Search found 1883 matches
- Sat Mar 01, 2008 4:08 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80914
Hej VilleK, Understandable .. but you might want to change it sooner then later if you agree with the deficiency. Take some time to let it sink in ;) The same thing goes for Light(s) / Camera(s) by the way. Currently you have those values fixed as App properties. I think the component idea that you ...
- Sat Mar 01, 2008 3:24 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15508
Hi VilleK, When reproducing the problem, I noticed I was actually mistaken about the Velocity issue. This was due to me being unaware of the Velocity property being multiplied with the DeltaTime by default. Probably should have read the Component reference more carefully :roll: Concerning the 3ds fo...
- Sat Mar 01, 2008 2:57 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80914
Hi, I'd like to see the Collision properties ( and it's associated OnCollision state ) of a Model removed and replaced by Collision components ( in a similar fashion as KeyPress ). I think this will still be intuitive enough for beginners, but opens up the possibility for models without collision, h...
- Sat Mar 01, 2008 2:19 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15508
Hi, I've googled for backface culling in Anim8tor, and it seems like there is a disable/enable backside switch in the options menu. Each model in ZGE has it's own Velocity property ( vector ) that you can access through for example Model.Velocity.X. However ( and this is directed to VilleK ), I noti...
- Fri Feb 29, 2008 8:51 pm
- Forum: General discussion
- Topic: Help with textures
- Replies: 13
- Views: 15508
- Fri Feb 29, 2008 8:30 pm
- Forum: General discussion
- Topic: Feature requests?
- Replies: 65
- Views: 80914
- Sun Feb 24, 2008 1:16 pm
- Forum: General discussion
- Topic: Open Wiki
- Replies: 2
- Views: 7777
- Sun Feb 24, 2008 12:05 am
- Forum: General discussion
- Topic: Open Wiki
- Replies: 2
- Views: 7777
Open Wiki
Hello, Although I've only been using ZGameEditor for a mere couple of hours now and should probably refrain from trying to contribute any "constructive" feedback, I do think it would be a good idea to have a Wiki where users can post feature requests in a orderly fashion instead of on the ...