Search found 149 matches

by StevenM
Wed Jan 18, 2012 5:07 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

You can't really compare it like that though .. look-ups are a entirely different beast. That is what I was comparing though, current method opposed to the use of the shader - am going under the assumption that using a look up will not be necessary and a completely different approach will be implem...
by StevenM
Wed Jan 18, 2012 3:30 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

You think it's possible to implement my physics code into that and it's gona run a quadrillion times faster? Yes - I'm sure of it - and way beyond. Kjell did an excellent job on the basic shader for this. You should be able to figure it out from there - I can't wrap my head around your physics code...
by StevenM
Wed Jan 18, 2012 2:16 am
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

Important to note - video export fails (just black screen) when you use an openGL display list - A performance hit without it - but still very fast. Not sure what is going on there - but I has to replace the call list with the code block to get my video export to render. Anyway - this worked very we...
by StevenM
Tue Jan 17, 2012 10:51 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

I'm getting over 1300fps on my system ( no, that's not a typo ).
Thats amazing -

probably is capped , not set to free - using the frame rate monitor on the visualizer in FL Studio.

Edit : monitor refresh rate is 60.
by StevenM
Tue Jan 17, 2012 9:57 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

Here is with RGB depth - so this can be made in to the PixelParticle preset.


performance improvement is unbelievable -

CPU version runs ~ 6 FPS
GPUversion 58.8 FPS
by StevenM
Tue Jan 17, 2012 4:12 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

Thanks Kjell - that is pretty cool. One thing that surprised me is how much of a difference using the display list made too.

with display list = 58.8 FPS
without = 29 FPS

I'm definitely going to start using display lists myself.
by StevenM
Tue Jan 17, 2012 12:45 am
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

This video by Kjell http://www.youtube.com/watch?v=R2qwSk5Rk1o shows you how to implement a shader in ZGE. GLSL has a steep learning curve. I'm just started to learn about shaders, since the audio and spectral band are now being direct fed to them too. I learned a lot of scripting and programming la...
by StevenM
Mon Jan 16, 2012 10:09 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

As Kjell mentioned, I think a shader is the best way to improve performance. Can any help a bit with that? With a model array you can define unique properties/pixel. Recently I discovered that you can send and return models from functions too - this can be really useful. I'm not sure if it will be b...
by StevenM
Sun Jan 08, 2012 9:21 pm
Forum: ZGameEditor Visualizer
Topic: Improvements for ZgeViz
Replies: 3
Views: 14915

The way I see it - with the UI design is - too many on going changes still, that is a good thing - it leaves the door wide open for new features. The other plugins kind of get released and they are done, aside from bug fixes. That is why they have the nice looking interfaces. If you noticed when GOL...
by StevenM
Sun Jan 08, 2012 7:30 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

Did you get file association worked out ?- I guess when you launch from FL Studio,it opens the preset with a previous version of ZGE you had been using? I would do one of two things Delete the old version of ZGE that opens up - windows should prompt you to reset the file association if it can't find...
by StevenM
Sun Jan 08, 2012 1:31 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

Btw, here is the "Vignette"-effect I used as background Awesome - this is useful. Should be included with the official clear presets. I agree this would be excellent for a shader - I would guess that the performance improvement would be incredible too, but - not myself or Alphanimal knows...
by StevenM
Sun Jan 08, 2012 12:24 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

here is a nice demo of it too. Nice work in prgress.

http://www.youtube.com/watch?feature=pl ... 8D87veGYqI
by StevenM
Sun Jan 08, 2012 11:58 am
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

Thank you

This is excellent Ville, thanks - I'll pass on the post to Alphanimal - The script is really nice - runs a bit slow in realtime but the exports are beautiful.
by StevenM
Sat Jan 07, 2012 9:25 pm
Forum: ZGameEditor Visualizer
Topic: JPH, Ville - help with user bitmaps Import help for a script
Replies: 44
Views: 79717

JPH, Ville - help with user bitmaps Import help for a script

Alphanimal - is getting familiar with visualizer preset development - He uploaded this. It will make a really nice official preset, after some parameters are added - very nice work - but I was wondering if there is a way to get the FL Studio user Image Import to work with this. I can't seem to figur...
by StevenM
Sat Dec 31, 2011 2:56 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 271085

bullet in zge test

finally making some progress with bullet in zgeViz - here is a test. It's just a box on a pendulum reacting to a midi note, but it's a start - I really enjoy using bullet too. Here is a youtube vid http://www.youtube.com/watch?v=lpfsGqFfMk0 I'm going to expand this concept to include more objects an...