Search found 623 matches
- Tue Oct 01, 2013 4:59 pm
- Forum: Tips'n'Tricks
- Topic: Split-Screen
- Replies: 12
- Views: 30511
Hi everyone, I'm back for some new little games. Today I was playing with the split-screen method described in this topic, but I have a little problem with your exemple, Kjell. In the application properties I changed the number of RenderPasses to 4. In the OnBeginRenderPass, I commented what comes a...
- Fri Feb 15, 2013 9:31 pm
- Forum: General discussion
- Topic: Working on filling gauges
- Replies: 5
- Views: 6643
- Fri Feb 15, 2013 4:35 pm
- Forum: General discussion
- Topic: Working on filling gauges
- Replies: 5
- Views: 6643
- Fri Feb 15, 2013 2:15 am
- Forum: General discussion
- Topic: Working on filling gauges
- Replies: 5
- Views: 6643
Working on filling gauges
Hi everyone, Today I started working on some filling gauges, and simple things I was making in actionscript are quite hard for me to do with ZGameEditor, so I have some questions for you... In this stripped down example, you can move the circle on the Y axis and the gauge moves up to the circle posi...
- Wed Feb 13, 2013 2:21 pm
- Forum: Releases
- Topic: ZGameEditor 3.0.0
- Replies: 10
- Views: 34469
- Wed Feb 13, 2013 1:39 pm
- Forum: Releases
- Topic: ZGameEditor 3.0.0
- Replies: 10
- Views: 34469
Sorry but you lost me... What project menu are you talking about? I'm compiling directly in the console. Do I have to install an IDE or something? I tried to re-install lazarus (the one who comes with the old fpc 2.4.4) but I didn't managed to find this Android: build command. Is there a way to buil...
- Wed Feb 13, 2013 10:20 am
- Forum: Releases
- Topic: ZGameEditor 3.0.0
- Replies: 10
- Views: 34469
I've updated zplatform_sdl.inc and I installed libgl1-mesa-dev and libsdl1.2-dev for the linking. It's almost OK... Here's the compilation log: ~/zgameeditor-read-only$ fpc -al -XXis -O2 -dZZDC_SDL SDL -dMINIMAL -FU./Build/obj/ -B -Mdelphi -FE./Build/ ZzDC.dpr Warning: Only one source file supported...
- Wed Feb 13, 2013 1:26 am
- Forum: Releases
- Topic: ZGameEditor 3.0.0
- Replies: 10
- Views: 34469
Ok, so I downloaded the latest fpc from sourceforge but now I have new errors in ZPlatform_SDL.inc : ~/zgameeditor-read-only$ fpc -al -XXis -O2 -dZZDC_SDL SDL -dMINIMAL -FU./Build/obj/ -B -Mdelphi -FE./Build/ ZzDC.dpr Warning: Only one source file supported, changing source file to compile from &quo...
- Mon Feb 11, 2013 9:18 pm
- Forum: Releases
- Topic: ZGameEditor 3.0.0
- Replies: 10
- Views: 34469
Hi VilleK, Thanks for this new version. It's working fine on my Xubuntu using Wine. There is still this little problem with the right clic to add components, but the sound don't crash anymore :wink: If that interests you, I tried to compile the sourcecode but it gave me errors with NativeUInt in ZPl...
- Thu Feb 07, 2013 11:21 am
- Forum: General discussion
- Topic: Static sprites
- Replies: 10
- Views: 15840
Hi Kjell, I'm still trying to do the planet hologram from time to time... Are you rendering the sphere using some efficient shader code, or do you place the points by hand on the sphere surface coordinates, and then making them facing the camera and scaling them with the distance ? One more question...
- Fri Dec 21, 2012 6:51 pm
- Forum: Your projects
- Topic: OMEGANAUT
- Replies: 96
- Views: 169305
Hi everyone !
Today I had some time to play with ZGameEditor so I added some sounds to the game and I released it to my website (it's in french)
http://bit.ly/Vga2XL
Maybe I'll improve this little game in the future while making some other tests.
Anyway, thanks for the help you provided
Today I had some time to play with ZGameEditor so I added some sounds to the game and I released it to my website (it's in french)
http://bit.ly/Vga2XL
Maybe I'll improve this little game in the future while making some other tests.
Anyway, thanks for the help you provided
- Thu Nov 01, 2012 8:33 am
- Forum: General discussion
- Topic: Static sprites
- Replies: 10
- Views: 15840
- Wed Oct 31, 2012 5:37 pm
- Forum: General discussion
- Topic: Static sprites
- Replies: 10
- Views: 15840
Thanks !!! I was so far away from what you did in your example... I'm trying to create a planet hologram like that one: http://media.indiedb.com/cache/images/games/1/20/19012/thumb_620x2000/screen5.png (Screenshot taken from Anastasyia) I already managed to create a good one using a simple texture a...
- Wed Oct 31, 2012 9:47 am
- Forum: General discussion
- Topic: Static sprites
- Replies: 10
- Views: 15840
Hi, thanks for your example Kjell, very usefull for UI. Then I tried to play with it to obtain a billboard sprite. I followed some tutorials here http://www.lighthouse3d.com/opengl/billboarding/index.php?billSphe , without success... I'm discovering 3D transformations and matrix so can you give me a...
- Thu Oct 04, 2012 12:41 am
- Forum: Your projects
- Topic: OMEGANAUT
- Replies: 96
- Views: 169305
Attaching nodes to the ship was exactly what I did. But your example is better made than mine I must admit. Ville, do not worry as nodes works well in that case, and ZGE is running very smoothly on my 2008 Dell mini 8 with xubuntu. So I'm most happy with that :) Anyway, I made a snippet for keyboard...