Search found 2277 matches
- Tue May 13, 2008 3:40 pm
- Forum: General discussion
- Topic: ZGE Chat! (IRC Channel)
- Replies: 18
- Views: 48517
- Tue May 13, 2008 2:33 pm
- Forum: Releases
- Topic: ZGameEditor 1.7.8: Bugfixes
- Replies: 4
- Views: 19145
ZGameEditor 1.7.8: Bugfixes
Changes in 1.7.8 version: * New: Icon-property on Application-component. Load a ICO file to get an custom icon to your ZGE-games. Note that the icon only gets inserted in the exe when you choose "Build and compress". Feature suggested by jph. * New: Find Component dialog. Activate with Ctr...
- Mon May 12, 2008 6:32 pm
- Forum: General discussion
- Topic: Bug report: Color picker values are not saved properly?
- Replies: 3
- Views: 5900
- Mon May 12, 2008 12:53 pm
- Forum: General discussion
- Topic: Bug report: Color picker values are not saved properly?
- Replies: 3
- Views: 5900
- Mon May 12, 2008 12:45 pm
- Forum: General discussion
- Topic: How to create a GUI?
- Replies: 3
- Views: 5371
- Mon May 12, 2008 12:39 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80754
Re: Really needed
Plus, extensions to current MIDI support would be really appreciated ;) EG: i can't get a midi respecting note duration :P and no drums, what a pity! ;) Note duration should work. If you have a midi-file that doesn't import with durations correctly please post here or PM me, thanks. EDIT: please po...
- Wed May 07, 2008 6:32 pm
- Forum: General discussion
- Topic: texturing a level problem PLEASE, HELP me
- Replies: 20
- Views: 21481
- Wed May 07, 2008 3:43 pm
- Forum: Your projects
- Topic: If man is FIVE,.. .scr
- Replies: 5
- Views: 8188
The sin-wave should have been into the synth from the beginning but I couldn't find a good and compact example code for generating a sine-wave. Using standard fpu sin-function is too slow so you need a look-up table and interpolate. I could investigate this again now. But I also tried once to import...
- Wed May 07, 2008 3:35 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80754
I make notes of all your suggestions, thanks! jph about multi-clipboard: everything you copy to clipboard in ZDesigner is standard text, which means you can copy a component including subcomponents and paste it into a texteditor temporarily, make changes in the xml-text, and then paste it back into ...
- Wed May 07, 2008 11:59 am
- Forum: Your projects
- Topic: If man is FIVE,.. .scr
- Replies: 5
- Views: 8188
The audio surprised me a few times with introducing new little sounds after when I thought it was repeating. Nice procedural skills there jph :) The graphics effect looks like the that lovely materialize player effect in your Gyro-Phyter game. Maybe you could play a bit with colors for variation and...
- Wed May 07, 2008 11:44 am
- Forum: General discussion
- Topic: Access Violation
- Replies: 1
- Views: 4373
Yes there are a few components that are not valid to use in OnRender, also all the Render-components should only be used in OnRender. However the ZDesigner tool still lets you insert components where they do not make sense and that should be fixed. At the very least you should get a error message th...
- Mon May 05, 2008 7:33 pm
- Forum: General discussion
- Topic: Graphics error (non-fatal)
- Replies: 1
- Views: 4321
The reason that there is no bug report section on this forum is because there are so few bugs ;) . Only kidding! I'm adding more forum section as they are needed, so a bug-report will probably be created soon if more appears. I've never seen this problem before. It is probably related to your graphi...
- Mon May 05, 2008 7:21 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80754
- Mon May 05, 2008 2:56 pm
- Forum: General discussion
- Topic: Not a floating point value
- Replies: 4
- Views: 8223
- Mon May 05, 2008 9:52 am
- Forum: General discussion
- Topic: Procedural Generation Competition at Tigsource
- Replies: 1
- Views: 3540
Procedural Generation Competition at Tigsource
Here is an good opportunity for anyone wanting to show off their latest ZGE-game
http://tigsource.com/articles/2008/05/0 ... generation
http://tigsource.com/articles/2008/05/0 ... generation