There is a menu item for this: Tools - Find unused components.
It shows the names of unused components in a message box.
Search found 2277 matches
- Wed Jul 27, 2022 9:56 am
- Forum: Feature requests
- Topic: Find unused components
- Replies: 2
- Views: 6033
- Mon Jul 25, 2022 11:12 am
- Forum: General discussion
- Topic: Question about Rotation and RotationVelocity
- Replies: 5
- Views: 8142
Re: Question about Rotation and RotationVelocity
Thanks for the example. Indeed looks like a problem with the normal matrix just like Kjell said.
I've added a fix now. Please download latest version again.
I've added a fix now. Please download latest version again.
- Thu Jul 21, 2022 8:01 am
- Forum: Bug reports
- Topic: [FIXED] Little bug with the XML Editor's search window
- Replies: 2
- Views: 6062
Re: Little bug with the XML Editor's search window
Hi,
I've now fixed:
- Xml editor has focus when dialog opens
- Any open search dialogs are closed when xml editor is closing
Please download latest version again to try it.
I've now fixed:
- Xml editor has focus when dialog opens
- Any open search dialogs are closed when xml editor is closing
Please download latest version again to try it.
- Fri Jun 10, 2022 1:23 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 64436
Re: Edit XML with an external editor
I do this sometimes manually by copy paste all into my favorite text editor and then copy it back. But you are right there could be an option for this. ZGE could also autodetect if the zgeproj file have been edited and ask to reload current project.
- Wed Jun 08, 2022 11:39 am
- Forum: General discussion
- Topic: Cubemap?
- Replies: 2
- Views: 6607
Re: Cubemap?
That looks great, thanks! Creating a real OpenGL cube-map for use with OpenGL features or a samplerCube in a shader? Yes I think a samplerCube in a shader is the next step because the question mentioned this shader: https://www.shadertoy.com/view/Wl3fWX I will reply to the user and ask for more deta...
- Wed Jun 08, 2022 7:18 am
- Forum: General discussion
- Topic: Cubemap?
- Replies: 2
- Views: 6607
Cubemap?
Someone on FL Studio forums asked how to use a cubemap in ZGE. I remember seeing this but when I search the ZGE forums I only find mentions of it but no project. Maybe Kjell happen to have an example lying around?
- Tue Jun 07, 2022 6:54 am
- Forum: Your projects
- Topic: Sugoroku
- Replies: 5
- Views: 20827
Re: Sugoroku
Thanks for posting. I'm always interested in seeing your projects.
- Fri May 27, 2022 7:30 am
- Forum: General discussion
- Topic: Automatic report of State switch
- Replies: 5
- Views: 19340
Re: Automatic report of State switch
I think you want to read the "Name" property, like this: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <AppState Name="AppState1"/> <SetAppState...
- Tue May 24, 2022 7:55 am
- Forum: Tips'n'Tricks
- Topic: QOI
- Replies: 3
- Views: 19555
Re: QOI
original PNG images were 59228 bytes total, while the QOI images are only 36970 bytes. That is impressive indeed. When I read the QOI spec I thought well this looks nice and simple but it will surely be much worse compression than PNG for most pictures. But it turns out it is really quite ok as a g...
- Mon May 23, 2022 7:15 am
- Forum: Tips'n'Tricks
- Topic: QOI
- Replies: 3
- Views: 19555
Re: QOI
That is very neat! I've been keeping an eye on this format and your implementation looks solid. With a cool demo as usual
What kind of compression ratio do you get for the included images?
What kind of compression ratio do you get for the included images?
- Fri May 20, 2022 7:33 am
- Forum: Your projects
- Topic: Sonda
- Replies: 19
- Views: 33955
Re: Sonda
That looks really smooth . And I do hope I can help you make it work 100% on Mac too.
- Fri Apr 22, 2022 11:25 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 153968
Re: ZGE on Mac
Posted alpha5 in first post. News: - Keypress and mouse now works in preview. - Toolbar button sizes adjusted - Hide malplaced tab-button on preview panel - Order of vector properties was wrong in property editor. - Import png and jpeg bitmaps now work. Also when using drag/drop from Finder. - Tile ...
- Thu Apr 07, 2022 2:41 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 153968
Re: ZGE on Mac
Posted alpha4 in first post. News: - The OpenGL view is no longer in a detached window. There were huge problem with this, I hope it works now. - Search/replace in xml editor now works. - Right-click menu in xml editor shows correctly. - Drag/drop in tree does not copy unless ctrl is pressed. - Spri...
- Thu Apr 07, 2022 7:38 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 153968
Re: ZGE on Mac
It would at least make it much easier to port to Linux, yes . But I would need help with the details since I currently do not have a Linux environment configured.
- Fri Apr 01, 2022 8:08 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 153968
Re: ZGE on Mac
Struggling a bit with how to avoid the detached OpenGL windows. There seems to be a problem with LCL, OpenGL and sharing contexts between views. No new alpha this week but trying again next week!