Search found 2277 matches

by VilleK
Tue May 13, 2008 3:40 pm
Forum: General discussion
Topic: ZGE Chat! (IRC Channel)
Replies: 18
Views: 48517

Thanks Kjell. Made it a sticky.
by VilleK
Tue May 13, 2008 2:33 pm
Forum: Releases
Topic: ZGameEditor 1.7.8: Bugfixes
Replies: 4
Views: 19145

ZGameEditor 1.7.8: Bugfixes

Changes in 1.7.8 version: * New: Icon-property on Application-component. Load a ICO file to get an custom icon to your ZGE-games. Note that the icon only gets inserted in the exe when you choose "Build and compress". Feature suggested by jph. * New: Find Component dialog. Activate with Ctr...
by VilleK
Mon May 12, 2008 6:32 pm
Forum: General discussion
Topic: Bug report: Color picker values are not saved properly?
Replies: 3
Views: 5900

The zgeproj-files have always been upwards compatible with newer releases of ZGameEditor until now. If a future version of ZGE break backwards compatibility then it will be clearly stated in the release notes. So you can safely upgrade as long as you read the release notes.
by VilleK
Mon May 12, 2008 12:53 pm
Forum: General discussion
Topic: Bug report: Color picker values are not saved properly?
Replies: 3
Views: 5900

Yılmaz, I could not reproduce this error so I believe this is solved in the latest version because of saving floating point values with greater precision. Upgrade to fix the problem.

Thanks for reporting.

/Ville
by VilleK
Mon May 12, 2008 12:45 pm
Forum: General discussion
Topic: How to create a GUI?
Replies: 3
Views: 5371

Kjell wrote:the other is to use the Font and RenderText Components using a bitmap that holds your GUI elements instead of the alphabet 8)
Good tip Kjell! A benefit of this method is that several items can be rendered using the same texture which is good for performance.
by VilleK
Mon May 12, 2008 12:39 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80754

Re: Really needed

Plus, extensions to current MIDI support would be really appreciated ;) EG: i can't get a midi respecting note duration :P and no drums, what a pity! ;) Note duration should work. If you have a midi-file that doesn't import with durations correctly please post here or PM me, thanks. EDIT: please po...
by VilleK
Wed May 07, 2008 6:32 pm
Forum: General discussion
Topic: texturing a level problem PLEASE, HELP me
Replies: 20
Views: 21481

Thanks for helping, Kjell.

I don't have Max either. I tried importing the 3ds into another program and the texture looked weird there too. Nikkk, can you provide a screen shot of how the model appears in Max?
by VilleK
Wed May 07, 2008 3:43 pm
Forum: Your projects
Topic: If man is FIVE,.. .scr
Replies: 5
Views: 8188

The sin-wave should have been into the synth from the beginning but I couldn't find a good and compact example code for generating a sine-wave. Using standard fpu sin-function is too slow so you need a look-up table and interpolate. I could investigate this again now. But I also tried once to import...
by VilleK
Wed May 07, 2008 3:35 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80754

I make notes of all your suggestions, thanks! jph about multi-clipboard: everything you copy to clipboard in ZDesigner is standard text, which means you can copy a component including subcomponents and paste it into a texteditor temporarily, make changes in the xml-text, and then paste it back into ...
by VilleK
Wed May 07, 2008 11:59 am
Forum: Your projects
Topic: If man is FIVE,.. .scr
Replies: 5
Views: 8188

The audio surprised me a few times with introducing new little sounds after when I thought it was repeating. Nice procedural skills there jph :) The graphics effect looks like the that lovely materialize player effect in your Gyro-Phyter game. Maybe you could play a bit with colors for variation and...
by VilleK
Wed May 07, 2008 11:44 am
Forum: General discussion
Topic: Access Violation
Replies: 1
Views: 4373

Yes there are a few components that are not valid to use in OnRender, also all the Render-components should only be used in OnRender. However the ZDesigner tool still lets you insert components where they do not make sense and that should be fixed. At the very least you should get a error message th...
by VilleK
Mon May 05, 2008 7:33 pm
Forum: General discussion
Topic: Graphics error (non-fatal)
Replies: 1
Views: 4321

The reason that there is no bug report section on this forum is because there are so few bugs ;) . Only kidding! I'm adding more forum section as they are needed, so a bug-report will probably be created soon if more appears. I've never seen this problem before. It is probably related to your graphi...
by VilleK
Mon May 05, 2008 7:21 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80754

Yes I agree proper parent transformations should work. The only reason it doesn't at the moment is because I could not find a simple way to implement it, but I'll take another look. Sometimes a solution just appears by itself after taking a long break from the problem.
by VilleK
Mon May 05, 2008 2:56 pm
Forum: General discussion
Topic: Not a floating point value
Replies: 4
Views: 8223

Ok, I set the decimal separator to "." when application starts and that is probably not enough. I will change this in next release. Thanks for reporting!
by VilleK
Mon May 05, 2008 9:52 am
Forum: General discussion
Topic: Procedural Generation Competition at Tigsource
Replies: 1
Views: 3540

Procedural Generation Competition at Tigsource

Here is an good opportunity for anyone wanting to show off their latest ZGE-game ;)

http://tigsource.com/articles/2008/05/0 ... generation