Search found 2277 matches

by VilleK
Wed Oct 22, 2008 1:37 pm
Forum: Releases
Topic: ZGameEditor 1.9.3
Replies: 0
Views: 17475

ZGameEditor 1.9.3

Changes in 1.9.3 version: - Local variables in scripts. "float a,b,c;" declares three variables. - FrameRateStyle property on Application, can have one of the following values: --- "SyncedWithMonitor" (default): the frame rate will be limited to the monitors refresh rate. Default...
by VilleK
Tue Oct 21, 2008 7:16 am
Forum: General discussion
Topic: Welcome
Replies: 16
Views: 47935

About the merge-feature: you can do something like that now if you open two instances of the designer (or choose "File" - "New Window") and copy-paste between two projects. Components are renamed if necessary. Thanks for the suggestions. If you think anything more then please pos...
by VilleK
Mon Oct 20, 2008 2:35 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22185

Updated again with bug-fixes: - Time is reset with every preview-start in designer - Arrays interval checking fixed (including bug with repeat-component) - Arrays are initialized with zeros - Shift-Delete no longer deletes the current treenode while typing in a expression If no more serious bugs are...
by VilleK
Mon Oct 20, 2008 11:52 am
Forum: General discussion
Topic: Contact this guy!!!
Replies: 12
Views: 13790

No response from him yet and his blog hasn't been updated for a few months. I found another email-address to him so I'm sending the email again. We'll have to wait and see.
by VilleK
Mon Oct 20, 2008 6:05 am
Forum: General discussion
Topic: Welcome
Replies: 16
Views: 47935

Welcome Flip! I'm glad the forum works for you. Feel free to suggest features that will make ZGE easier to use.
by VilleK
Mon Oct 20, 2008 6:01 am
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 15306

App.Time should be reset in preview, I'll see if I can fix that. Also Timers should be reset when switching back to a appstate. This feature could be added to the Timer Component though .. Do you mean like a property that can be read to determine how much time the timer is "off" from the a...
by VilleK
Wed Oct 15, 2008 2:51 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22185

I've updated the beta again today with some small bugfixes. - Kattle: The crash with bitmap-stacking is now gone. Also fixed bug with ZoomRotate which gave different results runtime compared with designer. - JPH: Use variables "tex1","tex2","tex3" to access textures fro...
by VilleK
Tue Oct 14, 2008 6:32 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22185

Kjell and Kattle, thanks for the files and detailed examples! I'll look into it.
by VilleK
Tue Oct 14, 2008 6:24 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22185

I am wondering how to access the new extra textures from the shader? Hmm... looks like I may have forgotten a step here. I thought the textures were available in glsl by default, but apparently they need to be assigned to uniform variables. http://nehe.gamedev.net/data/articles/article.asp?article=...
by VilleK
Mon Oct 13, 2008 3:22 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22185

And another update, see first post.

I haven't had the time and focus needed to concentrate on scripting features in this version so there are only minor updates in other areas. Hope they are useful anyway.
by VilleK
Sun Oct 12, 2008 5:28 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9735

I agree it does not solve the problem but since it is useful in other areas I will add colors to MeshExpression for next beta release. I guess we need to look again at importing other file formats than 3ds. I knew it was old when I wrote it, but it was the easiest to implement and it works for simpl...
by VilleK
Sat Oct 11, 2008 2:42 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9735

Perhaps we should allow a MeshExpression to set Vertex-colors? That way it would be possible to assign colors after a import.
by VilleK
Thu Oct 09, 2008 2:26 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9735

Oh, I see. Maybe it is a problem with the importer then.

If you have a 3ds-file with colors that doesn't work, post it here or email so I can debug it.
by VilleK
Thu Oct 09, 2008 2:00 pm
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9735

No it is a single mesh. From wolfandbart.zgeproj: <Group Comment="Imported from bart.3DS"> <Children> <Group Comment="Meshes"> <Children> <Mesh Name="BartMesh0" Comment="head2"> <Producers> <MeshImport HasVertexColors="1"> and <Model Name="BartM...
by VilleK
Thu Oct 09, 2008 6:03 am
Forum: General discussion
Topic: Import?
Replies: 11
Views: 9735

Kjell,

The Bart Simpson head from http://www.klicker.de/human.html contains vertex colors.

/V