Search found 122 matches

by jinxtengu
Sun May 07, 2023 7:08 am
Forum: General discussion
Topic: Making a model rotate to face another.
Replies: 4
Views: 7661

Making a model rotate to face another.

Hi, I am trying to code a model to "turn to face in the direction of another model" but only on the "y" axis of it's rotation, so it is facing in the direction of the player object in a game. I have some idea about how this needs to be done, but I still struggle with intuitively ...
by jinxtengu
Tue May 02, 2023 9:32 am
Forum: General discussion
Topic: Question about screen fade transitions.
Replies: 4
Views: 7068

Re: Question about screen fade transitions.

Once again, Thank you for these great examples Kjell! :D
To answer your question; Actually all I was wanting to do atm in regards to r g b variables was to create a fade transition, But I can see that they would also be useful for colorization effects.
by jinxtengu
Fri Apr 28, 2023 3:49 am
Forum: General discussion
Topic: Question about screen fade transitions.
Replies: 4
Views: 7068

Re: Question about screen fade transitions.

Sorry my bad. I tested this, this morning and it still works, I'm not sure why it wasn't, I must have been making some mistake. Anyway thanks for the example Kjell. Btw I was wondering, will this work with a material that is used as a font, so as to create the effect of a text fading away into trans...
by jinxtengu
Thu Apr 27, 2023 11:04 am
Forum: General discussion
Topic: Question about screen fade transitions.
Replies: 4
Views: 7068

Question about screen fade transitions.

Hello again, So what I am interested in adding to my game today is a fade transition between app states/stages. I asked this question a couple of years ago, back when I was using an older version of Z game editor, and I found a solution, but since I've upgraded to a newer version, the method I was u...
by jinxtengu
Thu Apr 27, 2023 10:46 am
Forum: Feature requests
Topic: A display of the collision box on model preview
Replies: 2
Views: 5304

Re: A display of the collision box on model preview

Oh man! Thanks Kjell. I can't believe I didn't work that out, after a whole year of using Z game editor.
by jinxtengu
Wed Apr 19, 2023 4:08 pm
Forum: Feature requests
Topic: A display of the collision box on model preview
Replies: 2
Views: 5304

A display of the collision box on model preview

Hello, I have a suggestion for a feature. It would be a really useful to have the collision box (or sphere) of a model displayed in the editor preview window, with a toggle button, much like the display of normals for instance. I seem to recall that this used to be a feature, but maybe I am mis-reme...
by jinxtengu
Tue Apr 18, 2023 3:05 pm
Forum: General discussion
Topic: Disabling Fog per model?
Replies: 2
Views: 5102

Re: Disabling Fog per model?

Thanks Kjell!!
It works! :D :D
by jinxtengu
Tue Apr 18, 2023 1:12 pm
Forum: General discussion
Topic: Disabling Fog per model?
Replies: 2
Views: 5102

Disabling Fog per model?

Hello, I started working on a game that uses glFOG. With the way that I'm using the fog code, it's getting called during the Appstates ONupdate, so this applies the fog to all objects that are visible. The thing is, I wanted to have a background visible, without it being simply black, (which is what...
by jinxtengu
Thu Feb 09, 2023 4:46 am
Forum: General discussion
Topic: A Shader code for a flat surface?
Replies: 2
Views: 5403

Re: A Shader code for a flat surface?

Thanks for the prompt response Kjell! It looks like that method you posted would work for what I was aiming for. I Tried implementing it but I ran into a problem, that is as soon as a secondary material texture is added (the fog circle) to my ground material, the ground becomes completely invisible ...
by jinxtengu
Wed Feb 08, 2023 2:37 pm
Forum: Feature requests
Topic: A map editor?
Replies: 1
Views: 5534

A map editor?

Hey yo! Hey so I know Z game editor was originally based around using procedural generation, for much of the process of building games and demos n such, and I think this is a cool paradigm, and there's much to be said for limitations making things intereasting, and it's really cool that Z game edito...
by jinxtengu
Wed Feb 08, 2023 2:11 pm
Forum: General discussion
Topic: Rpg style text display
Replies: 4
Views: 6301

Re: Rpg style text display

much appreciated. Thanks KJell :D
I may have some further questions about this but not today.
by jinxtengu
Wed Feb 08, 2023 2:10 pm
Forum: General discussion
Topic: A Shader code for a flat surface?
Replies: 2
Views: 5403

A Shader code for a flat surface?

Hi, So I have a specific question. I have a map that is made of a flat cube with a texture stretched to a size of x 212 and z 212 (or approximately) there is no Y width. when the map scrolls, the texture looks, "irksome" at the furthest extremities of the view. This is no fault of Z game, ...
by jinxtengu
Sun Oct 02, 2022 12:37 pm
Forum: General discussion
Topic: Rpg style text display
Replies: 4
Views: 6301

Re: Rpg style text display

Thanks alot Kjell. Your truly a legend :D Hey I was looking at the code you posted and I was wondering a few things. with this bit: if(c == 0xD) // Sequential CRLF found, animation is done what does "0xD" denote? also what does CRLF stand for? also with Text[TextIndex++]; could you explain...
by jinxtengu
Sun Oct 02, 2022 9:45 am
Forum: General discussion
Topic: Rpg style text display
Replies: 4
Views: 6301

Rpg style text display

Hi, So basically I wanted to incorporate some rpg elements into a game that im working on with z game editor, and so I need to build a text dialogue box that displays the letters of a dialogue, letter by letter, as in the style of alot of old rpgs and nes games for example : https://thumbs.gfycat.co...
by jinxtengu
Wed Apr 13, 2022 3:26 am
Forum: General discussion
Topic: Another simple question about basic trigonomety
Replies: 2
Views: 5543

Re: Another simple question about basic trigonomety

Thanks Kjell!
Muchas gracias! :D

Yeah I suspected Gauntlet wouldn't use this approach, but I thought some reference would be useful to help visualize the problem.