Search found 2277 matches

by VilleK
Fri Sep 26, 2008 7:03 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

Hi Kjell, The reason for the design of the ZLibrary-component is that it is meant that have several functions in a single library. Also I like to have the functions fully specified in code including name, returntype, and parameters. I think it is faster to work in that way and more similar to normal...
by VilleK
Fri Sep 26, 2008 2:18 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

I've uploaded a new beta today, see first post for details.
by VilleK
Thu Sep 25, 2008 6:01 am
Forum: Your projects
Topic: Simple Shooter
Replies: 3
Views: 5848

Cool! I like the explosions and the stress of being under constant attack from the enemies. Some simple sound effects would be a nice addition.
by VilleK
Wed Sep 24, 2008 6:31 am
Forum: General discussion
Topic: basic First Person engine - an open-source community project
Replies: 3
Views: 6981

Good work jph! Looks like Gyro Phyter 3D :)

I can't help you with the trig as my math skills aren't good enough, hopefully Kjell or Francesco will come to the rescue here.
by VilleK
Mon Sep 22, 2008 3:04 pm
Forum: Feature requests
Topic: Inheritance
Replies: 21
Views: 21032

In GameMaker (GM) you can set a "parent" object on objects (object in GM is like a ZGE Model). So if you have a "Enemy"-object which all enemies inherits from you can save time by defining collisions against "Enemy" instead of having to add a collision for every single ...
by VilleK
Mon Sep 22, 2008 2:58 pm
Forum: ZGE Source Code
Topic: Adding a UndefineCollision
Replies: 3
Views: 15202

Hi,

Sure we can add functionality for undefining a collision, but is it really neccessary? I would use a global variable instead and test it in oncollision if the actions should trigger or not. Please describe a scenario where you would use such a feature.

/V
by VilleK
Mon Sep 22, 2008 2:54 pm
Forum: Your projects
Topic: anothe useless bit of nothing,.
Replies: 4
Views: 6734

I like it too! Great sounds. Useless in a wonderful way.
by VilleK
Tue Sep 16, 2008 7:12 pm
Forum: General discussion
Topic: How to limit the framerate?
Replies: 7
Views: 9054

Kjell, any chance you can take a look at implementing those 3D collision styles? I'm focused on improving the scripting engine right now and that will take most of my attention for a while. Also you are much more skilled in math than I am so you have a better chance of making it work correctly.
by VilleK
Tue Sep 16, 2008 1:48 pm
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

Feedback from diki and Kjell suggests improvements on the framerate-settings.

So maybe it will look something like this, split into two properties on App:

FrameRateStyle: SyncedWithMonitor (default),Free,Fixed
FixedFrameRate: 50 (manual setting, used when FrameRateStyle is fixed)
by VilleK
Tue Sep 16, 2008 11:45 am
Forum: General discussion
Topic: Beta release 1.9.3b
Replies: 21
Views: 22191

Beta release 1.9.3b

This version is now released as 1.9.3 ------------------- Hi, I will start releasing beta versions when there are new features that are not 100% finished and tested. Here is release 1.9.3b ( updated Oct 20 ) http://www.zgameeditor.org/files/ZGameEditor_beta.zip NOTE : Linux and Mac runtime builds no...
by VilleK
Mon Sep 15, 2008 6:01 am
Forum: General discussion
Topic: How to limit the framerate?
Replies: 7
Views: 9054

Hi, There is no such feature at the moment but I agree that it is a problem and that it should be fixed. A "LimitFrameRateToVSync" checkbox on the App object perhaps. It runs full speed right now which is useful when testing out performance to see if your framerate drops, but not really ne...
by VilleK
Sat Sep 13, 2008 5:02 pm
Forum: General discussion
Topic: Variable Scope / Publicity and Privacy
Replies: 2
Views: 4760

The scoping rules for variables in ZGE needs to be more clearly defined. I'm working on the scripting-language right now and hopefully this will lead to an improvement in this area. The best practice right now is to keep variables that you want to be "per instance" (a separate value for ea...
by VilleK
Sat Sep 06, 2008 8:30 pm
Forum: Releases
Topic: ZGameEditor 1.9.2
Replies: 4
Views: 20245

The alpha-bug just shows how even the smallest change that seems perfectly reasonable can introduce new problems. Thanks for reporting. I've changed now so it doesn't restore the alpha value if it is zero. The zip is updated with a new exe. I cannot reproduce the viewport problem though, it is still...
by VilleK
Mon Sep 01, 2008 9:31 am
Forum: Releases
Topic: ZGameEditor 1.9.2
Replies: 4
Views: 20245

ZGameEditor 1.9.2

Changes in 1.9.2 version: * New component DefineArray for defining arrays of floating point values that can be used in expressions. See attached sample project. * New property Filter on Bitmap component. * Changed property TextureScale on Material so that a texture can be scaled in x and y axis indi...
by VilleK
Mon Sep 01, 2008 6:05 am
Forum: Your projects
Topic: Retroid (with source)
Replies: 6
Views: 12343

ithamore wrote:VilleK: As for "bugs/suggestions," would you prefer that I mention them in this thread, a separate one, or PM them to you?
I'd prefer if you could make a new thread in General Discussion or Feature Requests. That will let other forum users discuss the issues too.