Hi Ville,
thank you for solving this problem with timer, CurrentRelativeTime works fine.
You can see some screenshots of my current project Toyland Shooter here.
Search found 789 matches
- Tue Apr 10, 2012 11:57 pm
- Forum: General discussion
- Topic: Restarting interrupted timers
- Replies: 2
- Views: 4930
- Tue Apr 10, 2012 11:51 pm
- Forum: Your projects
- Topic: Toyland Shooter
- Replies: 22
- Views: 49737
Toyland Shooter
(Because Ville asked me to provide some screenshots,) this is a preliminary announcement of the game called Toyland Shooter I'm currently working on. It's a ballistic game situated to a world of toy blocks, its citizens and ugly evils. Player's goal will be to solve various physical problems how to ...
- Mon Apr 09, 2012 10:29 pm
- Forum: General discussion
- Topic: Restarting interrupted timers
- Replies: 2
- Views: 4930
Restarting interrupted timers
When leaving an application state, the contained running timer is stopped. After returning to the state again, the timer continues counting at the place it was stopped. However, it is not possible (or at least I do not know how) to restart timer counting from the beginning when repeatedly switched t...
- Thu Apr 05, 2012 6:30 pm
- Forum: Bug reports
- Topic: Access violation instead of syntax error
- Replies: 4
- Views: 15128
Access violation instead of syntax error
Sometimes, access violation exception is thrown instead of normal syntax error. This does not harm editor too much, but I'm not sure about consequences, eg., sometimes I cannot build and compress project because of another access violation exception. Here are the steps how to reproduce the problem: ...
- Tue Apr 03, 2012 10:05 pm
- Forum: Bug reports
- Topic: Problems with implicit meshes
- Replies: 1
- Views: 4185
Problems with implicit meshes
A lot of trials to edit MeshImplicit component end up in long updating of implicit geometry and consequent out of memory message. After adding some components also the log window get crazy with never ending updating of implicit geometry. Of course, this is not a surprise because MeshImplicit is stil...
- Fri Mar 30, 2012 9:44 pm
- Forum: Bug reports
- Topic: Issues with skins
- Replies: 2
- Views: 4683
Another problem is that when a skin is active, accelerator key letters in menus are not underlined even if they are underlined in my normal Windows theme. This is a minor issue, but, when the Preview window is focused, a simple pressing of a key such as S, T, P, E,... moves focus to menu even if run...
- Fri Mar 30, 2012 5:41 pm
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 196515
- Fri Mar 30, 2012 2:01 pm
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 196515
- Fri Mar 30, 2012 1:35 pm
- Forum: Releases
- Topic: Beta release 2.0.1b
- Replies: 106
- Views: 196515
- Sun Mar 18, 2012 9:34 am
- Forum: Bug reports
- Topic: Find does not work in Code editor
- Replies: 2
- Views: 4705
Does it fail every time for you? Yes every time the dialog is closed, nothing is found, and focus is lost from the Code editor. I tested it on an empty project, existing projects... always the same behavior. An interesting behavior I observed for XML editor: when immediately after finding in Code e...
- Fri Mar 16, 2012 8:01 pm
- Forum: Bug reports
- Topic: Find does not work in Code editor
- Replies: 2
- Views: 4705
Find does not work in Code editor
Neither Find nor Replace works in the Code editor - the specified text is not found and selected. It would also be nice if F3 searches next occurrence and Shift+F3 previous occurrence of the last specified string. An alternative would be that the Find/Replace dialog does not disappear on finding nex...
- Thu Mar 15, 2012 2:50 pm
- Forum: Feature requests
- Topic: Configurable appearance of code editor
- Replies: 2
- Views: 4350
Once that problem is fixed, the code editor ( just like the scroll-bars ) should use the colors as defined in the used skin. This would also be fine if skins provide visible colors. But setting of font (typeface, size, ...) can be provided independently on used skins. My personal preference is, eg....
- Thu Mar 15, 2012 2:20 pm
- Forum: Feature requests
- Topic: Configurable appearance of code editor
- Replies: 2
- Views: 4350
Configurable appearance of code editor
I would really appreciate the possibility to configure font and colors of syntax highlighting used in code editor. This feature would fix the current problem with "invisible" keywords in dark ZGE skins and also would allow to override, sometimes incorrect, settings of Windows themes, which...
- Wed Mar 14, 2012 6:17 pm
- Forum: Bug reports
- Topic: Issues with skins
- Replies: 2
- Views: 4683
Issues with skins
Here is a summary of my observations (some of them have already been mentioned by other people): 1. Color picker is invisible in Properties, even if the area is clickable and color dialog appears. 2. Icons are outlined with light borders in dark skins. I hope Ville will come soon with a new icon set...
- Fri Mar 09, 2012 11:24 am
- Forum: Feature requests
- Topic: OnStart section for AnimatorGroup
- Replies: 2
- Views: 4278