Search found 149 matches
- Sat Apr 02, 2011 8:37 pm
- Forum: ZGameEditor Visualizer
- Topic: Preset Selection and scrollbar
- Replies: 1
- Views: 12082
Preset Selection and scrollbar
I think the preset selector parameters stopped working after the latest update. I also miss the scroll bar for the parameters list.
- Sat Mar 19, 2011 7:24 pm
- Forum: ZGameEditor Visualizer
- Topic: Stereoscopic 3D YouTube upload tags
- Replies: 0
- Views: 14173
Stereoscopic 3D YouTube upload tags
Adding these tags seems to work with 640x480 3D export. yt3d:enable=true yt3d:aspect=4:3 yt3d:swap=true Video is here, going to try to create some better examples. http://www.youtube.com/watch?v=nN6ug3BW6u0 Edit: Also found this in a blog dated 2/21/11 ***EDIT*** - Despite Youtube posting this info ...
- Fri Mar 18, 2011 2:42 pm
- Forum: ZGameEditor Visualizer
- Topic: Particle effect Preset layer problem.
- Replies: 2
- Views: 15326
- Fri Mar 18, 2011 11:56 am
- Forum: ZGameEditor Visualizer
- Topic: Particle effect Preset layer problem.
- Replies: 2
- Views: 15326
Particle effect Preset layer problem.
The project I'm working on here:
viewtopic.php?t=745
is not working with the background Layer as foreground preset and vise versa. This does not seem to be an issue with any other presets.
If anyone knows what might be going on here please let me know.
viewtopic.php?t=745
is not working with the background Layer as foreground preset and vise versa. This does not seem to be an issue with any other presets.
If anyone knows what might be going on here please let me know.
- Fri Mar 18, 2011 1:11 am
- Forum: General discussion
- Topic: GLSL noise implementation
- Replies: 1
- Views: 4046
- Thu Mar 17, 2011 10:01 am
- Forum: ZGameEditor Visualizer
- Topic: Midi event driven Particle effect Preset
- Replies: 8
- Views: 23839
Just tested - massive improvement in performance - Thanks so much for taking the time to fix those issues. I probably would not have figured out removing the objects by using Delta time on my own. Heres another video - this would not run before the improvements. http://www.youtube.com/watch?v=tEfKXW...
- Thu Mar 17, 2011 8:52 am
- Forum: ZGameEditor Visualizer
- Topic: Midi event driven Particle effect Preset
- Replies: 8
- Views: 23839
- Thu Mar 17, 2011 6:48 am
- Forum: ZGameEditor Visualizer
- Topic: Simple 3D-midi keyboard test
- Replies: 5
- Views: 17928
That is very cool,. did you model that thing? what software?? I have a couple of sk-1s here,. for circuit bends, whenever I get around to hacking them up.. No, I didn't model it - that is part if a 3D object library from Imageline. All i did was convert and import. This is the library. If you need ...
- Thu Mar 17, 2011 4:19 am
- Forum: ZGameEditor Visualizer
- Topic: Midi event driven Particle effect Preset
- Replies: 8
- Views: 23839
Midi event driven Particle effect Preset
Used the Zgame Particle engine here - Requires a midi out channel. Any tips to make it better appreciated. Really looking for some performance and optimization suggestions too. Video Here. http://www.youtube.com/watch?v=87ez6fu3Wnw EDIT: Updated with a patch selector on the midi out channel. This wi...
- Wed Mar 09, 2011 7:27 am
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 70243
- Mon Mar 07, 2011 7:11 pm
- Forum: ZGameEditor Visualizer
- Topic: LEDBoard EQ Project
- Replies: 2
- Views: 13997
- Mon Mar 07, 2011 4:48 pm
- Forum: ZGameEditor Visualizer
- Topic: LEDBoard EQ Project
- Replies: 2
- Views: 13997
LEDBoard EQ Project
Thanks to some basic tips from Jph, I was able to create this. Just wanted to share, but It runs a little sluggish in ZGEviz. I use a 16x16 opacity map on every block. That seems to be the cause. I'm not sure how to fix it. I used a direct manipulation of that to control a "intensity" para...
- Sat Mar 05, 2011 3:11 am
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 70243
StevenM: Yes I noticed this too and what is worse I could not make it look right using the yt3d aspect tag anymore. Still it seems more correct to render in this resolution compared to the first method so I'd rather not change it back. Hopefully youtube will update their service because it feels li...
- Thu Mar 03, 2011 2:51 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 70243
Updates to the stereoscopic feature: - render to file in stereoscopic mode use half the selected resolution for each eye to maintain aspect ratio - clear-effects now work better in stereoscopic mode I'm still having difficulty after I upload to YouTube. I deleted the video without thinking though. ...
- Wed Mar 02, 2011 4:47 pm
- Forum: ZGameEditor Visualizer
- Topic: Getting mouse position correctly with varible window size?
- Replies: 5
- Views: 18132
That is awesome. thanks so much! You pretty much solved every problem I was having with that code example. I would have never thought that. I was really over thinking about how to animate things. I might give this project another shot. Edit: By the way, try this: anim=anim+1; LedPoint(32+sin(anim*.2...