Search found 2277 matches
- Wed Oct 22, 2008 1:37 pm
- Forum: Releases
- Topic: ZGameEditor 1.9.3
- Replies: 0
- Views: 17475
ZGameEditor 1.9.3
Changes in 1.9.3 version: - Local variables in scripts. "float a,b,c;" declares three variables. - FrameRateStyle property on Application, can have one of the following values: --- "SyncedWithMonitor" (default): the frame rate will be limited to the monitors refresh rate. Default...
- Tue Oct 21, 2008 7:16 am
- Forum: General discussion
- Topic: Welcome
- Replies: 16
- Views: 47935
- Mon Oct 20, 2008 2:35 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22185
Updated again with bug-fixes: - Time is reset with every preview-start in designer - Arrays interval checking fixed (including bug with repeat-component) - Arrays are initialized with zeros - Shift-Delete no longer deletes the current treenode while typing in a expression If no more serious bugs are...
- Mon Oct 20, 2008 11:52 am
- Forum: General discussion
- Topic: Contact this guy!!!
- Replies: 12
- Views: 13790
- Mon Oct 20, 2008 6:05 am
- Forum: General discussion
- Topic: Welcome
- Replies: 16
- Views: 47935
- Mon Oct 20, 2008 6:01 am
- Forum: General discussion
- Topic: Timer reset ?
- Replies: 11
- Views: 15306
- Wed Oct 15, 2008 2:51 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22185
- Tue Oct 14, 2008 6:32 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22185
- Tue Oct 14, 2008 6:24 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22185
I am wondering how to access the new extra textures from the shader? Hmm... looks like I may have forgotten a step here. I thought the textures were available in glsl by default, but apparently they need to be assigned to uniform variables. http://nehe.gamedev.net/data/articles/article.asp?article=...
- Mon Oct 13, 2008 3:22 pm
- Forum: General discussion
- Topic: Beta release 1.9.3b
- Replies: 21
- Views: 22185
- Sun Oct 12, 2008 5:28 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9735
I agree it does not solve the problem but since it is useful in other areas I will add colors to MeshExpression for next beta release. I guess we need to look again at importing other file formats than 3ds. I knew it was old when I wrote it, but it was the easiest to implement and it works for simpl...
- Sat Oct 11, 2008 2:42 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9735
- Thu Oct 09, 2008 2:26 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9735
- Thu Oct 09, 2008 2:00 pm
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9735
- Thu Oct 09, 2008 6:03 am
- Forum: General discussion
- Topic: Import?
- Replies: 11
- Views: 9735