Search found 127 matches

by turshija
Sat May 24, 2008 3:15 pm
Forum: Feature requests
Topic: RenderTransformGroup
Replies: 1
Views: 4157

RenderTransformGroup

Is there any possibility of adding RotationVelocity to RenderTransformGroup component ?

thank you :)
by turshija
Sat May 24, 2008 12:26 pm
Forum: Feature requests
Topic: Another request :)
Replies: 4
Views: 6676

Another request :)

I noticed that when using MouseModelControler, Model movement is smooth ...
is there any possibility to add an option to disable that in MouseModelControler component ?
Thanks
Boris
by turshija
Wed May 21, 2008 8:21 pm
Forum: Your projects
Topic: Game without a name :)
Replies: 2
Views: 7298

New version ! :)

Update notes:

*includes 4 weapons (quake 3 models)!
-shotgun
-rocket launcher
-railgun
-plasma gun

*every gun has it own unique bullets

*added collision with boxes

*added DeltaTime so the game works at same speed no matter how big is your FPS
by turshija
Wed May 21, 2008 7:58 pm
Forum: General discussion
Topic: Light !
Replies: 2
Views: 4686

i solved my problem by setting App.LightPosition to camera position, so that I always have same light, wherever I look ...
by turshija
Wed May 21, 2008 7:11 pm
Forum: General discussion
Topic: Light !
Replies: 2
Views: 4686

Light !

Light is starting to piss me off ...
Is there any possibility to turn on FullBright or place more than 1 light ?
Because everything looks different when lighted by different angle, something doesn't even look how is it meant to be ...
by turshija
Wed May 21, 2008 5:31 pm
Forum: General discussion
Topic: Need help with App.DeltaTime
Replies: 2
Views: 4576

I think I did something ...
Thanks VilleK ! :)
by turshija
Wed May 21, 2008 5:25 pm
Forum: General discussion
Topic: Some bug probably ...
Replies: 1
Views: 3682

Some bug probably ...

When I play my game in preview window and click Stop while my player model is moving, and select player model in component list, I see that Velocities changed ... If I for example pressed jump, and while flying up i pressed Stop, the Y velocity will change to something else, so that when I save and ...
by turshija
Wed May 21, 2008 4:42 pm
Forum: General discussion
Topic: Need help with App.DeltaTime
Replies: 2
Views: 4576

Need help with App.DeltaTime

I think I'll never figure out how to use App.DeltaTime :) Whatever I try, I can't make the game work similar at different FPS-s... On my laptop I have 210 - 240 FPS, and the game works excelent, but on desktop I have 380 and the game runs very fast ... To be precise, I run forward and backward much ...
by turshija
Wed May 21, 2008 2:48 pm
Forum: Feature requests
Topic: Center mouse
Replies: 8
Views: 11167

of course ...
I have intention to make all my projects open source ... :)
enjoy, hope you'll find some things interesting and useful ... :)
by turshija
Tue May 20, 2008 10:42 pm
Forum: Feature requests
Topic: Center mouse
Replies: 8
Views: 11167

i thought that scaling ScaleX to big number like 500 would fix the problem, but I was wrong :(
I really need that CenterMouse ... :D
here is my current game im developing that really needs centermouse ... :D
by turshija
Tue May 20, 2008 10:09 pm
Forum: Feature requests
Topic: Center mouse
Replies: 8
Views: 11167

by the way, I know the center mouse wouldn't be hard to implement, because you already have that in preview window ...
try clicking and holding mouse click in preview window, and you will notice it autocenters every few milliseconds :)
by turshija
Tue May 20, 2008 10:07 pm
Forum: Feature requests
Topic: Center mouse
Replies: 8
Views: 11167

Otherwise I did also have a thought on a possible way to implement some form of self centering mouse controls using an invisible mouse-controled object,. however I have not gotten around to testing that idea,. if I have any luck i'm sure I will come back to brag about it, .so you should hear. :wink...
by turshija
Mon May 19, 2008 9:03 pm
Forum: Your projects
Topic: Game without a name :)
Replies: 2
Views: 7298

Game without a name :)

I posted this on TigSource forum too ... :) link: http://forums.tigsource.com/index.php?topic=1822.msg42670#msg42670 I started with this game yesterday when I got inspiration to make something interesting, and I started doing ... 5 hours later, I got something that can be interesting... :) I made so...
by turshija
Mon May 19, 2008 6:27 pm
Forum: Tips'n'Tricks
Topic: Making Third Person Camera
Replies: 0
Views: 5630

Making Third Person Camera

Ye, Ye, after some time of thinking and screwing around with trig functions, I finally figured how to make camera follow your model and rotate the same way your model is rotating ... Angle is Model rotation, and Distance is variable you can change in the game if you want to have zoom-in and zoom-out...
by turshija
Mon May 19, 2008 6:24 pm
Forum: General discussion
Topic: Need help with App.CameraPosition and App.CameraRotation
Replies: 1
Views: 4018

nevermind, i got it :)
ill post it in tricks, because its pretty useful ...