Search found 2274 matches

by VilleK
Mon Oct 20, 2008 11:52 am
Forum: General discussion
Topic: Contact this guy!!!
Replies: 12
Views: 13747

No response from him yet and his blog hasn't been updated for a few months. I found another email-address to him so I'm sending the email again. We'll have to wait and see.
by VilleK
Mon Oct 20, 2008 6:05 am
Forum: General discussion
Topic: Welcome
Replies: 16
Views: 47558

Welcome Flip! I'm glad the forum works for you. Feel free to suggest features that will make ZGE easier to use.
by VilleK
Mon Oct 20, 2008 6:01 am
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 15232

App.Time should be reset in preview, I'll see if I can fix that. Also Timers should be reset when switching back to a appstate. This feature could be added to the Timer Component though .. Do you mean like a property that can be read to determine how much time the timer is "off" from the a...
by VilleK
Wed Oct 15, 2008 2:51 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

I've updated the beta again today with some small bugfixes. - Kattle: The crash with bitmap-stacking is now gone. Also fixed bug with ZoomRotate which gave different results runtime compared with designer. - JPH: Use variables "tex1","tex2","tex3" to access textures fro...
by VilleK
Tue Oct 14, 2008 6:32 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

Kjell and Kattle, thanks for the files and detailed examples! I'll look into it.
by VilleK
Tue Oct 14, 2008 6:24 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

I am wondering how to access the new extra textures from the shader? Hmm... looks like I may have forgotten a step here. I thought the textures were available in glsl by default, but apparently they need to be assigned to uniform variables. http://nehe.gamedev.net/data/articles/article.asp?article=...
by VilleK
Mon Oct 13, 2008 3:22 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22115

And another update, see first post.

I haven't had the time and focus needed to concentrate on scripting features in this version so there are only minor updates in other areas. Hope they are useful anyway.
by VilleK
Sun Oct 12, 2008 5:28 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9704

I agree it does not solve the problem but since it is useful in other areas I will add colors to MeshExpression for next beta release. I guess we need to look again at importing other file formats than 3ds. I knew it was old when I wrote it, but it was the easiest to implement and it works for simpl...
by VilleK
Sat Oct 11, 2008 2:42 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9704

Perhaps we should allow a MeshExpression to set Vertex-colors? That way it would be possible to assign colors after a import.
by VilleK
Thu Oct 09, 2008 2:26 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9704

Oh, I see. Maybe it is a problem with the importer then.

If you have a 3ds-file with colors that doesn't work, post it here or email so I can debug it.
by VilleK
Thu Oct 09, 2008 2:00 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9704

No it is a single mesh. From wolfandbart.zgeproj: <Group Comment="Imported from bart.3DS"> <Children> <Group Comment="Meshes"> <Children> <Mesh Name="BartMesh0" Comment="head2"> <Producers> <MeshImport HasVertexColors="1"> and <Model Name="BartM...
by VilleK
Thu Oct 09, 2008 6:03 am
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9704

Kjell,

The Bart Simpson head from http://www.klicker.de/human.html contains vertex colors.

/V
by VilleK
Tue Oct 07, 2008 11:35 am
Forum: Feature requests
Topic: Clones
Replies: 10
Views: 9853

The instances are in Application.Models which is a list of lists. Each list holds the instances of a specific category. ObjIds is a temporary structure only used during cloning, it is reset for each clone (see TZComponent.Clone-method).
by VilleK
Tue Oct 07, 2008 10:19 am
Forum: Feature requests
Topic: Clones
Replies: 10
Views: 9853

Internally the model instances are only grouped per collision-category so we need more datastructures in the engine to quickly look up models by type, by id, by z-order etc. I think it is powerful in GM to express things like "with all enemies do", but I agree other criteria would be usefu...
by VilleK
Sun Oct 05, 2008 6:15 pm
Forum: General discussion
Topic: PigmentPuller - painting generator, issue with refresh rate?
Replies: 1
Views: 3759

I works fine here. Looking good! I suspect it is your graphics driver that doesn't clear video memory before program starts. Try setting clearscreenmode to 1 after a few frames and keep it at 0 on startup. I probably should add code to clear both buffers in ZGE on engine start.