Search found 58 matches

by darkhog
Tue Sep 11, 2012 10:02 pm
Forum: Feature requests
Topic: Extended functionality of xptr (?)
Replies: 3
Views: 5164

I know. As I said, your solution is more clear, but for the time being, before it is implemented, this is my idea how it could work.
by darkhog
Tue Sep 11, 2012 8:55 pm
Forum: Feature requests
Topic: Extended functionality of xptr (?)
Replies: 3
Views: 5164

How about passing path to file and wrapper would detect size by itself? True, you'll have to store music as separate file, but it would be okay until proper solution is being made.

BTW. I think your idea of xptr is good and should be implemented, I just posted workaround for a time being.
by darkhog
Tue Sep 11, 2012 8:10 pm
Forum: Feature requests
Topic: kkrunchy
Replies: 5
Views: 7480

Thanks! Didn't know that!

By the Way: This forum could use Quick Reply feature.

//edit: And how about bundling kkrunchy along with ZGE? I don't think authors would have anything against it.
by darkhog
Tue Sep 11, 2012 7:40 pm
Forum: Feature requests
Topic: kkrunchy
Replies: 5
Views: 7480

kkrunchy

How about using kkrunchy -> http://www.farbrausch.de/~fg/kkrunchy/ instead of UPX? It gives smaller exes than upx (for instance it compressed my screensaver, in .exe form from 137k uncompressed to 32k instead of UPX's 58k), and is generally better (was used by authors of kkrieger) So how about using...
by darkhog
Tue Sep 11, 2012 9:26 am
Forum: General discussion
Topic: IRC channel anyone?
Replies: 1
Views: 3655

IRC channel anyone?

How about setting irc channel/chatroom dedicated for ZGE?
by darkhog
Tue Sep 11, 2012 9:20 am
Forum: General discussion
Topic: Getting user's name
Replies: 0
Views: 6087

Getting user's name

How can I get Windows username? I need it for a little project I'm writing and don't know how to do this.
by darkhog
Tue Sep 11, 2012 9:15 am
Forum: General discussion
Topic: Local transform?
Replies: 9
Views: 8419

but car needs to speed up, it can't have constant velocity like rocket in your demo. How do I solve that?
by darkhog
Tue Sep 11, 2012 2:47 am
Forum: Feature requests
Topic: Extension request: Audiere/libmodplug
Replies: 2
Views: 4593

Extension request: Audiere/libmodplug

Could someone write extension for using Audiere or libModplug in our games? Bass is cool, but it has license fees if games are intended to be sold while Audiere/libModplug doesn't have such restrictions (and besides, libModPlug has much more formats on support list).
by darkhog
Tue Sep 11, 2012 2:41 am
Forum: Your projects
Topic: Creepsaver - my first screensaver
Replies: 0
Views: 13874

Creepsaver - my first screensaver

Warning: This screensaver isn't recommended for people with epilepsy.

This screensaver is my first *complete* project in ZGE. It is flying creepy head on strange background. Added sources.
by darkhog
Tue Sep 11, 2012 12:43 am
Forum: General discussion
Topic: Local transform?
Replies: 9
Views: 8419

Tried, but for some reason it doesn't work with my car (spawned rotated car), but only work if car isn't rotated. Probably I am doing something wrong, so attaching project file.
by darkhog
Mon Sep 10, 2012 10:59 pm
Forum: General discussion
Topic: Local transform?
Replies: 9
Views: 8419

But I don't know how! I really tried to understand demo project on Google Code page for it, but there are lot of weird code that I can't comprehend true form of (bonus points if you get the reference).

Anyway thanks for code.

//edit: How do I use it to set speed around, e.g. Local Z? As in Velocity?
by darkhog
Mon Sep 10, 2012 10:06 pm
Forum: General discussion
Topic: Live manipulation of textures?
Replies: 2
Views: 4153

Thanks!
by darkhog
Mon Sep 10, 2012 10:06 pm
Forum: General discussion
Topic: Local transform?
Replies: 9
Views: 8419

Car will use Y/X axis. Y for normal turns and X for slopes if I figure out how to make them.
by darkhog
Mon Sep 10, 2012 9:38 pm
Forum: General discussion
Topic: Live manipulation of textures?
Replies: 2
Views: 4153

Live manipulation of textures?

How can I manipulate Bitmaps (created with BitmapExpression, nothing more) in runtime, so I can achieve "animation" effect e.g. by changing some variable in Timer and then basing bitmap of sinus of said variable?
Is that even possible?
by darkhog
Mon Sep 10, 2012 9:33 pm
Forum: General discussion
Topic: Local transform?
Replies: 9
Views: 8419

Local transform?

How can I move object taking rotation into account (i.e. local transform)? Because now, when my car is rotated it drives sideways. My code for car movement: CurrentModel.Velocity.Z-=movspd*App.DeltaTime; There is nothing like LocalVelocity, etc. here so I wonder how I can make it take rotation into ...