Search found 789 matches

by Rado1
Tue Sep 13, 2016 10:43 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 105028

Re: Beta release 4.0b

Thanks Ville. Finding unused components is great! If checked several of my projects and found some forgotten parts.
by Rado1
Mon Sep 12, 2016 8:21 pm
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 105028

Re: Beta release 4.0b

Hi Ville, why the "Find unused components" cannot find unused variable if you create project as follows: 1. Create new empty project. 2. Add new variable (Variable1 by default) to OnLoaded or Content section. 3. Run "Find unused components" -> it reports "No unused component...
by Rado1
Wed Sep 07, 2016 4:43 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 271153

Re: 3D Physics with ZgeBullet

I just released next official version of ZgeBullet 2.4 for win32, 64-bit, and Android ARM. You can download it from GitHub . I was testing v2.4 Beta for longer time on my projects and there were no problems with it. Release 2.4 contains no additions to Beta, except it is compiled against the latest ...
by Rado1
Fri Sep 02, 2016 8:41 am
Forum: Bug reports
Topic: Problem with Model-local complex variables - solved
Replies: 3
Views: 13656

Re: Problem with Model-local complex variables

Thanks Ville for explanation. I did not realized "pointer nature" of var* variables. BTW now, it necessary for each such a variable to create its own instance (i.e., to call variable2 = vector*() in OnSpawn section) when instantiating a Model. What about to do it automatically by ZGE? Do y...
by Rado1
Thu Sep 01, 2016 8:58 pm
Forum: Bug reports
Topic: Problem with Model-local complex variables - solved
Replies: 3
Views: 13656

Problem with Model-local complex variables - solved

Model.Definitions can contain declarations of model instance-local variables. Everything goes fine when these local variables have simple type - float, int, string, ... The problem is when they are vec* or mat4. Then, they are not treated as local, but as global variables. See this example: <?xml ve...
by Rado1
Wed Aug 17, 2016 2:31 pm
Forum: Bug reports
Topic: Problem with Fullscreen - solved
Replies: 5
Views: 17247

Re: Problem with Fullscreen

Solved! The problem was that the project was named "wt-f.zgeproj" and was placed in a directory named "wt-f". When running from exe, ZGE think that -f from path name is a commandline option -f. So recommendation for you: avoid usage of "-f" (force fullscreen), "-w&...
by Rado1
Sun Aug 07, 2016 3:49 pm
Forum: Bug reports
Topic: Problem with Fullscreen - solved
Replies: 5
Views: 17247

Problem with Fullscreen - solved

With the current beta it is not possible to run the saved application in windowed mode. It seems that ZApplication.FullScreen is always applied even if the checkbox is unchecked. Setting ZApplication.ScreenMode just influences the resolution of viewport spread over the whole screen. When runing with...
by Rado1
Sun Aug 07, 2016 2:53 pm
Forum: Bug reports
Topic: RenderParticles' Direction can sometimes get a bit off
Replies: 4
Views: 14171

Re: RenderParticles' Direction can sometimes get a bit off

I completely agree with rrTea: unchecking the FollowModel property should cause independent moving of particles on model transformation after its spawning and Direction and Spread properties should be expressed in interval <0,1> as rotations of models. BTW also RenderText.CharRotate uses radians, it...
by Rado1
Mon May 30, 2016 7:55 am
Forum: General discussion
Topic: Android limitations
Replies: 20
Views: 23862

Re: Android limitations

VilleK wrote:... When you generate the apk ZGE will create a r.bat file to run the app with logging, if you edit that file and remove " -s "ZgeAndroid"" then all log messages will show instead.
Correction: the file is called run.bat, not r.bat.
by Rado1
Tue May 10, 2016 6:07 pm
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 105028

Re: Beta release 4.0b

Private variables and functions of ZLibrary is a very good step toward encapsulation. I can use it immediately in some of my libraries. Thanks Ville. For future, there may be some way how to specify also private visibility for variables defined in Model.Definitions or AppState.Definitions scoped to ...
by Rado1
Sat May 07, 2016 6:55 pm
Forum: Tips'n'Tricks
Topic: Hot-swap Bitmap
Replies: 5
Views: 18007

Re: Hot-swap Bitmap

Nice trick to use files in this way. But are not embedded files loaded to memory as well? People would maybe appreciate runtime loading of bitmap files from file system.
by Rado1
Wed May 04, 2016 7:54 am
Forum: Extensions
Topic: OpenCV for ZGE
Replies: 23
Views: 50846

Re: OpenCV for ZGE

Latest updates: I updated the ZgeCV library to have better performance and more straightforward API - it uses pointers (xptr) instead of original integer handles for internal OpenCV objects. It is build on OpenCV 2.4.12, because it produces much smaller DLL than OpenCV 3.1.0. When testing, there are...
by Rado1
Sun May 01, 2016 12:35 pm
Forum: Extensions
Topic: Camera capture for ZGE
Replies: 2
Views: 13894

Re: Camera capture for ZGE

Ville, in FL ZGE Visualizer, you are able to capture WebCam by (I think) MediaVideoDecoder. Do you think that ZgeCam is still useful?
by Rado1
Sun May 01, 2016 12:12 pm
Forum: Extensions
Topic: Camera capture for ZGE
Replies: 2
Views: 13894

Camera capture for ZGE

During my regular updating of external libraries, I also tried to update ZgeCV , to the latest OpenCV library v3.1. After compilation I observed that the resulting DLL is about 19MB and still has memory leaks while detecting shapes. I was disappointed, and tried to implement smaller DLL for capturin...
by Rado1
Fri Apr 29, 2016 6:23 am
Forum: General discussion
Topic: Questions for Rado1
Replies: 5
Views: 7769

Re: Questions for Rado1

to be able to add support for x86 or x64 if possible for emu testing purposes Unfortunately, Android Studio cannot help you with this. ZGE uses native library libzgeandroid.so which is, at the moment, compiled only for ARM. Java part of the project is just a wrapper for this native library. However...