Hi Dexter,
There are a couple of ways you could do this. A easy one is to use two AppStates ( Logo / Title ) and a Timer in the OnUpdate event of the Logo State ( see example ).
Good luck~
K
Search found 1876 matches
- Mon Nov 17, 2008 6:04 pm
- Forum: Tips'n'Tricks
- Topic: Title Screen Timer?
- Replies: 2
- Views: 5020
- Mon Nov 17, 2008 4:27 pm
- Forum: General discussion
- Topic: "Unknown reference" checking when saving ??
- Replies: 7
- Views: 7432
Hey jph, Build executables act a little different then playback in the Editor as far as I know .. no error / warning messages are shown, and it will just try to continue playback when a error occurs ( unless it crashes ). So there could have been a problem with the project at the time you saved it ....
- Mon Nov 17, 2008 4:11 pm
- Forum: General discussion
- Topic: "Unknown reference" checking when saving ??
- Replies: 7
- Views: 7432
Hi jph, This looks more like a source code error then something you've done wrong in your project. Any idea what component is causing the error? Perhaps you could copy your project file and start deleting components until the error disappears in order to isolate the problem. Are you using Ville's mo...
- Sun Nov 16, 2008 6:27 pm
- Forum: Tips'n'Tricks
- Topic: Bitmaps and Fonts
- Replies: 2
- Views: 5298
- Fri Nov 14, 2008 7:43 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 75246
Hallo BeRo, Luckily Mesh VS Mesh collisions are only needed under very few circumstances. Ray VS Mesh or Bounding Volume VS Mesh are more then sufficient in most situations, and a much smaller performance hit. By the way, ZGE features a Collision Group system enabling developers to limit the object ...
- Fri Nov 14, 2008 2:17 pm
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 75246
Hej Ville, Ah, great! That's very good to hear. Most physics engines I've worked with only have fixed or dynamic states for objects, treat phenomena on a global level, force you to work with forces / impulse ( overwriting any non-physics parameters ) and don't expose any of the internal collision fu...
- Fri Nov 14, 2008 11:57 am
- Forum: ZGE Source Code
- Topic: Physics engine PAPPE integration in ZGE
- Replies: 34
- Views: 75246
Hi guys, I'm with Francesco on this, a separate bin that includes the Physics components for people that want to use it ( not me ) would be nice. Perhaps it's possible to add a drop-down box to the Options dialog where you can select the bin you want to use ( and ideally include / exclude components...
- Thu Nov 13, 2008 8:59 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13852
Hey jph, The BoltWire site itself is powered by BoltWire :wink: Go to their sandbox page to try out the markup, or just install a copy on your server, local Linux / Unix box, or a Windows machine using something like XAMPP .. only takes a minute. Being able to mess around with it yourself probably g...
- Thu Nov 13, 2008 3:04 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13852
Hi Dexter, Maybe you should look at something like Ning , which let's you create a social networking site / community without writing a single line of code yourself. It doesn't get much easier then that, and gives you allot more flexibility then just a forum. In case you don't mind a bit of scriptin...
- Thu Nov 13, 2008 1:00 pm
- Forum: Open activities
- Topic: I can help translating ZGE into Arabic
- Replies: 6
- Views: 20917
- Tue Nov 11, 2008 1:59 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13852
- Tue Nov 11, 2008 1:48 pm
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13852
Hi Dexter,
Just a HTML form isn't going to do it. You need to process the data posted by the form for something to actually happen. Have a look at W3Schools to learn more about Web Development.
K
Just a HTML form isn't going to do it. You need to process the data posted by the form for something to actually happen. Have a look at W3Schools to learn more about Web Development.
K
- Tue Nov 11, 2008 11:21 am
- Forum: General discussion
- Topic: Webmasters
- Replies: 14
- Views: 13852
Hi Dexter, I'm afraid you'll have to be a little more specific then that. The (X)HTML of the actual form? The CSS to make the form look good? The underlying PHP / ASP code to deal with the user session / cookies and such? The structure of the back-end SQL / flat-file XML database containing the user...
- Mon Nov 10, 2008 8:06 pm
- Forum: Your projects
- Topic: matrix royalty - a light painting,. .
- Replies: 6
- Views: 8279
- Fri Nov 07, 2008 2:23 pm
- Forum: Open activities
- Topic: I can help translating ZGE into Arabic
- Replies: 6
- Views: 20917
Hi smm, Since ZGE is open-source software, in theory you could translate the text in the Editor and compile / build a Arabic version yourself. However, this might be a little more difficult then just replacing text, as Arabic uses a different encoding set. What I personally think is a better idea, i...