576). That way everything is displayed, but with black bars a...
- Mon Aug 10, 2015 12:56 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 380799
Re: Beta release 3.1b
Sorry for the late report. Yep, it says fileversion 2 now. :)
- Mon Aug 10, 2015 11:09 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 380799
Re: Beta release 3.1b
Thanks for the latest fixes! Will try the fullscreen-switch soon as well! Just noticed a small thing I thought I'd mention. When loading my current project into the latest beta all bitmaps set to 64 pixels wide or high got turned into 16 pixels. Not a big problem, I just switched them back. But perh...
- Thu Aug 06, 2015 7:19 pm
- Forum: Tips'n'Tricks
- Topic: Game Jolt Game API
- Replies: 1
- Views: 14778
Re: Game Jolt Game API
Fantastic! Thanks for the amazing work you have done! I'm currently polishing up version 1.1 of Resource Wars.
Once that is done, I'll try to implement this in it! Should be fun! Thanks again!
Once that is done, I'll try to implement this in it! Should be fun! Thanks again!
- Wed Aug 05, 2015 11:48 pm
- Forum: Tips'n'Tricks
- Topic: Window
- Replies: 8
- Views: 25926
Re: Window
Sorry, I realize this is a very old thread. But I just came across the need to switch to/from fullscreen mode from within my app. I'm planning on adding it to my options menu. Can this be done? I checked the example, but it seemed a bit too complicated, not to mention I'd love if it could work with ...
- Mon Aug 03, 2015 10:37 pm
- Forum: General discussion
- Topic: Touch screen scrolling
- Replies: 3
- Views: 5517
Re: Touch screen scrolling
That is logical now that I think about it. Have just gotten so used to using DeltaTime I do it everywhere. :) I had quite a few problems with the camera jumping around, since coordinates would be off when fingers were lifted. Hard to explain, but I had to make sure no new movements were recorded aft...
- Sun Aug 02, 2015 11:17 pm
- Forum: General discussion
- Topic: Touch screen scrolling
- Replies: 3
- Views: 5517
Re: Touch screen scrolling
I think I got this working. Was an oversight on my part. Code now looks like this : if (TouchDrag >= 0.1 && OldTouchX < App.CameraPosition.X + TouchGetX(0) * 8) { if (App.CameraPosition.X > 3.6) App.CameraPosition.X -= 6 * App.DeltaTime; } if (TouchDrag >= 0.1 && OldTouchX > App.Came...
- Fri Jul 31, 2015 10:52 pm
- Forum: General discussion
- Topic: Touch screen scrolling
- Replies: 3
- Views: 5517
Touch screen scrolling
I have been trying to add touch screen controls to my latest game, Resource Wars. (http://gamejolt.com/games/resource-wars/80954) I was thinking that using two fingers to drag the playing field around would be practical, but I'm not sure I'm doing any of this right. Currently, my very simple impleme...
- Wed Jul 29, 2015 8:39 pm
- Forum: General discussion
- Topic: Forum upgrade
- Replies: 4
- Views: 5497
Re: Forum upgrade
Looks and works great! Though latest messages on the zgameeditor.org doesn't work, but I guess you have noticed. An option to disable the mobile version of the page would be nice to, if there is one. Previously I got the desktop version on my phone, which was much more practical to use. Now I get a ...
- Wed Jul 29, 2015 8:29 pm
- Forum: Your projects
- Topic: Resource Wars
- Replies: 8
- Views: 24049
Re: Resource Wars
I completely forgot posting about this here, but Resource Wars 1.0, now with loads of fixes, additions and improvements, has been released! All made with ZGE. Only things left to do is Gamejolt API highscore support. (Local highscore lists are implemented though) and music. Please try it out! You ca...
- Mon Jul 20, 2015 9:13 pm
- Forum: Your projects
- Topic: YY Slider (simple, relaxing polarity puzzle game)
- Replies: 24
- Views: 49047
Couldn't sleep, have tried it now. ;) A like how transitions between menus, as well as the menus themselves, have come together. Everything feels smooth, responsive and stylish! Now I see what you mean with the RenderGrid background too. Looks great! So does the title screen background. In one of th...