Search found 2274 matches
- Mon Nov 28, 2022 1:04 pm
- Forum: General discussion
- Topic: HOW TO REGISTER
- Replies: 2
- Views: 6562
HOW TO REGISTER
Because of high amount of spam accounts, registering of new accounts have been disabled. If you want to be a member of these forums then please contact me directly (via email or social media).
- Wed Nov 23, 2022 12:08 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 274885
Re: 3D Physics with ZgeBullet
@Ats: I heard back from Rado1. If you make a pull request of your changes then he can merge it to main repository. I'm not exactly sure how to make a pull request on github but it should be straightforward I hope.
- Tue Nov 22, 2022 2:48 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 274885
Re: 3D Physics with ZgeBullet
Thanks to Kjell for fixing the impossible once again and to Ats who doesn't give up when it comes to difficult problems
- Mon Oct 31, 2022 2:43 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152850
Re: ZGE on Mac
Alpha 8:
- fixed a problem that stopped binaries working on Mac OS Ventura.
- fixed a problem that stopped binaries working on Mac OS Ventura.
- Mon Oct 03, 2022 2:56 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152850
- Fri Sep 30, 2022 2:37 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152850
Re: ZGE on Mac
Updated first post with alpha 6 . The alpha 5 is still there if there are big issues with the new build. I mainly want to see if the new Lazarus environment is stable. Issues that should be fixed in this build: - Clicking within a Project Tree from ZExpression crashes (MacOS) #31 - Editing a persist...
- Fri Sep 30, 2022 7:54 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 152850
Re: ZGE on Mac
Lazarus 2.2.4 was just released and this seems to solve the problems I ran into where I was getting strange crashes in ZGE on Mac.
I now hope to be able to look at the bug reports rrTea made on github and fix those.
I now hope to be able to look at the bug reports rrTea made on github and fix those.
- Tue Sep 13, 2022 1:27 pm
- Forum: General discussion
- Topic: Fickering issues on some Android devices
- Replies: 16
- Views: 18123
Re: Fickering issues on some Android devices
The flickering problem appears on the terrain, but also on big blocks that constitute the walls, roof and ceiling of the Mothership stage. Those are the only few models that are generated with ZGE, and not imported. But they are also the biggest models in the game. I believe the flickering comes fr...
- Sun Sep 11, 2022 1:21 pm
- Forum: General discussion
- Topic: Fickering issues on some Android devices
- Replies: 16
- Views: 18123
Re: Fickering issues on some Android devices
I haven't checked the video yet but could it be that the mountain meshes are placed very close to each other, so there are issues with z-buffer precision and the flickering is that mountains "fight" over which one is closest to the camera? This could happen if this particular device has a ...
- Mon Sep 05, 2022 8:17 am
- Forum: Your projects
- Topic: Sugoroku
- Replies: 5
- Views: 20184
Re: Sugoroku
It looks cool! I like the perspective change and the cat on a cloudrrTea wrote: ↑Sun Sep 04, 2022 4:46 pm Thanks Ville! I managed to implement some more features. It's still pretty basic for now but it all works!
(if your browser blocks embedded videos:https://imgur.com/IQO6DRx)
- Mon Aug 01, 2022 8:36 am
- Forum: Releases
- Topic: Evaluate expression
- Replies: 7
- Views: 26660
Re: Evaluate expression
What is the number printed in the console after assigning, let's say, a value to an array cell? For example if I enter "arr_MyArray[0,0] = 0", the [0,0] in the arr_MyArray indeed becomes 0 but the console will print "4294967296". That sounds like a bug :). I will make a note to ...
- Wed Jul 27, 2022 2:43 pm
- Forum: Feature requests
- Topic: [FIXED] Possibility to change ZGE default font?
- Replies: 4
- Views: 8082
Re: Possibility to change ZGE default font?
Please try this. Download ZGE again, I just updated it.
Open ZGameEditor.ini
In the Designer-section, add
"CodeEditorFontName=the name of your font"
For instance: CodeEditorFontName=Webdings
Save the file.
Open ZGE and see if it worked.
Open ZGameEditor.ini
In the Designer-section, add
"CodeEditorFontName=the name of your font"
For instance: CodeEditorFontName=Webdings
Save the file.
Open ZGE and see if it worked.
- Wed Jul 27, 2022 9:56 am
- Forum: Feature requests
- Topic: Find unused components
- Replies: 2
- Views: 5769
Re: Find unused components
There is a menu item for this: Tools - Find unused components.
It shows the names of unused components in a message box.
It shows the names of unused components in a message box.
- Mon Jul 25, 2022 11:12 am
- Forum: General discussion
- Topic: Question about Rotation and RotationVelocity
- Replies: 5
- Views: 7849
Re: Question about Rotation and RotationVelocity
Thanks for the example. Indeed looks like a problem with the normal matrix just like Kjell said.
I've added a fix now. Please download latest version again.
I've added a fix now. Please download latest version again.
- Thu Jul 21, 2022 8:01 am
- Forum: Bug reports
- Topic: [FIXED] Little bug with the XML Editor's search window
- Replies: 2
- Views: 5755
Re: Little bug with the XML Editor's search window
Hi,
I've now fixed:
- Xml editor has focus when dialog opens
- Any open search dialogs are closed when xml editor is closing
Please download latest version again to try it.
I've now fixed:
- Xml editor has focus when dialog opens
- Any open search dialogs are closed when xml editor is closing
Please download latest version again to try it.