Search found 789 matches
- Mon Oct 16, 2017 2:02 pm
- Forum: Feature requests
- Topic: Setting UI font size
- Replies: 8
- Views: 37865
Re: Setting UI font size
I'm using Windows 10, but still having troubles with setting general scaling factor. Instead, I'm using Advanced System Font Changer utility to set just font sizes, without unpleasant influencing the taskbar icon sizes, etc.
- Sun Oct 15, 2017 5:49 pm
- Forum: Feature requests
- Topic: Setting UI font size
- Replies: 8
- Views: 37865
Setting UI font size
As getting older and my eyes are not working as some years ago, I would really appreciate the possibility to set (in my case to increase) the font size applied for Project tree, Properties, Log, and various dialogs. Now, my Windows use larger fonts and they are used also in menu of ZGE, this is fine...
- Tue Aug 08, 2017 11:59 am
- Forum: Extensions
- Topic: OpenCV for ZGE
- Replies: 23
- Views: 53396
Re: OpenCV for ZGE
Hi, any image can be taken as a source to OpenCV; camera/video is the most complex input. Which platform you want to target? And what functionality you would like to achieve with OpenCV? If you are more precise I could maybe help you.
- Tue Apr 18, 2017 6:37 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279996
Re: 3D Physics with ZgeBullet
You probably meant zbtSetCurrentWorld(World). I hope your code works fine now.Smags wrote:I also removed World zbtCreateWorld() from update and moved the keys to onLoaded.
- Mon Apr 17, 2017 11:50 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 104
- Views: 279996
Re: 3D Physics with ZgeBullet
Hi Smags. I like your effect; cool idea. Even if I did not study it in details at first look there's a bug, you should set the current world before creating any shape, so the init script should look like this: World = zbtCreateWorld(); zbtSetCurrentWorld(World); zbtSetWorldGravity(0,-9.8*4, 0); sphe...
- Thu Apr 13, 2017 6:45 am
- Forum: General discussion
- Topic: zgeskelet build
- Replies: 10
- Views: 11736
Re: zgeskelet build
I don't understand this one - Put the .dll file to the same directory as .exe (or .zgeproj for development) To clarify it: DLLs of external libraries are usually put to the directory where your project resides (ZGE project has extension .zgeproj); not to the installation folder of ZGE. Some system ...
- Wed Apr 12, 2017 4:43 pm
- Forum: General discussion
- Topic: zgeskelet build
- Replies: 10
- Views: 11736
Re: zgeskelet build
Put the .dll file to the same directory as .exe (or .zgeproj for development) and .so file to libs/armeabi folder (libzgeandroid.so is already there). You can see my examples.
- Tue Apr 11, 2017 7:07 pm
- Forum: General discussion
- Topic: zgeskelet build
- Replies: 10
- Views: 11736
Re: zgeskelet build
Dear Jay3D, you can download compiled versions of ZgeSkelet library from here.
- Tue Apr 11, 2017 7:05 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 48582
Re: Skeletal animation for ZGE
Because google drive has changed links of my public folders, I' giving you updated link to ZgeSkelet library and demos: https://drive.google.com/drive/folders/ ... sp=sharing
- Fri Jan 13, 2017 3:52 pm
- Forum: General discussion
- Topic: Tiles & Sprites
- Replies: 45
- Views: 72515
Re: Tiles & Sprites
During these two days I learned Tiled map editor and saw it quite useful for ZGE. Especially, import of CSV files is simple; you can either: 1. directly represent your maps as 2D or 3D (for multi-layered maps) persistent arrays and copy/paste content of CSV from e.g. Excel to ZGE array editor, or, 2...
- Mon Jan 09, 2017 3:18 pm
- Forum: Your projects
- Topic: Battle of Shapes
- Replies: 4
- Views: 20266
Re: Battle of Shapes
Version 0.9 with 2 different games having independent levels but sharing one score is available here . The game "Slingshot" is what you could see previously. New game "Selection" is slightly different - you must click on an object to become "shooter" producing "bul...
- Thu Dec 29, 2016 11:45 am
- Forum: General discussion
- Topic: Recording Z game programs as a movie
- Replies: 2
- Views: 5499
Re: Recording Z game programs as a movie
Hi, there are many alternatives to record Windows screen/applications (including ZGameEditor apps). I selected and used the following: * FRAPS - low footprint, but produces large video files * OBS Studio - reduces FPS, videos are not s nice, but produces small video files * CamStudio - does not allo...
- Fri Dec 23, 2016 5:45 pm
- Forum: Your projects
- Topic: Battle of Shapes
- Replies: 4
- Views: 20266
Re: Battle of Shapes
Thanks Ville.
Here's a short gameplay video:
[youtube]youtube.com/watch?v=Ap_HeHfaqJc[/youtube]
Here's a short gameplay video:
[youtube]youtube.com/watch?v=Ap_HeHfaqJc[/youtube]
- Thu Dec 22, 2016 2:12 pm
- Forum: Extensions
- Topic: Vector graphics with NanoVG and NanoSVG
- Replies: 6
- Views: 23861
Re: Vector graphics with NanoVG and NanoSVG
New version 1.0 of ZgeNano library can import also SVGZ (compressed SVG) files. Download the DLL form here.
- Thu Dec 22, 2016 1:46 pm
- Forum: Your projects
- Topic: Battle of Shapes
- Replies: 4
- Views: 20266
Battle of Shapes
During experiments with ZgeNano library I created a simple game called Battle of Shapes (" bos " in short). Player's goal is to destroy all flying shapes by "shooting" from other specially marked shapes (I call them shooters) and to keep high score. Shooting is similar to Angry B...