Oh right, I had to start from a 2D rectangle to make the cylinder!!! That's why the one I was trying to make would look like an old pillow. Thanks :D Do you want / need your clouds to animate over time? Not just scrolling? Yes. But the clouds are only animated during the stage transitions. It change...
All right, I get it :wink: But the problem is that I'm taking advantage of ZGE BitmapNoise to make a moving background. I'm trying with a SkyCylinder, that only rotates on its X axis. It should work, but the cylinder mesh ZGE Library.xml is made out of a sphere, without texture coordinates. So I mad...
Hello. I want to rotate the sky while landing on planets in Omeganaut. So I'm planning to replace the background rectangle by a skybox. But I don't know how to get rid of the visible edges and corners of the cube. Is this possible, or should I use a skysphere instead? Here's my simple example: <?xml...
And it's done! The whole thing can be optimized, but it's working and already saving me tons of time. Here's the latest ZGE project. I moved the creation of the ZGEBullet shapes to the same ZLibrary as the declaration of their names, so it is simpler to not forget things. <?xml version="1.0&quo...
Thanks Kjell. I'm not sure I understand what's going on in you snipet. What are the ZExpression and MeshExpression doing in a group? I didn't know this would even work. But another great example anyway :D I can simply retrieve the offset in my sketchup ruby script and store it with the rest, it will...
Thanks for the tips, Kjell. I'm advancing pretty well, but I'm stumbling on a little problem. With this new method, it is simpler to export models to ZGE without having to center them, so that, as an example, the pyramid can be put on the ground by setting its Position.Z = 0, instead of Position.Z =...
This is taking shape, one might say. The next step is to be able to export compound shapes, made out of one or several shapes. It starts at one, because if the shape is rotated or translated, then it is set as a compound shape: Example with just one translated box: SHAPE_BOX_1000x400x30000 = zbtCrea...
All right, thanks for the explanations Kjell. After some thought, I'm planning to create an exporter in ruby for Sketchup, as I prefer that program to make low poly spaceships. But first thing first, I need to choose a size of reference: In ZGEBullet, when I create a basic cube, it goes like this: S...
Hello, it's the summer again, I'm back in the game... And I rediscover why I completely stopped working on Omeganaut: setting the collision shapes is a hassle. We can't see the collision Bodies of ZGEBullet, so I had to do some magic with basic visible meshes and transformation scales. But it is sti...
Thanks VilleK. I just downloaded and tried on my project. For starters, I'm not really convinced by the node tree being reopened. It's super slow now. It looks like the whole project is being reopened from scratch. Or maybe it's the same speed as before and I emphasize on it, I'm not sure. Was it th...
Hahaha thanks for those overkill examples. I may not directly use them like that, but they could be handy to load some other external data that I get from a spreadsheet
Edit:
Thanks VilleK. There is no rush. I'm just planning my next moves in order to get motivated to continue!
Can you elaborate on what difficulties you're experiencing because your project is so huge? Mostly, having to deploy the component tree in order to select the right thing to display a lot of lines of code into the little ZGE code editor. And if I edit anything in the XML editor, it will entirely cl...
Hello. My game is slowly becoming huge for only one file, even if I comment everything in order to find what and where things are... I'm planning to write a simple batch file to append several txt files into one final xml project, and so I was wondering if it would be possible to build a zgeproj wit...