Search found 149 matches

by StevenM
Sat Apr 02, 2011 8:37 pm
Forum: ZGameEditor Visualizer
Topic: Preset Selection and scrollbar
Replies: 1
Views: 12082

Preset Selection and scrollbar

I think the preset selector parameters stopped working after the latest update. I also miss the scroll bar for the parameters list.
by StevenM
Sat Mar 19, 2011 7:24 pm
Forum: ZGameEditor Visualizer
Topic: Stereoscopic 3D YouTube upload tags
Replies: 0
Views: 14173

Stereoscopic 3D YouTube upload tags

Adding these tags seems to work with 640x480 3D export. yt3d:enable=true yt3d:aspect=4:3 yt3d:swap=true Video is here, going to try to create some better examples. http://www.youtube.com/watch?v=nN6ug3BW6u0 Edit: Also found this in a blog dated 2/21/11 ***EDIT*** - Despite Youtube posting this info ...
by StevenM
Fri Mar 18, 2011 2:42 pm
Forum: ZGameEditor Visualizer
Topic: Particle effect Preset layer problem.
Replies: 2
Views: 15326

OK, I'll check it again. I'll upload a video cap of the problem a little later today.
by StevenM
Fri Mar 18, 2011 11:56 am
Forum: ZGameEditor Visualizer
Topic: Particle effect Preset layer problem.
Replies: 2
Views: 15326

Particle effect Preset layer problem.

The project I'm working on here:

viewtopic.php?t=745

is not working with the background Layer as foreground preset and vise versa. This does not seem to be an issue with any other presets.


If anyone knows what might be going on here please let me know.
by StevenM
Fri Mar 18, 2011 1:11 am
Forum: General discussion
Topic: GLSL noise implementation
Replies: 1
Views: 4046

Thanks! I'll have to check this later.
by StevenM
Thu Mar 17, 2011 10:01 am
Forum: ZGameEditor Visualizer
Topic: Midi event driven Particle effect Preset
Replies: 8
Views: 23839

Just tested - massive improvement in performance - Thanks so much for taking the time to fix those issues. I probably would not have figured out removing the objects by using Delta time on my own. Heres another video - this would not run before the improvements. http://www.youtube.com/watch?v=tEfKXW...
by StevenM
Thu Mar 17, 2011 8:52 am
Forum: ZGameEditor Visualizer
Topic: Midi event driven Particle effect Preset
Replies: 8
Views: 23839

Awesome - thanks! Set a Life variable and a Condition on the model so it can detect when it is time to remove itself. Otherwise all the models will keep going even after the particle emitter stops. This was killing me - I could not figure it out for the life of me. I'll have a look at the project.
by StevenM
Thu Mar 17, 2011 6:48 am
Forum: ZGameEditor Visualizer
Topic: Simple 3D-midi keyboard test
Replies: 5
Views: 17928

That is very cool,. did you model that thing? what software?? I have a couple of sk-1s here,. for circuit bends, whenever I get around to hacking them up.. No, I didn't model it - that is part if a 3D object library from Imageline. All i did was convert and import. This is the library. If you need ...
by StevenM
Thu Mar 17, 2011 4:19 am
Forum: ZGameEditor Visualizer
Topic: Midi event driven Particle effect Preset
Replies: 8
Views: 23839

Midi event driven Particle effect Preset

Used the Zgame Particle engine here - Requires a midi out channel. Any tips to make it better appreciated. Really looking for some performance and optimization suggestions too. Video Here. http://www.youtube.com/watch?v=87ez6fu3Wnw EDIT: Updated with a patch selector on the midi out channel. This wi...
by StevenM
Wed Mar 09, 2011 7:27 am
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 70243

Really nice updates - Thanks! Tested 3D too. Aspect ratio fixed - I use this in the tags - yt3d:enable=true yt3d:aspect=4:3 - for 640x480.

I'll have to experiment a bit with this. Like the new work flow - no need to refresh any more.
by StevenM
Mon Mar 07, 2011 7:11 pm
Forum: ZGameEditor Visualizer
Topic: LEDBoard EQ Project
Replies: 2
Views: 13997

Yes - brute force indeed. I don't often think about optimization at all. Just too lazy & lacking experience in that area. For personal use it's ok, for me. I need to start focusing on efficiency, to develop user presets though.
by StevenM
Mon Mar 07, 2011 4:48 pm
Forum: ZGameEditor Visualizer
Topic: LEDBoard EQ Project
Replies: 2
Views: 13997

LEDBoard EQ Project

Thanks to some basic tips from Jph, I was able to create this. Just wanted to share, but It runs a little sluggish in ZGEviz. I use a 16x16 opacity map on every block. That seems to be the cause. I'm not sure how to fix it. I used a direct manipulation of that to control a "intensity" para...
by StevenM
Sat Mar 05, 2011 3:11 am
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 70243

StevenM: Yes I noticed this too and what is worse I could not make it look right using the yt3d aspect tag anymore. Still it seems more correct to render in this resolution compared to the first method so I'd rather not change it back. Hopefully youtube will update their service because it feels li...
by StevenM
Thu Mar 03, 2011 2:51 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz: download and install information
Replies: 29
Views: 70243

Updates to the stereoscopic feature: - render to file in stereoscopic mode use half the selected resolution for each eye to maintain aspect ratio - clear-effects now work better in stereoscopic mode I'm still having difficulty after I upload to YouTube. I deleted the video without thinking though. ...
by StevenM
Wed Mar 02, 2011 4:47 pm
Forum: ZGameEditor Visualizer
Topic: Getting mouse position correctly with varible window size?
Replies: 5
Views: 18132

That is awesome. thanks so much! You pretty much solved every problem I was having with that code example. I would have never thought that. I was really over thinking about how to animate things. I might give this project another shot. Edit: By the way, try this: anim=anim+1; LedPoint(32+sin(anim*.2...