Search found 140 matches
- Wed Feb 03, 2010 8:09 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 34946
- Wed Feb 03, 2010 6:29 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 34946
- Wed Feb 03, 2010 3:14 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 34946
- Wed Feb 03, 2010 3:06 pm
- Forum: Feature requests
- Topic: comma-character as valid floating point
- Replies: 3
- Views: 5547
comma-character as valid floating point
hi, i'm used to inputting values with the number keys on my large keyboard; but the only punctuation on the number-keypad is the comma (,) which ZGE does not allow as a floating point in the property editor (log reports 'not a float value'). it'd be nice if it would :) i really don't know how much o...
- Tue Feb 02, 2010 11:41 pm
- Forum: Tips'n'Tricks
- Topic: Ray / Box Intersection
- Replies: 13
- Views: 34946
Ray / Box Intersection
written pretty straightforward after this article, using kjells matrix library.
use space to randomize the boxes.
edit 2010-02-03a: now works for rotated boxes, too.
edit 2010-02-03b: now works for multiple boxes & rays.
edit 2010-03-11: refactored for usability.
use space to randomize the boxes.
edit 2010-02-03a: now works for rotated boxes, too.
edit 2010-02-03b: now works for multiple boxes & rays.
edit 2010-03-11: refactored for usability.
- Tue Feb 02, 2010 11:32 pm
- Forum: General discussion
- Topic: ZGE three years old!
- Replies: 5
- Views: 7130
- Mon Feb 01, 2010 7:49 pm
- Forum: Tips'n'Tricks
- Topic: Polygon Bitmap
- Replies: 1
- Views: 6302
Polygon Bitmap
A BitmapExpression for simple n-sided filled Polygons, with anti-aliasing, for square bitmaps: // bitmap variables int width = 128; float aawidth = 2; // algo variables int sprockets = 7; int centeroffset = 1; // default color this.pixel.r = 1; this.Pixel.g = 1; this.pixel.b = 1; this.Pixel.A = 0; /...
- Sun Jan 31, 2010 11:21 pm
- Forum: Off-topic
- Topic: Introduce yourself!
- Replies: 18
- Views: 42982
- Sun Jan 31, 2010 6:33 pm
- Forum: Open activities
- Topic: Analyser
- Replies: 20
- Views: 72598
- Wed Jan 20, 2010 7:38 pm
- Forum: Open activities
- Topic: Analyser
- Replies: 20
- Views: 72598
kjell: i was tempted to link this earlier, but that last graphic is hitting the spot :) - edward tufte on the topic of sparklines. there are other interesting bits on tufte's site, too; some practices are questionable, though, so it's a good idea to trust your own viewing habits for guidance.
- Wed Jan 20, 2010 7:12 pm
- Forum: Tips'n'Tricks
- Topic: HSV
- Replies: 3
- Views: 6788
- Tue Jan 19, 2010 7:35 pm
- Forum: Open activities
- Topic: Analyser
- Replies: 20
- Views: 72598
hmmm, the 'Group' component is really mostly used to introduce a (functionally neutral) order/hierarchy into otherwise non-hierarchical collections (the Content-tree mostly ;)) ... i think it would be nice to get the option of having it counted; it could tell a lot about programming style. regarding...
- Sat Jan 16, 2010 6:39 pm
- Forum: Open activities
- Topic: Analyser
- Replies: 20
- Views: 72598
- Fri Jan 15, 2010 9:23 pm
- Forum: Open activities
- Topic: Analyser
- Replies: 20
- Views: 72598
- Sat Jan 09, 2010 9:48 pm
- Forum: Open activities
- Topic: Library Update
- Replies: 17
- Views: 41952
Library Update
hi, i recently remembered that zge sports a library from which you can add useful templates. it currently contains a number of awesome meshes & two bitmaps; i was thinking about adding more things from the 'tips & tricks' section of the board (and already started doing so), especially reoccu...