Search found 1005 matches

by jph_wacheski
Tue Dec 17, 2013 9:24 pm
Forum: Your projects
Topic: thisMachine - the jousty cave-mining game,.
Replies: 7
Views: 25265

thisMachine - the jousty cave-mining game,.

here we have a basic demo for thisMachine that I would like to get some test info. from,. just looking to know if/how well it runs on other peoples systems. It is running very well here on a 3.3GHz quad-core machine. WindowsOS only for now. This is a very-much-in-flux build of a game that is only ba...
by jph_wacheski
Mon Dec 16, 2013 3:10 pm
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 69046

Nice :)

Thanks for setting this up,. it seems you have jammed in a load of the features,. . Now I will need to find time to build something with this!
by jph_wacheski
Thu Dec 12, 2013 3:58 pm
Forum: Tips'n'Tricks
Topic: Easing
Replies: 6
Views: 28180

ok, here is a little test thing I am using,. it just plots the curves so you can see them easily,. and moves a ball to show the motion you can get.

Simply change the easing types to see the different results.

the library just converts linear change to the curves you see.
by jph_wacheski
Thu Dec 12, 2013 3:25 pm
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 69046

I have not had time to look into the box2 implementation much yet, so I am just guessing,. ( someone hacked my site,. wrecked up my wordpress install :( it is always something,. . ) anyway, looking here; http://www.box2d.org/manual.html#_Toc258082970 there is a lot possible! Of course, just having c...
by jph_wacheski
Tue Dec 10, 2013 5:51 pm
Forum: Tips'n'Tricks
Topic: Easing
Replies: 6
Views: 28180

Very nice Kjell,. this will save me some time for sure! I had suggested these could be built in the animator component, in a little drop-down menu, quite a while back,. and I have ever since intended to build a library like this,. just never enough time. These have many uses,. procedural animation i...
by jph_wacheski
Mon Dec 09, 2013 11:54 pm
Forum: Feature requests
Topic: Dynamic light instances
Replies: 3
Views: 9540

Here is that post I was talking about,.
http://www.wholehog-games.com/devblog/2 ... a-2d-game/

I intend to make use of more interesting lighting/rendering as I keep making games,. . depending on the gameplay needs and ease of implementing,. lots of interesting bits in there.
by jph_wacheski
Mon Dec 09, 2013 2:21 pm
Forum: Feature requests
Topic: Dynamic light instances
Replies: 3
Views: 9540

An interesting idea. I am using the GL lights dynamically in my current project,. by simply enabling and disabling a light and changing its position and color as needed. I just use an extra light for FX in short bursts, and this works very well. I am considering implementing a differed rendering set...
by jph_wacheski
Sat Dec 07, 2013 12:13 am
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 69046

SetLinearVelocity and SetAngularVelocity to get started,. or ApplyForce, ApplyImpulse, ApplyTorque,. not sure the difference,. I am just glancing at an API page,. . A way to get collision data back will be useful as well. So b2ContactListener looks like,. . I will need to mess with it a bit and lear...
by jph_wacheski
Thu Dec 05, 2013 2:03 pm
Forum: Extensions
Topic: Box2D for ZGE
Replies: 35
Views: 69046

That is curious, I was just wondering last night if anyone had advanced to Box2d any further,. and I was going to ask! Yes, I would be interested in using Box2d,. as it is slightly easier to work with than trying to limit our fully 3d physics option down to 2d. So, for many 2d and/or simple games, i...
by jph_wacheski
Tue Nov 26, 2013 4:35 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 361986

Hi guys, yup I am stalking around still,. My android build setup got messed up when my system drive got zapped in a thunderstorm,. I have yet to re-setup all that,. been working just on PC stuff since then. I will get back to Android dev. eventually,. the wallpaper stuff could be fun indeed,. thanks...
by jph_wacheski
Sun Oct 20, 2013 1:50 pm
Forum: General discussion
Topic: Particles against the wall
Replies: 12
Views: 11918

thanks

Nice example Kjell. I just wrote (hacked from net examples) a line-of-sight script for an AI using an array for the level data,. I will check your code and see if I can understand it,. perhaps incorporate it. I am building a game with a very simple destructible level stored in an array like this. I ...
by jph_wacheski
Sat May 25, 2013 3:36 pm
Forum: ZGameEditor Visualizer
Topic: Trying to make 3d logo rotate
Replies: 6
Views: 22124

Here is a basic script you can expand on. It has a simple spinning mesh, with a Parameter for the rotation speed, and a static rotation in the other axis. The rest of the Parameters are hooked up to set color and such. Enjoy. Oh, you don't even need to modify the script, you can simply use the; Sett...
by jph_wacheski
Mon May 13, 2013 4:52 pm
Forum: General discussion
Topic: Version Name and Version Number (Android) ??
Replies: 3
Views: 6249

Thanks Rado1, that make it clear! It is as I expected, just want to check to be sure.
by jph_wacheski
Mon May 13, 2013 2:45 pm
Forum: General discussion
Topic: Version Name and Version Number (Android) ??
Replies: 3
Views: 6249

Version Name and Version Number (Android) ??

When building a project for Android what are "Version Name" and "Version Number" ? I thought these where for version control of my app,. is that correct, or do they tell the OS what version is required??

Thanks.
by jph_wacheski
Wed May 08, 2013 1:27 pm
Forum: Bug reports
Topic: ZGESensor library stopped working
Replies: 6
Views: 8141

lolz, I was trying to figure out why I could not get this working either,. but guess this is why.

Please do post when you figure out how to get it running once again,. guess that tilting game is on hold. :(

On to the next thing,.